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ItalianGuy

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Hello!

I want to create a new city with some rules and a fixed list of mods, so I'll define a challenge and, if anyone wants to try, he/she can post the resulting city journal here.
The challenge is aimed at realism; the rules are:
  • Always 3x speed. Pause only if you want to click on a follow button, or want to take a screenshot. Yes, you will have 3x while building roads, power lines, water pipes and everything.
  • Don't use non-vanilla ploppables (parks and intersections are ok)
  • Don't use more than 9 tiles
Then we have the list of the mods you MUST have:
  • Slow speed. This slows pedestrians and vehicles at a realistic speeds.
  • Pop balance mod. This tweaks building capacities to realistic values, it means a lot more cims in HD res and offices for example.
  • Configurable transport capacity. Realism requires mass transit to carry the right number of cims. Use these values (216 for train carriages).
  • Stricter slope limits. I'm cruel, I know, but you will thank me one day :cool:
  • Fill the houses mod. You want a gorgeous skyscraper? You get one full of cims that invade the streets.
  • No pillars. This is to give you more freedom in road building, but configure it always as "Floating" - "Collide".
  • Traffic Manager mod. Disable despawn and use all the tools you need.
There are some mods that you can use if you want:
  • Chirper mods
  • Sapphire mods
  • Road texture changer mods
  • Custom intersections
  • Parks
  • Growables
Strictly forbidden mods:
  • Unlimited money
  • Other mods that edit balance related values
  • Slow aging and slow garbage production mods
  • RCI demand changer mods
All other mods are not necessarily forbidden, if you want to use one, ask me and I'll tell you if it's legitimate.

Last but not least, if you don't follow the rules it's your problem, not mine. This isn't a competition, it's a challenge against yourselves.

Enough. I want to play.
 
Last edited:

ItalianGuy

Captain
23 Badges
Mar 10, 2015
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  • Europa Universalis IV: Rights of Man
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These are the mods I'm using, apart from the ones I listed in the OP:
  • Automatic Bulldoze, with only the burned option enabled.
  • Enable achievements
  • Extended public transport UI
  • Font selector
  • Citizen Tracker
  • Disable clouds
  • Kill the seagulls
  • FP camera
  • Better budget (it adds shortcuts, it's not a balancer mod)
  • Fine road heights
If you have any of them, you can use it.

And here are some screenshots:

6BGIzbM.jpg

The first cims settle near a bay. A couple of shops, a waste pipe into the water, some dirty industry near the freeway, and they're happy.

mpf0bxF.jpg

After a while, they decide to invest into woodworks.

xnNZJXm.jpg

One day, an angry patient set fire to the clinic. Luckily all firefighters were free.

XwuiMXD.jpg

After some time, the cims dedicated an entire sector of the town to shopping.

GciHFO9.jpg

I built a super-realistic junction. I like it :)

hfXjhMm.jpg

8rJrjMV.jpg

This is how I left the town.
 

ItalianGuy

Captain
23 Badges
Mar 10, 2015
426
150
  • Europa Universalis IV: Rights of Man
  • Prison Architect
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • Europa Universalis IV: Rule Britannia
  • Age of Wonders III
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Cradle of Civilization
Super update!
This is a double update. The first part was from before Traffic Manager was published, and the city didn't have an interesting growth:
4Za6Xl7.jpg

I expanded the industrial sector and now it's ugly.

IezDGwa.jpg

Here is a detail from the residential area. I love doing this when I connect a short edge to a longer edge. I choose the middle point on the short edge and connect it with 2 one-lane streets to the points on the longer edge that divide it by 3 (roughly). The result is organic and good looking.

GNDkCuI.jpg

I will see what happens if I pack all the schools in the same area.

Qzd3ers.jpg

I took a screenshot of the first high density buildings. This is a realistic scenario :D

VcZKR7h.jpg

This is how I left the city before I decided to wait for Traffic Manager.

qf93AfC.jpg

After I played and experimented with Traffic Manager and fought some huge traffic, I took another screenshot of the growing industrial area.

wJSyydg.jpg

I'm using discricts and policies to create a realistic building skyline. I create new districts that surround skyscrapers and apply the high-raise ban to them. (I'm doing it to the commercial area as well).

WDnR1zw.jpg

This is an intersection I posted on another thread. From this point you can see the city. It's not bat at all! :D

kZQFV1k.jpg

And this is an aerial view of the whole city area I used so far. I'm polluting the hell out of the bay...