Look, I have zero experience programming an AI but there's some things going on that really seem like they would be simple fixes.
- The AI should not flat out abandon fronts. As Germany I recently had some surprising difficulty getting through the low countries. I zoomed out as I pondered this and then I realized France had completely abandoned the Maginot! The AI likes to shift huge masses of forces around for seemingly silly reasons.
- Germany should not declare war on the USSR until the war in France is over.
- Vichy and Italy need to guard their home borders and coasts. Why is Italy abandoning it's homeland? The Italy AI should station a certain percentage up to a cap of it's forces at home in key cities and ports and DON'T FUCK WITH THEM. If you wanted to get really fancy you could also tell it to station a mobile reserve to contain any invasions.
It's starting to get a little inexcusable that things like this are happening. I understand at release things are still being ironed out but we are well into the post release development of the game. Like I said I don't have experience programming an AI but it seems like it wouldn't take a very complicated logic to fix this.
- The AI should not flat out abandon fronts. As Germany I recently had some surprising difficulty getting through the low countries. I zoomed out as I pondered this and then I realized France had completely abandoned the Maginot! The AI likes to shift huge masses of forces around for seemingly silly reasons.
- Germany should not declare war on the USSR until the war in France is over.
- Vichy and Italy need to guard their home borders and coasts. Why is Italy abandoning it's homeland? The Italy AI should station a certain percentage up to a cap of it's forces at home in key cities and ports and DON'T FUCK WITH THEM. If you wanted to get really fancy you could also tell it to station a mobile reserve to contain any invasions.
It's starting to get a little inexcusable that things like this are happening. I understand at release things are still being ironed out but we are well into the post release development of the game. Like I said I don't have experience programming an AI but it seems like it wouldn't take a very complicated logic to fix this.