This is a really good game bordering on great. In many ways it's the spiritual successor to the great Age of Wonders series. Indeed, it's sort of Age of Wonders meets Civ5.
Anyway, when going through the initial learning period it was a lot harder than I anticipated, and like Civ5 I struggled a bit and nearly gave up out of frustration. Fortunately though things finally started to click, and I got two wins in a row (with two different factions) on the regular map at normal difficulty. I then proceeded to the 'Great Land' map and got a win straight away with Anna the Benign. I then played another 'Great Lands' game with the Empress faction, and after five tries can't seem to get a win to save my life.
Not sure what's going on, but I do seem to recall what one reviewer said about how it's easy to get in to stalemate situations in the game. In any event this is what's happening to me. It seems I'm falling into an all too familiar pattern: I will do well initially and in some cases even vanquish one of the opposing wizards early on. I then proceed to expand as fast as possible which is the norm with games like this. But then something funny happens about mid game. Even though I had what I thought were large empires, the AI's start to outclass me, both in quality of troops and the strength of their spells. At that point the grind sets in where I either can make no headway against the opponents, or they start pushing me back.
Is there something fundamental to the game (like spell management or the unit tech tree) that I'm not understanding? Is there a 'Warlock for Dummies'
on this site? I dunno, I thought spell management was easier in Age of Wonders. Anyway, if anyone has any suggestions I'd love to hear them. This game seems much too cool to give up on out of frustration.
BTW, I had to mention that I think the developers did a good thing not trying to force a 'story' down the player's throat. I remember how although the Age of Wonders games all had very involved stories, to me they seemed largely irrelevant. The best stories in those game came from the exploits of my heroes.
Come to think of it, I always hated the alternate lands (underground and trans-dimensional) in Age of Wonders, and felt they were a pain. Having said that, I always setup Warlock with the minimum number required. Is this a mistake on my part? Also, is there something peculiar to the 'Great Lands' map that makes it more difficult?
Anyway, when going through the initial learning period it was a lot harder than I anticipated, and like Civ5 I struggled a bit and nearly gave up out of frustration. Fortunately though things finally started to click, and I got two wins in a row (with two different factions) on the regular map at normal difficulty. I then proceeded to the 'Great Land' map and got a win straight away with Anna the Benign. I then played another 'Great Lands' game with the Empress faction, and after five tries can't seem to get a win to save my life.
Not sure what's going on, but I do seem to recall what one reviewer said about how it's easy to get in to stalemate situations in the game. In any event this is what's happening to me. It seems I'm falling into an all too familiar pattern: I will do well initially and in some cases even vanquish one of the opposing wizards early on. I then proceed to expand as fast as possible which is the norm with games like this. But then something funny happens about mid game. Even though I had what I thought were large empires, the AI's start to outclass me, both in quality of troops and the strength of their spells. At that point the grind sets in where I either can make no headway against the opponents, or they start pushing me back.
Is there something fundamental to the game (like spell management or the unit tech tree) that I'm not understanding? Is there a 'Warlock for Dummies'
BTW, I had to mention that I think the developers did a good thing not trying to force a 'story' down the player's throat. I remember how although the Age of Wonders games all had very involved stories, to me they seemed largely irrelevant. The best stories in those game came from the exploits of my heroes.
Come to think of it, I always hated the alternate lands (underground and trans-dimensional) in Age of Wonders, and felt they were a pain. Having said that, I always setup Warlock with the minimum number required. Is this a mistake on my part? Also, is there something peculiar to the 'Great Lands' map that makes it more difficult?