• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Worldcrusher

Captain
28 Badges
Feb 20, 2009
321
26
  • Europa Universalis III Complete
  • Crusader Kings II
  • Crusader Kings II: Holy Knight (pre-order)
  • Crusader Kings III
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Surviving Mars
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Reapers Due
  • Stellaris Sign-up
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Cities: Skylines
  • 500k Club
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
I've just changed rulers, had a vassal start a civil war, and now I've got Realm Duress. Everything is going south fast - vassals declaring independence, and more often than not declaring war as well.

Is this trait a gamebreaker? Am I pretty much guaranteed to end up with just my personal demense left (if I'm lucky) after a long, expensive war and have to start all over as a minor count? Or is it just a rough patch that will go away after a while? Does the trait ever disappear?

I guess my question is, does Realm Duress = save and reload?
 

TempestDK

Eye of the Storm
25 Badges
Mar 26, 2002
3.438
1
Visit site
  • Europa Universalis: Rome
  • Crusader Kings III: Royal Edition
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • 200k Club
  • Rome: Vae Victis
  • Victoria 2
  • Cities in Motion
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Heir to the Throne
  • Hearts of Iron III
  • For The Glory
  • Europa Universalis III
  • Deus Vult
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
I've just changed rulers, had a vassal start a civil war, and now I've got Realm Duress. Everything is going south fast - vassals declaring independence, and more often than not declaring war as well.

Is this trait a gamebreaker? Am I pretty much guaranteed to end up with just my personal demense left (if I'm lucky) after a long, expensive war and have to start all over as a minor count? Or is it just a rough patch that will go away after a while? Does the trait ever disappear?

I guess my question is, does Realm Duress = save and reload?

No ofcourse not ... it really really sucks to get that trait, but it can go away, and with a bit of luck and skill you could manage to keep most of your possesions.

There is no trait or event I consider a game breaker .... things went horribly wrong for rulers in history, and so they can for you. But see it as a challenge. Even if you loose 90% of your land, then the mission afterwards would be to get it all back :)

I can't remember what the triggers are to loose the trait, but it is possible. I am sure one of the old veterans here knows exactly what you must do to get rid of it.
 

Chipawah

Second Lieutenant
1 Badges
Dec 3, 2007
140
9
  • Hearts of Iron IV Sign-up
Don't save and reload!

Realm Duress is one of the parts that makes the game so interesting. It will be a challenge to get through, especially if your ruler has bad traits/prestige/piety, you might have to give up a few distant vassals, but it will pass and you will be able to go on and make your fortune again.

It's not a gamebreaker - it's a gameenhancer, without realm duress you would eventually grow bored of simply expanding all the time and not running into any challenges.

Avoid grabbing provinces from your rebellious vassals, rather force them to become vassals again when signing peace treaties. This prevents your BB from going up while at the same time increasing your prestige making your vassals more loyal to you.

Go on, play through it, it will make the game more fun and interesting once you are through!
 

Veldmaarschalk

Cool Cat
151 Badges
Apr 20, 2003
30.128
1.881
  • 200k Club
  • 500k Club
When your ruler dies always pause the game and check the loyalty of your vassals, bribe the most disloyal ones so that there loyalty is above 60%.

Disloyal vassal are the ones that give you realm duress (though a rival as a vassal can also give it to you).

As the other have said, sit through it and try to hold on then the game feels much more rewarding. In reality the death of a king normally led to unrest in his realm, unless the heir was already well known and prestigious. So realm duress is one of the best additions to the game since the game was released IMHO.
 

Worldcrusher

Captain
28 Badges
Feb 20, 2009
321
26
  • Europa Universalis III Complete
  • Crusader Kings II
  • Crusader Kings II: Holy Knight (pre-order)
  • Crusader Kings III
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Surviving Mars
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Reapers Due
  • Stellaris Sign-up
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Cities: Skylines
  • 500k Club
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
Thanks for all the (amazingly fast!) replies. And I understand how this makes the game more interesting - it certainly has given me something to do.

My ruler's fifteen years old - what's got me concerned is the idea that I might have fifty-odd years of something to do, if the trait doesn't go away after a while.

Again, thanks. Man, you guys are fast.
 

Chipawah

Second Lieutenant
1 Badges
Dec 3, 2007
140
9
  • Hearts of Iron IV Sign-up
The trait goes away as your realm stabilizes. Supress the rebelling vassals and keep an eye on the others, try to avoid being at war for too long (this is where leaving those distant vassals that rebel alone can be a good course of action, it takes so long for your troops to get there and besiege their province(s) that you might be better off letting them stay independent).

Some of my most succesful rulers started off with realm duress before moving on to greater things...
 

Waffen9999

Supreme Soviet
75 Badges
Jun 26, 2002
3.508
129
  • Crusader Kings III
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Leviathans Story Pack
  • Sengoku
  • Battle for Bosporus
  • Crusader Kings III: Royal Edition
  • Tyranny - Bastards Wound
  • Tyranny - Tales from the Tiers
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Gold Edition
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Stellaris: Megacorp
  • Victoria 3 Sign Up
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Ancient Relics
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Distant Stars
  • Crusader Kings II: Holy Fury Pre-order
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Cradle of Civilization
  • Deus Vult
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Heir to the Throne
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Rajas of India
It is annoying but definitely a challenge. It can make you pull your hair out sometimes though, especially when you have a king come to power experiencing realm duress, then while trying to siege a rebels castle, he gets killed in battle only to have his successor come to power and get hit with another wave of it. All of which occurred less then 1 year from the time of the first king dying. That's alot of disloyal people >shudders<
 

unmerged(22430)

Psychonaut
Nov 22, 2003
1.646
1
www.facebook.com
I've had like 3 civil wars in the 300 year history of my dynasty's control of Sweden. I have a huge enough army to put them down now. I had one in the early 12th century, one in the early 13th century, and another one in the late 13th century.
 

unmerged(75409)

Field Marshal
Apr 30, 2007
7.727
101
I used to have civil wars all the time. As long as you have a strong and rich demesne you have not so much to fear... it is annoying to squash rebels all the time, but you should always have a core of 40% diehard loyalists who will not rebel and whose troops you can use to do the squashing whenever someone revolts. You will of course be unable to fight major wars against foreign enemies, since half your vassals will be unreliable and the other half needed at home to keep the revolts in check... which is only a problem if you have strong mean enemies, something I try to take care of as fast as possible :D
 

Chipawah

Second Lieutenant
1 Badges
Dec 3, 2007
140
9
  • Hearts of Iron IV Sign-up
Just had a new ruler (aged 2 when inheriting the throne) spend his first 22 years as monarch with realm duress. To make matters worse every conceivable major power with a claim on my provinces declared war on me, it really took a lot to clear that mess up. Had to cede a few distant vassals and provinces and focus on my core region (Adriatic Sea).

In the end I ended up with a few less vassals in the east but more land in my core area and because I struggled so much it feels like much more of an accomplishment than if I had simply crushed my neighbours and grabbed their land.

Now with the kingdom back in stability I can start plotting my revenge on those cowardly opportunists that declared war on me...
 

OutsiderSubtype

Colonel
81 Badges
Feb 2, 2007
836
327
  • Crusader Kings II: Horse Lords
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Hearts of Iron: The Card Game
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Victoria 2
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Nemesis
  • Europa Universalis III: Chronicles
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • Europa Universalis III
  • Hearts of Iron II: Armageddon
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
If I recall correctly, the nastiest part of the Realm Duress trait is that the event for it to end won't fire if you have ANY vassal with the Rebellious trait, even if that vassal is at 100% loyalty. That means that the force-vassalization and give up claims strategy is a bad one unless the lord has lost the Rebellious trait in the meantime.

I don't really like that aspect of the Realm Duress trait. It's not really intuitive to get rid of every vassal who has the Rebellious trait.
 

Veldmaarschalk

Cool Cat
151 Badges
Apr 20, 2003
30.128
1.881
  • 200k Club
  • 500k Club
If I recall correctly, the nastiest part of the Realm Duress trait is that the event for it to end won't fire if you have ANY vassal with the Rebellious trait, even if that vassal is at 100% loyalty. That means that the force-vassalization and give up claims strategy is a bad one unless the lord has lost the Rebellious trait in the meantime.

I don't really like that aspect of the Realm Duress trait. It's not really intuitive to get rid of every vassal who has the Rebellious trait.

The event that may end realm duress has just one trigger and that is that you have the 'realm duress' trait.


Code:
PHASE SEVEN
# Liege has opportunity to end the threat of civil war, and safty net in case someone gets the trait by mistake.

character_event = {  #It seems that my realm is no longer under direct threat of civil war.
	id = 6459

	picture = "event_claim"

	trigger = {
		condition = { type = trait value = realm_duress }
	}

	mean_time_to_happen = {
		months = 48

Of course if you no longer have rebellious vassals then the MTTH will decrease considerably
 

unmerged(75409)

Field Marshal
Apr 30, 2007
7.727
101
If I recall correctly, the nastiest part of the Realm Duress trait is that the event for it to end won't fire if you have ANY vassal with the Rebellious trait, even if that vassal is at 100% loyalty. That means that the force-vassalization and give up claims strategy is a bad one unless the lord has lost the Rebellious trait in the meantime.

I don't really like that aspect of the Realm Duress trait. It's not really intuitive to get rid of every vassal who has the Rebellious trait.

If that was true, then no player with more than 20 or so vassals would ever get rid of realm duress. I always have a few rebellious vassals, there are simply too many to cull them all.
 

Worldcrusher

Captain
28 Badges
Feb 20, 2009
321
26
  • Europa Universalis III Complete
  • Crusader Kings II
  • Crusader Kings II: Holy Knight (pre-order)
  • Crusader Kings III
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Surviving Mars
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Reapers Due
  • Stellaris Sign-up
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Cities: Skylines
  • 500k Club
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
I can confirm. I had 86 vassals, lots of them with the rebellious trait, and Realm Duress. The trait went away about a year after I got it - I put down the initial rebellion, force-vassalized the guy who started it and honored his title, and hemhorraged gift money to the rest of my rebellious vassals every month until the trait went away.

Rebellious counts don't effect Realm Duress ending one way or the other, in my experience.
 

unmerged(75409)

Field Marshal
Apr 30, 2007
7.727
101
I can confirm. I had 86 vassals, lots of them with the rebellious trait, and Realm Duress. The trait went away about a year after I got it - I put down the initial rebellion, force-vassalized the guy who started it and honored his title, and hemhorraged gift money to the rest of my rebellious vassals every month until the trait went away.

Rebellious counts don't effect Realm Duress ending one way or the other, in my experience.

Oh yeah, I forgot to mention that money solves a lot of problems. Keep all the vassals at 50+ loyalty and peace will come a lot faster.

However this requires you to strip your vassals of their gold occasionally, like when they revolt, because otherwise they are too damn expensive to bribe. (The loyalty gain per 100d seems to become less as the vassal becomes richer... greedy bastards :mad:)
 

Worldcrusher

Captain
28 Badges
Feb 20, 2009
321
26
  • Europa Universalis III Complete
  • Crusader Kings II
  • Crusader Kings II: Holy Knight (pre-order)
  • Crusader Kings III
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Surviving Mars
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Reapers Due
  • Stellaris Sign-up
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Cities: Skylines
  • 500k Club
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
Rich rebel vassals are definitely a problem. I learned that one the hard way. My fix now is once a rebellious vassal gets above about 1000 gold I bribe him up to Extremely Loyal, mobilize his troops, and march them around for a few months. By the time they get home he's happy to take what I give him. It also keeps his ability to rebel low, since attrition knocks quite a few men from his ranks.

It's gamey, but I rationalize it by pretending that they're parade marches to inspire loyalty in distant counties.