Vassalizing countries has not been worth it since autonomy was added unless you want them to be a march or let them convert provinces for you.
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I mean It's barely 1470 and a 9 province Guyene vassal is costing 1400 diplo points to integrate this early into the game? I could understand it been around the 900 diplo mark but 1400 diplo points to integrate that? it seems way too excessive imo. Am i alone on this?
...basically 3x It's original cost.
This is a good analysis. If what Novgov says is true, I'd like it to be that way. All playthroughs call for new playing styles, it creates a unique experience.It seems to me that Paradox wants people to start using Idea groups to harmonize with your play style. Influence for example would drastically reduce your annex cost because its reduction is based on a flat percentage regardless of size and not to mention the core creation cost reduction. Basically, this game just got real and we need to adopt new tactics.
2.33x original cost
In 1.11 it was 49 tax IIRC, so 490 vs 1390, which is actually 2.8.
Diplo Annex has not been balanced right with development. Costs are out of hand. Not only is Diplo Annex itself too expensive, worse it's now too difficult even to vassalize. As Milan with Brescia and Mantua integrated and Corsica vassalized, I can't vassalize Lucca or even Pisa. That's too much.
This is a good analysis. If what Novgov says is true, I'd like it to be that way. All playthroughs call for new playing styles, it creates a unique experience.
The main gripe is yes the time to annex, The secondary complaint is the utter increase in cost which has about Tripled from previous cost's. I also fail how you expect me to have ideas as England considering the starting king is a 0,0,0 and once you get an heir the war of roses event stops. so a good few years of 0,0,0
That's assuming that every game someone plays relies on vassalage of other states. If you don't like the diplomacy aspect of foreign policy, annex the provinces via military. If you don't like the military, grow tall and focus on developing your own provinces.How does it create unique playing experiences, if for alot of people the idea to reduce diplo-annexing costs becomes mandatory. Alot of people don't use different playstyles each time, they pick different nations to alter their playstyle for them, all this does is mean ... Playing England? Take Influence. Playing France, Take Influence. Playing Austria? Take Influence. Castille? Influence. Bohemia? Influence. Muscovy? Infuence. Golden Horde? Influence. etc etc etc.
Okay so you might take Influence first as Austria or Bohemia and later as Castille ... wow ... what a mindblowing, game altering experience ...
Not to be rude to you personally, but I'm not buying your argument sorry.
It's Italy. Those are cities with tens of thousands of inhabitants and relative countryside, plus satellite cities. It's not like they are steppe 3-dev OPM.Update: I've now integrated Ferrarra, vassalized Urbino and Modena, and fed Albenga & Genoa to Corsica. Still can't vassalize Lucca or Pisa (though I am just a couple points away). This is RIDICULOUS.
How does it create unique playing experiences, if for alot of people the idea to reduce diplo-annexing costs becomes mandatory. Alot of people don't use different playstyles each time, they pick different nations to alter their playstyle for them, all this does is mean ... Playing England? Take Influence. Playing France, Take Influence. Playing Austria? Take Influence. Castille? Influence. Bohemia? Influence. Muscovy? Infuence. Golden Horde? Influence. etc etc etc.
Okay so you might take Influence first as Austria or Bohemia and later as Castille ... wow ... what a mindblowing, game altering experience ...
Not to be rude to you personally, but I'm not buying your argument sorry.
- Spain took almost two centuries to integrate Aragon, from Charles V taking the thrones in 1516 to the Decretos de Nueva Planta in 1707 and 1711Remind me again, what historical integration lasted 20 years and prevented the power doing so from upgrading their navy, signing major peaces, or anything else.
Actually, its take influence and administrative.How does it create unique playing experiences, if for alot of people the idea to reduce diplo-annexing costs becomes mandatory. Alot of people don't use different playstyles each time, they pick different nations to alter their playstyle for them, all this does is mean ... Playing England? Take Influence. Playing France, Take Influence. Playing Austria? Take Influence. Castille? Influence. Bohemia? Influence. Muscovy? Infuence. Golden Horde? Influence. etc etc etc.
Okay so you might take Influence first as Austria or Bohemia and later as Castille ... wow ... what a mindblowing, game altering experience ...
Not to be rude to you personally, but I'm not buying your argument sorry.