Ok, I played some time with new addon, so here is my current thoughts.
Pros first.
First of all, let me give a GREAT THANKS to optimization team. Game is running very smoothly, better then ever. Thanks, it was astonishing job.
Second, I like new disease system. It's quite intresting, you tend to try to get a lot of children (because they die) and a lot of good councilors (because they die). That's good, I like it.
Third, I LOVE new prosperity system. At last, I'm encouraged by game to break sieges ASAP (because depopulation), at last it is really a problem to have nomads as neigbourhood (because companies and raiders). Same with pirates and rebels, they really became a problem, not just an annoyance. And an ability to create 6-holding provincies by paying attention is really good.
Fourth. Interface tweaks. Damn, a man who put "next crusade available" to religion tooltip was a genius. Also a genius was a man who added an ability to end intervassal wars for prestige. I had a problem with vassals breaking my neat inner borders - no more!
Fifth, not the main one, but I have a real blast. Hey, you really allowed to mod pentarchy! By the way, if somebody knows how to change localisation for one religion patriarchs and don't rename anothers, I'll be glad to know. Ah, and if somebody knows is it possible to make a game believe that autocephalous seat controlled by secular religion head is, well, controlled by and should give de jure seat control, let me know, please.
And the last but not the least. Damn, game rules. Game rules. I love it.
Cons.
First. Lack of game info. New prosperity and especially disease mechanics looks complicated enough, and, of course, we will manage (I really hopes it's here to stay), but for four days yet I tried to understand how hospitals really works, looking into events code and such. I mean, when I'm building 2nd level hospital - how exactly it's better, that 1st? There are numbers there, but until I don't know how this numbers works they tells me nothing. It can be good to see post-development dairy with such explanations, thanks.
Second. Well. I have a lot of old courtiers, vassals and rulers. So it means death rate can be controled. But really, I can see two options - you have a good physican, or all your people dies horribly. As I can see it's main controversity for the day; maybe it's worth playing with health stat.
Third. Little interface roughnessess. I'd say it could be useful to see hospital levels on epidemic map and in outliner (really, info that I have 0 tax and 0 garrison in hospital isn't helping). Also prosperity map mode would be useful.
Four. Hospitals. Current system urged for building hospitals; but AI makes it... let's say "not the first priority". I believe it should be tweaked, a little at least.
In general thoughts, I like it. It even looks playable in release day!
Maybe it's because patch was launched before release. Well, it looks like good and effective practice!
Well, thanks.
Pros first.
First of all, let me give a GREAT THANKS to optimization team. Game is running very smoothly, better then ever. Thanks, it was astonishing job.
Second, I like new disease system. It's quite intresting, you tend to try to get a lot of children (because they die) and a lot of good councilors (because they die). That's good, I like it.
Third, I LOVE new prosperity system. At last, I'm encouraged by game to break sieges ASAP (because depopulation), at last it is really a problem to have nomads as neigbourhood (because companies and raiders). Same with pirates and rebels, they really became a problem, not just an annoyance. And an ability to create 6-holding provincies by paying attention is really good.
Fourth. Interface tweaks. Damn, a man who put "next crusade available" to religion tooltip was a genius. Also a genius was a man who added an ability to end intervassal wars for prestige. I had a problem with vassals breaking my neat inner borders - no more!
Fifth, not the main one, but I have a real blast. Hey, you really allowed to mod pentarchy! By the way, if somebody knows how to change localisation for one religion patriarchs and don't rename anothers, I'll be glad to know. Ah, and if somebody knows is it possible to make a game believe that autocephalous seat controlled by secular religion head is, well, controlled by and should give de jure seat control, let me know, please.
And the last but not the least. Damn, game rules. Game rules. I love it.
Cons.
First. Lack of game info. New prosperity and especially disease mechanics looks complicated enough, and, of course, we will manage (I really hopes it's here to stay), but for four days yet I tried to understand how hospitals really works, looking into events code and such. I mean, when I'm building 2nd level hospital - how exactly it's better, that 1st? There are numbers there, but until I don't know how this numbers works they tells me nothing. It can be good to see post-development dairy with such explanations, thanks.
Second. Well. I have a lot of old courtiers, vassals and rulers. So it means death rate can be controled. But really, I can see two options - you have a good physican, or all your people dies horribly. As I can see it's main controversity for the day; maybe it's worth playing with health stat.
Third. Little interface roughnessess. I'd say it could be useful to see hospital levels on epidemic map and in outliner (really, info that I have 0 tax and 0 garrison in hospital isn't helping). Also prosperity map mode would be useful.
Four. Hospitals. Current system urged for building hospitals; but AI makes it... let's say "not the first priority". I believe it should be tweaked, a little at least.
In general thoughts, I like it. It even looks playable in release day!
Maybe it's because patch was launched before release. Well, it looks like good and effective practice!
Well, thanks.
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