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Cpack

Field Marshal
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Jan 16, 2003
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After playing a lot of games now, there’s one thing I don’t like and would like to see improved:
Production
At the moment, if you have 100 IC for example, you can build what you want, let’s say 10 carriers and if they’re ready, only tanks for example.

I would like to see a slider, where Air, Naval and Army is divided like the policy slider.
F.e. , depending on nation, 40% Army, 30% Airforce and 30% Navy of total IC
So if you now want to build more aircrafts, use the slider and fix it there, where you don’t want changes.
But…….such a change (f.e in 5 or 10% steps) should last like the policy slider a fixed time, maybe 3months


That could represent the naval dockyards and different specialised factories. You can’t build airplanes shortly on a dockyard and tanks on an aircraft factory within weeks.

So in this case, more strategic skill and planning is needed, also mistakes will be more severe.

...just a (not too complex) example to improve the game :p
 
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markpalm1

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Dec 29, 2003
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Cpack said:
I would like to see a slider, where Air, Naval and Army is divided like the policy slider.
F.e. , depending on nation, 40% Army, 30% Airforce and 30% Navy of total IC
So if you now want to build more aircrafts, use the slider and fix it there, where you don’t want changes.
But…….such a change (f.e in 5 or 10% steps) should last like the policy slider a fixed time, maybe 3months

HOI2 could be improved by giving players the option of running on autopilot or taking control. So if you take off for a few minutes and come back, you shouldn't have wasted a gazillion IC because your build queue completed. Or you shouldn't find that only 3 days of play have elapsed because "industrial efficiency improved by 1%" or something silly.

With your slider % idea, I would like to monte carlo simulate by varying the percentages and seeing which works best for each nation. Germany may work better with a 60-30-10 split instead of a 50-30-20 for example

The only real way to tell if your production policy works is to let the computer play against itself, because you can always win against the AI if you play in depth with general size stacks at least two provinces deep, and if you're willing to trade some space for time (i.e., don't defend every inch of territory and be willing to retreat if outnumbered)