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Sonmi

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Ok, now I'm legitimately intrigued. How is that possible? How do they do become lunatics? Is it the result of some specific event, or do they just spontaneously go nuts without an explanation? Does it run in the family? Being strongly inheritable could explain why people have either no lunatics or only lunatics. Once you go bonkers you never go back.

Lunacy is one of the possible effects of illnesses and treatments, considering the rhythm at which the illness events happen, lunacy is now an extremely common trait.
 
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CyaN

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Yeah, I got Great Pox once (then again I was chasing damsels all over Europe). My physician castrated me. I castrated him in return. The remedy worked, anyway, drastic as it was, and I died healthy and sane.

Mmm, honestly I don't know what to say about lunacy. I haven't experienced it but it seems like some dynasties are almost perpetually afflicted by it. A link with Great Pox (which seems to be linked with being a Seducer) might be an explanation. Do you choose that focus often? I don't do it much myself, which could explain the different results.

Lunacy is one of the possible effects of illnesses and treatments, considering the rhythm at which the illness events happen, lunacy is now an extremely common trait.

There must be more to it than that. As I said, I never got a single Lunatic. While being ill quite often. Which might be just a freakish die roll, but, I don't know. The forum is not up in arms about Lunacy (and it would be if it was extremely common), which suggests that it only affects some people.
 

RoverGrover

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Yeah, I got Great Pox once (then again I was chasing damsels all over Europe). My physician castrated me. I castrated him in return. The remedy worked, anyway, drastic as it was, and I died healthy and sane.

Mmm, honestly I don't know what to say about lunacy. I haven't experienced it but it seems like some dynasties are almost perpetually afflicted by it. A link with Great Pox (which seems to be linked with being a Seducer) might be an explanation. Do you choose that focus often? I don't do it much myself, which could explain the different results.

No, family and hunting are my standard picks. Ironically only choose seduce as a last ditch attempt to outbreed the family deaths.
 

Sonmi

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There must be more to it than that. As I said, I never got a single Lunatic. While being ill quite often.

Consider yourself lucky then, like many in this thread, the vast majority of my characters became lunatic before dying around 30, and that's with being Buddhist and having the Hunting focus active at all times. (when not in regencies)
 

aono

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I wonder what's is lunacy after all? I mean, it just give you relation hit to "sane" people (-10 to opposite sex and -5 to vassals), not even a stat hit.
I always counted it as "when this trait have a high-prestige person, you call him eccentric."
 

LordNeidhart

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You could try to turn Sunset invasion off. Maybe Syphilis goes away than. I appears logical, since Lunatic is a Sympton of late Syphilis.

I have Sunset Invasion alsways off and never seen Syphilis in any game.

I have tried games both with Sunset Invasion on and off. curiously enough, the one that had it off seemed to have even MORE syphilis events than the one without. The correlation wouldn't make sense though, wasn't syphilis something that was supposed to wreck the AMERICAN peoples?

Mmm, honestly I don't know what to say about lunacy. I haven't experienced it but it seems like some dynasties are almost perpetually afflicted by it. A link with Great Pox (which seems to be linked with being a Seducer) might be an explanation. Do you choose that focus often? I don't do it much myself, which could explain the different results.

Nope, always rulership and war, rulership and war always.
 
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Thure

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I wonder what's is lunacy after all? I mean, it just give you relation hit to "sane" people (-10 to opposite sex and -5 to vassals), not even a stat hit.
I always counted it as "when this trait have a high-prestige person, you call him eccentric."

You get many... special events as lunatic.
 
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CyaN

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No, family and hunting are my standard picks. Ironically only choose seduce as a last ditch attempt to outbreed the family deaths.

Nope, always rulership and war, rulership and war always.

That's very, very weird. The outcome shouldn't be so radically different. In fact, if it was just associated with disease, by all rational expectations I should get them because I'm on prime real estate for disease (the middle of the ERE).

Has it been reported as a bug? A trigger related to Lunacy might have gone rogue somewhere.
 

Matthias_Wlkp

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At the beginning of my game I found that there were a lot of diseases, deaths, etc... 100 years in game and it's business as usual. I did not build the hospital over lvl 3, as they are way too expensive. I spread my dynasty to several duchies, so I have "spare branches" just in case.

The only silly things I've seen so far is my 47 y.o. ruler and a 17 y.o. lover from the wilds dying of poor health...
 

CyaN

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The only silly things I've seen so far is my 47 y.o. ruler and a 17 y.o. lover from the wilds dying of poor health...

My current character in my game is the legitimized son of a lowborn woman who died at 16 from, apparently, just a cough. It's a pretty cool story actually, his father was desperate to get a male heir but he gave up on women after that horrible tragedy, never having a lover again, and just focused on grooming his son.

I wouldn't want that to happen every time, but getting some out-of-the-blue deaths of young characters every now and then is great for storytelling. The Middle Ages were all about dying tragically. "Valley of tears" and such.
 

TehJumpingJawa

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I wonder what's is lunacy after all? I mean, it just give you relation hit to "sane" people (-10 to opposite sex and -5 to vassals), not even a stat hit.
I always counted it as "when this trait have a high-prestige person, you call him eccentric."

Lunatics get on fine with one-another?
Omg; new breeding program!

Though is Lunacy hereditary in ck2?
 

aono

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There must be more to it than that. As I said, I never got a single Lunatic. While being ill quite often. Which might be just a freakish die roll, but, I don't know. The forum is not up in arms about Lunacy (and it would be if it was extremely common), which suggests that it only affects some people.

In my current game (finally with the successful Nantes 867 start) at one point I had both my ruler *and* wife with the Lunatic trait...
 

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... Given the extra environmental issues we have over our forbears, like living under power lines, both the total rate of people, and the number of children who come down with cancer, would be even less in the medieval era.

So, just for scientific accuracy, I stand by my statement.

Just for scientific accuracy:
  1. The Romans poisoned their wine with lead -- to make it taste sweeter. Eating moldy food is unthinkable now, with refrigerators and supermarkets. The environment of our forbears was much more cancerous than ours is.
  2. People try to prove the harmfulness of electric fields for over a hundred years now: As of 2016 to no avail! *)
*) insert lightning jokes here
 
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-Malovane-

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Just for scientific accuracy:
  1. The Romans poisoned their wine with lead -- to make it taste sweeter. Eating moldy food is unthinkable now, with refrigerators and supermarkets. The environment of our forbears was much more cancerous than ours is.
  2. People try to prove the harmfulness of electric fields for over a hundred years now: As of 2016 to no avail! *)
*) insert lightning jokes here

If the denizens of Medieval Europe ate moldy bread on a regular basis, they wouldn't have had the same problem with the Black Death as they did. That's (usually) penicillin - and would have cured a lot of ailments during that time, including the Bubonic Plague. It also hasn't been found to be cancer causing. If you're referring to the particular subset of Black Mold that is thought to be cancer causing - that's in our own food supply as well. Some estimates point to 50% of the food we eat having some amounts of the stuff.

On the topic of lead - that's less proven than high levels of electromagnetic radiation to cause cancer. It sure does cause a lot of other problems, however.

As for living under power lines - or working in close proximity to high voltage fields, there have been a number of studies that have shown pretty clear links. Linear increases in cancer risk per the amount of exposure. The original study, done back in the 70s, showed a link between power lines and child leukemia. Of course, more recent studies say "inconclusive" because of too small a sample set. That's because everyone took the damn hint and stopped living under power lines. It even became a running joke - "What, were you raised under power lines?!".

Quite frankly my comment was in relation to that - to be mildly amusing, and to point out that our modern world has a few more cancer risks for children and young adults than the medieval or ancient worlds might have had. It does. EMF, in general, does appear to come with some cancer risk. A study this year came out showing that cell phones cause tumors in mice (and there have been other studies to show increased cancer risk in humans). Workers in high voltage areas seem to have cancer more than the general populace - even less common cancers like male breast cancer. Workers at chemical plants are at greater risk, because many of these chemicals are carcinogenic. People who smoke, or chew tobacco, are at greater risk.

But the prime cancer risk, as I pointed out in an earlier post, is none of that. It's age. Seeing as we're more likely to avoid disease and war, and get into the 70s, we're more likely to die of heart disease and cancer. 89% of cancer cases in the West are from people over the age of 55, and the risk grows with each year. This was what I was pointing out. Children in game, if we are to go by some semblance of realism, shouldn't be dying of cancer or heart disease at the same rate as adults. If you go that route, you might as implement Alzheimers disease, and give the same occurrence rate to 2 year olds as to 70 year olds.
 
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If the denizens of Medieval Europe ate moldy bread on a regular basis, they wouldn't have had the same problem with the Black Death as they did.
Sorry, how exactly eating even Penicillium helps curing bubonic plague?
Also penicillin isn't working on bubonic plague. The first antibiotic that can kill plague bacteria was streptomycin.
 
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Sorry, how exactly eating even Penicillium helps curing bubonic plague?
Also penicillin isn't working on bubonic plague. The first antibiotic that can kill plague bacteria was streptomycin.

Ahh, yes of course, you're right. I combined the thoughts "Bubonic Plague (as a bacteria) wasn't defeated until antibiotics" and "Penicillin was the first antibiotic", and forgot that it was not until a bacteria based antibacterial was discovered a short while later. My bad. ;)

Point still stands on most of the other infectious diseases though.
 

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Point still stands on most of the other infectious diseases though.
No, it isn't. You can't be healing by eating non-refined penicillin - digestive system tract will destroy it far before acting agent will have any action. If you want to make antibiotic work, you need to put it into blood - that's what people do, by the way, when it became tradition. Problem is that to think about putting molded bread info blood... require very special mind. If you have one, and it worked, yeah, it can became tradition - and it became in Poland to 17th century at least.
Also streptomycin is, well, mushroom based.
 
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If the denizens of Medieval Europe ate moldy bread on a regular basis, they wouldn't have had the same problem with the Black Death as they did. That's (usually) penicillin - and would have cured a lot of ailments during that time, including the Bubonic Plague. It also hasn't been found to be cancer causing. If you're referring to the particular subset of Black Mold that is thought to be cancer causing - that's in our own food supply as well. Some estimates point to 50% of the food we eat having some amounts of the stuff.

On the topic of lead - that's less proven than high levels of electromagnetic radiation to cause cancer. It sure does cause a lot of other problems, however.

As for living under power lines - or working in close proximity to high voltage fields, there have been a number of studies that have shown pretty clear links. Linear increases in cancer risk per the amount of exposure. The original study, done back in the 70s, showed a link between power lines and child leukemia. Of course, more recent studies say "inconclusive" because of too small a sample set. That's because everyone took the damn hint and stopped living under power lines. It even became a running joke - "What, were you raised under power lines?!".

Quite frankly my comment was in relation to that - to be mildly amusing, and to point out that our modern world has a few more cancer risks for children and young adults than the medieval or ancient worlds might have had. It does. EMF, in general, does appear to come with some cancer risk. A study this year came out showing that cell phones cause tumors in mice (and there have been other studies to show increased cancer risk in humans). Workers in high voltage areas seem to have cancer more than the general populace - even less common cancers like male breast cancer. Workers at chemical plants are at greater risk, because many of these chemicals are carcinogenic. People who smoke, or chew tobacco, are at greater risk.

But the prime cancer risk, as I pointed out in an earlier post, is none of that. It's age. Seeing as we're more likely to avoid disease and war, and get into the 70s, we're more likely to die of heart disease and cancer. 89% of cancer cases in the West are from people over the age of 55, and the risk grows with each year. This was what I was pointing out. Children in game, if we are to go by some semblance of realism, shouldn't be dying of cancer or heart disease at the same rate as adults. If you go that route, you might as implement Alzheimers disease, and give the same occurrence rate to 2 year olds as to 70 year olds.

No. Living in medieval times had more cancerous stuff in store for you than the modern, western world does. The body of a medieval person had to cope with more stressors of all kind, from bad drinking water over malnutrition to bad medical care. All that increases your cancer risk. Nowadays so many more people die of cancer, because we have successfully eliminated so many other causes of death; and thats why it seams, that our environment is so cancerous.

The electromagnetic-cancer is an urban legend. People really do proclaim for 100 years that electricity makes sick. And really no one for the last 100 years could have come up with a study showing that. There is an effect from electromagnetism to cancer though: Heat.
Heat does increase you cancer risk and as such, does drinking hot tea -- or holding a warm mobile phone to your head. But this does not come from the electromagnetic fields, but from the increased temperature. Mobile phones do increase cancer risk, just like everything else that increases your body temperature. The mice-experiment from last year had no comparison group of mice that were equally "heated", e.g. with infrared light.
(there are really hard data showing that tea-drinking societies have a higher risk of cancer in the mouth-area)
When you look hard enough, basically everything causes cancer. Most stuff just does it very, very, very slightly. Like electromagnetic fields and hot tea.

But on-topic: Yes, cancer should not be a common cause of death for children in game.
 
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