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Storey

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I want to thank Peter Ebbesen, Norgesvenn and Darkmoor_Dragon for taking the time to give your opinions on HOI. I wanted to direct this more toward Paradox than anyone on this forum. I've played EU I and EU II for the past year and find them both to be wonderful strategy games. I purchased EU I when I came to Paradox's site because of the posts from those who were playing the game. I even bought EU II when it first came out knowing that it was a beta version of the game. However EU II is the only game that I have ever knowingly purchased in a beta version. From what I have read on the various threads I won't be purchasing HOI until the numerous problems have been dealt with, which probably means more than one patch. And even then if the reports of the poor AI continue I might not purchase it at all.

What worries me is the name that Paradox is building for itself in the gaming community. (A company not to be trusted with its first release) Most players probably don't come to this wed site so their only contact with Paradox is the game itself. If that were true for me I know I would have been very disappointed with the beta EU II’s pathetic AI and many bugs and possibly would not have been inclined to buy another Paradox product. It’s only because I’ve been around this site for several months that it didn’t bother me because I knew they would support the game and improve it. However if Paradox continues to push their games out in this manner it is only a matter on time before everyone will realize that you don't want to buy the first release of any Paradox game and then what happens to sales? I don’t know if it’s Paradox or SF or just the way the economics of the industry is set up but this in the long run is not the strategy for success.

I’m already beginning to get a very bad feeling about their next release, Crusader Kings. If they release it in a beta form then I will be greatly disappointed to put it mildly.

Joe
 

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Originally posted by Storey

What worries me is the name that Paradox is building for itself in the gaming community. (A company not to be trusted with its first release) Most players probably don't come to this wed site so their only contact with Paradox is the game itself. If that were true for me I know I would have been very disappointed with the beta EU II’s pathetic AI and many bugs and possibly would not have been inclined to buy another Paradox product. It’s only because I’ve been around this site for several months that it didn’t bother me because I knew they would support the game and improve it. However if Paradox continues to push their games out in this manner it is only a matter on time before everyone will realize that you don't want to buy the first release of any Paradox game and then what happens to sales? I don’t know if it’s Paradox or SF or just the way the economics of the industry is set up but this in the long run is not the strategy for success.

I’m already beginning to get a very bad feeling about their next release, Crusader Kings. If they release it in a beta form then I will be greatly disappointed to put it mildly.

Joe

Your point is well taken Joe. I think that in some ways, this move to push the game out the door in such a poor state, will hurt in the end. I understand the financial presure to get a product out, however, anyone in a basic econ/market class can tell you that once you slip too far below what is deemed an acceptable margin of product problems, there are long-term consequences to that brand name, particularly in a smaller niche such as this.
 

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The Big Question

Well we have to ask ourselves one thing...is HOI truly FUBAR as the reviewer suggested or are we simply jaded, in denial of our greatest fears, or biased as we would be of our children when their teacher says they're not lazy they're stupid? I have invested ALOT of time in HOI and after struggling with the learning curve and interface i'm starting to see things...I wonder ...do i have a problem here or do i refuse to believe i have a problem here?:confused:
 

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Now have anybody in this forum thought that not everybody is even able to patch their game or read help from this forum. Because I allways see posts like wait HOI will be creat game Paradox will patch it?

They to should have game that can be played!!!! For If the game has some so fatal errors that prevents you winning game without editing savegame files (conquering nation that has puppets crash the game to desktop) or manual that tells fairytails I dont see any way you can defend Paradox for leting this beta out to market.

I my self am able to get patches put I didnt bye this game only to wait year so it comes playable.

I allso have tried multiplayer internet games to save the day put they allways end by crashing on desktop. And when playing single player game I get end message that say "Sir we have bad news for yuo we failed to achiece victory" under it is points that say my opponents all have 0 points ok after this comes another screen that tell me I have won total victory but still did they even play the game to its ending.
 

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Thx for that review Dragon. I was almost going to go out and buy the game before it was patched on the advice that "dont worry about it, it will get fixed later, it's still uberfun now!"

Im just hoping that this will turn out to be a great game soon so i can go buy it. If not, then I will have to buy Strategic Command: European Theatre.
 

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I found the review accurate, if incomplete in some respects. Game's got potential, but as it is now, it's not close to done, both in AI and bugs.

That aside, I wanted to bring up a review from a different site (linked off of the original review posted.) I read this one before buying HoI, and, well, I'm kind of upset about the review, since it's horribly wrong in places.

http://www.strategy-gaming.com./reviews/hearts_of_iron/index.shtml

Interface: 9.5 - just about as good as it can get, tooltips, clean, consistent design. Very easy to control a HUGE game

Um, no. You can do what you need to do, but by no stretch of the imagination is it a good interface. In fact, I'd put a lot of it in an Interface Hall of Shame.

Solo play: 10 - an aggressive and challenging AI that uses every facet to attack, great event implementation, everything else aside: it’s really simply FUN.

Whether you're ranting or raving about the game, most people seem to agree the AI is pretty lame right now.

Those are the two that stood out. Interface and AI are pretty major things for a strategy game, and this review gives them GREAT reviews, when they should get just the opposite.
 

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Well, having played a ton of war games in my time (almost everything ssi put out for the c64 though more modern games like EU) I really anticipated HOI. I went out and bought it first chance I had. I've played it 3 times and didn't even finish those 3 games. It sits in my closet collecting dust. I'd return it, but 45 bucks isn't worth the hassle to me. Maybe it'll be good around patch 1.05. Lets hope. Right now there is no AI and the reviewer is spot on with his assesment. He also correctly points out that HOI still has the potential to be the best WWII grand strategy game out there.

Although I laugh when I hear people saying, "Well it's still the best thing out there." Ah, how is a fresh pile of poop better than last years pile of poop? Wait, don't answer that.

I also don't understand the people who are enjoying it. There is absolutely no challenge to it at all. Although I was thinking of trying to take over the world with Jamaica. Jah man.
 

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The review was very stern but the game had more than a couple "mishaps". With Bolt and Federalist mods, the game definitely has potential. Paradox will continue working to resolve the bugs, to make this a real great game such as in the vein of EU, and EU2. But my penny's worth of HOI bashing is the freaking clicks you have to go through to get things done - I would sure love to send poopy mail to the person who designed the interface! LOL.:D
 

Peter Ebbesen

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Originally posted by Tnylr

That aside, I wanted to bring up a review from a different site (linked off of the original review posted.) I read this one before buying HoI, and, well, I'm kind of upset about the review, since it's horribly wrong in places.

http://www.strategy-gaming.com./reviews/hearts_of_iron/index.shtml
That was an interesting review. He attacked Czechoslovakia as Germany in spring 1936 and nearly got whupped but won the war, invaded Spain and ended up fighting the allies, succesfully landing in Britain and conquering France before the end of '36 on normal difficulty. Then he tried playing Poland on very hard and got trashed by Germany. It is apparently experiences like this, which form the basis for the evaluation of the AI. :D
 

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Re-reading the original review, I found this which I missed:

Music - Turn it off - put on a CD (The music is a random play of various classical tracks - it bears no connection with in-game events at all and annoys the crap out of you very quickly

While I agree, from a consumer standpoint, with the review, this is a bit of nit picking and can indicate too much of an anti bias towards the game itself. HOI is not a roleplaying or shooter game, where certain events may trigger a musical cue, but a non linear strategic game which would make the music cue to ingame events nigh impossible to achieve...since this game take awhile to play, it may very well come to pass that the music will become repetitive ( personally, I can do without the Wagner always opening the game). It may have been better to indicate that additional tracks can be put into the music file to make a better gaming experience. And if it should happen that the music to TORA TORA TORA is playing while I launch Barbarossa, so be it.
 

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I would agree that the game is potentially great, but there are fundamental flaws that I do not see that can be resolved in a patch.

OK, let's say the AI is tweaked so its moves its battleships around a little more often...how does this address the fact the AI absolutely refuses to build any units?

How can one find the remotest satisfaction playing as Germany knowing you can defeat the entire French army with a dozen infantry divisions?

I would just like to once play Russia and be really genuinely concerned with Hitler's ranting about lebensraum. At this point I find it uttely amusing that Germany DOWs me with its mighty 20 some odd division army in 1941.

Adding partisans, improving the interface, or having France allocate its nonexistant army more intelligently is not going to resolve this fundamental flaw.

I really don't think the appeal in this game should lie in playing Hungary for nostagia value.
 

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Yeah, thats one of the things that im pretty worried about. The scale of things that need to be patched would almost be like making HoI 2. Obviously all of this cant be adressed in one patch (unless people are prepared to wait for quite a few months), but I cant imagine them fixing all of these problems. From the sounds of it, the AI needs to be improved so much that it might as well be re-written, or written for the first time, depending on who you ask.
 

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Originally posted by Havard
Latest beta hands-off I ran today they had 156 divisions. Is that better?

Depends on what they did with them i suppose.
If a human player took over russia at the start of that war, would they worry, or would a few cav units run rings around the germans while you go on an annexing spree with your spare units?

Gezeder
 

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Re: About the reviewer

Originally posted by ElPape
About the reviewer... Well I could (and maybe will) start my own site and post game review on it but I'm not sure you should all take my words for the "TRUTH"...

The guy has 2 strategic game review; Total War and Hearts of Iron... And about seven MMORPG reviews.... That's it...

Read this so-called "review" as you would a post on this forum... Nothing less nothing more.

ElPape

About the reviewer: he has over forty years of wargaming experience. He was doing computer game reviews back in the eighties. Comparing his review to the drooling posts of the some of fanboys who post here ("HOI is so great, man, and it has no problems at all") is like comparing a scientist to a child.

No, I'm not him. Yes, I know who it is and how experienced and talented he is. Yes, he's telling the truth. I'm glad someone finally is. His review is IMO dead on.
 

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Re: Re: About the reviewer

Originally posted by Steely Glint
About the reviewer: he has over forty years of wargaming experience. He was doing computer game reviews back in the eighties. Comparing his review to the drooling posts of the some of fanboys who post here ("HOI is so great, man, and it has no problems at all") is like comparing a scientist to a child.

No, I'm not him. Yes, I know who it is and how experienced and talented he is. Yes, he's telling the truth. I'm glad someone finally is. His review is IMO dead on.
I'm sure you are right that most reviews are bollucks, so it is nice to see a true critical review. I can't say that I disagree with the overall tone, but I do have some quibbles:
* The "intent" to convey the message that HoI is currently a mess, but might evolve into a very good or great game is lost in the litany of negative stuff. It may have been useful to start with something like "HoI sucks right now, but just might be great...", so that the casual reader linking from this forum who stopped reading 1/3 through a very long review won't miss that point which is made 2/3 through the review.
* The end points seemed very silly to me. That is, taking broad game aspects and giving a viewpoint. For example, something to the effect that the game music isn't keyed to game events and such. And that there are only 34 sound effects. This seems overly arbitrary and very personal in terms of preferences. And very debatable considering the scope of the game...

Now, I know I'm responding to you, not Darkmoor, but obviously, my small critique is meant for him.

I'll take this opportunity in this intellegent thread to give my thoughts. Disclaimers:
1) Firstly, I am a beta tester and moderator of long standing with Paradox.
2) Horrors, I have not actually played HoI, even though I have contributed some significant things to the beta process. Real life gets in the way, you know. But, I have been very active in terms of debugging structural things like the tech files.
3) The usual arguments about the economics of the industry and such is very good, but never relevent at the micro-scale of discussing a single game. HoI comes to market too early just like a lot of games from a lot of developers, published by a lot publishers. This can be argued forever, with different people having different expectations and tolerance. It won't be resolved until the industry as a whole has evolved in some way to only release complete products.

Ok, what I think makes HoI (or Paradox games in general) unique and worth special attention. And, also a source of irritation and confusion with people who are used to different kinds of games:

1) Paradox seeks to create historical games that are fun (emphasis), and yet are historical. This is rather difficult since the historical crowd will always find exceptions, and the fun crowd will always hate restrictions.
2) Part of achieving (or not) the the prior point is that a great amount of the game can be modified by the customer. Witness IGC which was a radical modification of EU1, and to some degree the basis of EU2. HoI has the Bolt modification at the moment. Though I expect Bolt's stuff will have to go through radical changes with 1.02 and, probably, subsequent patches. Some people assert that requiring a user mod (Bolt) to make the game playable is bad. I think it is cool that a user mod can improve the game, and it does seem to be Paradox's intention to promote user mods...
3) Back to point #1 which is related to determinism. Serious war games of any scale (tactical, operational, strategic, etc.) tend to favor realism (i.e. determinism) over game play. My personal preference is for that, but yet find Paradox's approach compelling. I think there are very good arguments against deterministic game systems. The more you look at history, the more absurd so many outcomes are. In fact, there was a great post a few days ago where someone criticized the HoI AI for absurd actions by using real historical events as an example of AI actions. Paradox seems to try to promote alternate-history while trying to stay within realistic bounds - an impossible task and they fail at it, of course because it is impossible. In general, they create a game that is a compromise between what happened and what could have happened. The folks that like to conquer at will are happy, while the historical crowd seem content with the historical backdrop and the ability to modify the game.

Anyway, the point of my rambling post is that pure-grognard views of the game, or expectations, will not be met because it is not Paradox's intent to meet them, IMO. They try to create a game that is plausible historically, and fun for both the "beer and pretzels" folks as well as the grognard folks (who will despise certain features ;)).
 

Peter Ebbesen

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Re: Re: Re: About the reviewer

Good post as usual, State Machine, but not having played the game, it is just barely possible that you have missed some of the truly outstanding problems (or perhaps not, considering the current level of noise) of HOI.

Originally posted by State Machine

Anyway, the point of my rambling post is that pure-grognard views of the game, or expectations, will not be met because it is not Paradox's intent to meet them, IMO. They try to create a game that is plausible historically, and fun for both the "beer and pretzels" folks as well as the grognard folks (who will despise certain features ;)).
Being a person who always puts gameplay over historicism, I would forgive any number of historical inaccuracies if I had fun playing the game. While fun is difficult to quantify, in a game, to me, it has something to do with facing a challenge of some sorts.

When you don't face any challenge at all, you start looking at the negatives, and you start wondering.

You start wondering how a wargame can be released in which, upon loading, control of territory may revert to the original owner, leading your units currently there to be stored in your force pool, only capable of being deployable once the territory is retaken. (Which might actually be a challenge if this included the main part of your army, but it was not that sort of a challenge I was talking about)

You wonder why the best fleets in the world under AI control seem to prefer either, 1) sitting ineffectually off the coast of their mothercountry, not interfering with the invasion force that is laboriously unloading troops in the province next door, guarded by a few cruisers or 2) seemingly like sending its fleets out of supply range, making them a liability.

You wonder why Japan, having been unable with its ~30 semi-modern divisions on the Chinese front to break through the ~20 militia divisions deployed by the player because it only attacked with 1-3 divisions against fortified positions at a time, having lost these divisions send their remaining handful of divisions from their home island to mainland China one at a time, carefully making sure in 3 out of 4 cases to land in provinces that are currently guarded (impressive given that only 2 out of 15 coastal provinces were guarded), leaving Japan completely defenseless against ground troops and conquerable by anyone with a transport and a division.

You wonder even more, when having played the next nine months needed to research and be capable of finally building a transport, the AI has built no new ground troops, and you conquer all of Japan with three mechanized divisions you built while waiting for your research to complete, that never face a fight. (Looking in its build queue, it seems that Japan had decided that this was the right time to commission three new air divisions. A very poor choice). The Japanese navy don't care either, and isn't even awaked by a submarine spoiler attack. (I was willing to do just about anything to try to make Japan act against me at that time)

And when you've wondered about that, you stop wondering why no nations care enough to act against Nationalist China gone bonkers. You may have been the greatest villain on earth, what with the annexation of every neutral nation west of China and until and including Austria, Czechoslovakia, and Yugoslavia. And you may have conquered Japan, the Phillipines, Mexico, Central America, and the USA. But nobody cares enough to lift a finger..... Presumably because they are too busy preparing to fight the Germans (who do eventually get attacked by the Allies following the invasion of Germany by USSR - still in the Comintern)

(Afterwards the Comintern and Axis gets taken out by the by now Chinese juggernaut and the game crashes spectacularly.)

And that, my friend, is when it strikes you that despite being currently engaged in large-scale conquest in a game which is (according to the manual) about "Global Conquest" you aren't actually having fun, because none of this is historically plausible, none of it is in any ways challenging, and it has nothing at all to do with being good at the game (played on very hard/furious) - this case being only the second game I played of HOI, and the first one lasting a few hours while I learned the controls.

And then you try a few other setups and realise than none of them are challenging either, since the AI is constitutionally incapable of attacking succesfully against a human on land unless it is massively numerically superior (in which case it is actually fairly good I would like to point out) and since the naval warfare (which one would expect to be quite important in WW2) is fairly irrelevant to your strategies unless you actively choose to hunt down and engage enemy navies: the only challenge you face here is the tedium of redeploying repaired ships.

While Paradox's goal is, as you state,

They try to create a game that is plausible historically, and fun for both the "beer and pretzels" folks as well as the grognard folks
With HOI in its current state, they have failed: It isn't plausible, and for those people for whom challenge is part of fun, whether grognard or "beer and pretzels", it isn't fun.

Fortunately, that doesn't mean nobody thinks it is fun, since it is, e.g., very easy to play your own nation and do better than they historically did, and you can marvel at the level of loving detail brought to certain aspects of the game, like the brilliant tech tree with doctrines, theories and applications and with a most ingenious way of investment over time, or the consistent and easy to use interface, which is actually very good, lacking mainly a few enhancements to cut down on the often excessive micromanagement - anyone who has tried to upgrade IC in USSR or has had to deploy (or create) many divisions at the same time will know of what I speak - (which may have been a conscious design decision by Paradox to keep the interface clean and uncluttered; there's always a trade-off in that regard)

But it does mean, that for those who expected a somewhat challenging and sort of historically plausible single-player wargame, HOI does in no way cut it - as is.

And while the combat AI is, in fact, vastly superior to the EU series, with an above average ability to maintain a front, for instance, to name but one of many changes, it is currently crippled by the time-frames involved: Building units take many months but conquest takes days or at most weeks since control changes as soon as enemy troops alone remain unbroken in a province (except in the case of one of the reverting-controllership bugs) . Thus reacting to a threat is in the main to be too late: things have to be planned in advance, and if things go fubar, priorities must be changed as the situation demands (this does currently not seem to happen). In EU having forces out of position or even on the wrong landmass (such as having no troops to defend a home island or to defend a huge colonial empire) was not necessarily crippling to the AI since it could possibly raise a substantial number of troops while being gobbled up bit by bit, and thus begin defending itself. In HOI the same sort of behaviour is seen, and it is catastrophic since the AI has no time to react. Likewise, the AIs scattered minor naval insertions, which were also a stable of EU2, becomes much more of a liability when reaction time in-game is measured in days. (3 days to strategically redeploy forces and their marching time to repel the attack - that is, if the AI didn't choose to land in a guarded province rather than its unguarded neighbour which was also a valid target)

The corollary being, that while the HOI AI is in so many aspects better than the EU1&2 AI, it ends up with a much lower overall rating because the changing time-frames and introduction of supplies renders it overall much less effective against the player.

And no sighing over the many features and design decisions that I admire (and there are more than a few) can change that. Even EU2 1.00 and 1.01, buggy and crash-prone as they were, were more of a challenge and fun.

Yes, sorry, that was a long and slightly crabby post, but that was mainly because I had so wished that HOI was a game such as you described Paradox wanting to create and dashed expectations are seldom nice.

By the track record, Paradox-developed products should ship with a Challenging and truly great by patch 1.03. Current version = 1.xx/1.03 sticker on the box, but somehow I doubt that's going to happen :D
 

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well, i agree with all that Peter said.
although i have played the game just a couple of times because i could not afford the cost of the game, so i go to a friend house to play it, i could say that the replayability is not very good, and the actual AI of the minors coutries is crap.
i could state the last game i've played.
I was germany, my friend was USA.
first of all i conquer Denmark, then i start working on land techs and my industries. in '38 i invade Norway and Sweden, i conquer them in 6 months because of the bad infraestructure of the area.
then all the war declare war against me. my friend took the oportunity and joined the allies.
i invaded belgium and then france and conquered them in no time because my troops were a lot better than theirs.
when i was finishing the frenchs, the "sudetenland event" appears, i receive the sudetenland. i move some troops to Checoslovaquia and conquered them in no time.
I manage to get hungary in the axis.
The USA is currently declaring war against mexico, and conquered them in a few weeks.
no one is reacting at that.
i start sending all my techs to Japan hoping they do something (with no results, the japanese are just sitting there, they do not move anymore :( )
i manage to get Japan in the axis.
USA invaded Guatemala, Honduras, El Salvador, Venezuela, Colombia, Panama, Peru and conquered/"puppeted" them.
USA gets Brazil in the allies.
I get Argentina in the axis.
Argentina is annexed by Brazil because my techs didn't arrive in time.
I manage to get Italy, Finland and Romania in the axis.
I annexed Yugoslavia, Greece, Albania, Spain, Portugal and Poland.
Romania attacks the Soviet Union. :confused:
i start loosing ground because my troops were in the south fighting the last greek forces.
i regain the ground because i give all my techs to Romania (BIG MISTAKE).
Romania has now conquered all the caucasus and drived into Moscow.
I have taken the baltics states, Siberia and some provinces around Moscow.
The japanes are doing nothing although they have all my techs. :(
USA attacks Chile, so they join the axis. i send all my techs to them , and they arrive in time.
12 USA division cannot win against 4 Chile's division, thanks to my techs gifts.
In the second wave of the invasion Chile is annexed.
Italy, Japan, UK, Canada, South Africa, Vichy France, China are doing nothing. :(
Now i own all Europe, USA owns all America.
We have no rivals, so now we have to face each other....
it was soo late, so the game will be finished tomorrow.

As you can see, the AI needs GREAT IMPROVEMENTS.
i have not been invaded by any AI country, they have not take advantage of all the places they have to enter, because i do not have enough divisions to guard all my costs (i have around 100 divisions, most of them tanks).
USA can declare war against any american country without having any trouble.
The UK just don't do anything, except sending 1 div of bombers every week :(
The japanese conquer some land and then stalls, they do nothing, no mather what techs they have.
well you can guess a lot more of fails just from reading this little "MP AAR" :)
i hope they will correct this (and i beleive they will) :D