I fail to see how bringing in real life incidents is going to impact at all on a game in which monarch points are a thing.
But you're fine with numbers and dice rolls when it comes to combat
I fail to see how bringing in real life incidents is going to impact at all on a game in which monarch points are a thing.
Learn to read. I have never said that conquering and blobbing is the only way.
What I said is that there should be balance. If I want to blob, why can't I? As I said, if you want to be a minor or medium sized country is your option, but you don't have to limitate my expansion. And I said it could be balanced in this way: Blobing but low on development - "small" country but highly developed, and even something in de middle.
And i said most of the people because it is what I see. Did I say everyone? No, i said MOST. Even with 60-70% it is "most".
That's an interesting definition of "almost", given that building a point of development costs 50 monarch power (plus a scaling cost based on the number of points you've already built in that province), while conquering a point of development costs 10 (and the other costs of war do not add up to anything like 40 monarch power per point of development conquered).What we have NOW is balance, it is (almost) as effective to not conquer a single territory as it is to blob to your hearts content.
That's an interesting definition of "almost", given that building a point of development costs 50 monarch power (plus a scaling cost based on the number of points you've already built in that province), while conquering a point of development costs 10 (and the other costs of war do not add up to anything like 40 monarch power per point of development conquered).
But all of that is only going with speed5 and can be done while conquering, I know Clicker Heroes can be addicting, but I wish EU4 didn't go that route. War feels like the only real content that isn't just clicking a button, but every patch conquering is made less and less desirable.Im not just talking about Development to be fair, diplo annexing, trade, colonising and Development all make it feasible to actually do. Plus, I find coalitions much more dangerous now because smaller AI powers tend to have larger armies, I had a swarm of small HRE states take down Castile, Aragon, Austria, Hungary, Britain (me) and a large Brittany (allied) in a war when I decided to test the AE level. Combined, I think they make more peaceful gameplay more possible.
Though I do feel a sort of Hybrid mix of conquest and building up works most effectively.
I find your assumption that I want "easy mode" rather offensive. I actually find mindless blobbing to be easy mode as you become big so quickly that no one could possibly stop you anymore in just a couple of wars. After that it is mindless (easy) map painting. I find that tedious, boring and it is just no challenge. The elitist and egocentric attitude of some people here is just ridiculous. You are not a bad player because you cant (or dont want to) do a WC. (which I have done and it was just boring as hell)
Bullocks, I'm being forced to play with a gimped AI. I don't want an AI Austria unable to efficiently integrate Bohemia and reduce its WE. I want an Austria that doesn't get flattened if it gets burned in a long Ottoman war. I want a Denmark that doesn't spend a century with an outdated navy because it integrates Norway. I want a Russia that will press west and not die to massive stab/OE issues because it has a crap monarch and huge coring costs when the Troubles hit.Also no one is forcing you to do anything.
Oh get off it. I've played every damn style that exists. The problem is that ALL of them become more boring when all I'm doing is waiting for a timer to tick over. If I want to win to be elected HRE as a OPM, been there, done that. Making it more costly for Austria to eat Bohemia makes it fiendishly easier. If I want to convert Rome to Tengri, making the states that would take issue expand more slowly makes it much more likely that the pope will have only small allies and even if he does snag two majors, they will be far easier to beat back because they expand so slowly.You are forcing yourself to take certain ideas because you want a very specific playstyle. And that a very specific playstyle requires very specific ideas is just reasonable. There are a thousand ways to play the game and you pick 1 way. Of course your idea choice will be limited as there also have to be ideas for the other 999 ways to play the game.
The problem is that expansion now has an incredibly high opportunity cost on multiple fronts, all of which can only be mitigated by waiting now. Does integration cost too much? Wiz seems to think at least diplo-annexation does. Does it take up too much diplomat time? Well Austria looking at 4 decades of dead diplomat to integrate Bohemia really does a number on its ability to retain the HRE.That the AI is just not as good because it is a very complex game is a completely different matter. What are people even complaining about now? Is it the MP cost? Is it the time to annex, the missing diplomat? Is it the AI? Make up your mind or else it will just look like some silly whining.
I fail to see how bringing in real life incidents is going to impact at all on a game in which monarch points are a thing. Do you have any historical situations where countries use magical points to annex land, do you have any evidence that the ottomans didn't go 100 percent overextension when annexing Mamluks in 15 years? That's why you shouldn't bring in real life situations into a simulator game, its not historical simulator. At the end of the day the main point of the game is fun. Having 1 diplomat for 23 years is not my idea of fun.
There's so much straw in that man, he should be careful about running around with this sun - he might catch fire!You're absolutely right, but there's no point even trying to argue logically to the Paradox Defense Squad, who's sole purpose is to flood then forums every patch with zealous support for any change whatsoever and immediately shut down any dissent by calling the dissenters "whiners, bad-blobbers, and dumb map painters" and telling them to "GTFO, go play Total War, go play COD, etc." whilst giving skewed, selective, confirmation-bias-enforcing historical examples as a justification (they'd probably praise the game still even if every 5 minutes it paused and featured Johan and Wiz performing Mick Jagger's "Dancing in the Street" because in real history, rulers had to take time to host/attend musical concerts/theatrical performances)