Hello!
I want to create a new city with some rules and a fixed list of mods, so I'll define a challenge and, if anyone wants to try, he/she can post the resulting city journal here.
The challenge is aimed at realism; the rules are:
Last but not least, if you don't follow the rules it's your problem, not mine. This isn't a competition, it's a challenge against yourselves.
Enough. I want to play.
I want to create a new city with some rules and a fixed list of mods, so I'll define a challenge and, if anyone wants to try, he/she can post the resulting city journal here.
The challenge is aimed at realism; the rules are:
- Always 3x speed. Pause only if you want to click on a follow button, or want to take a screenshot. Yes, you will have 3x while building roads, power lines, water pipes and everything.
- Don't use non-vanilla ploppables (parks and intersections are ok)
- Don't use more than 9 tiles
- Slow speed. This slows pedestrians and vehicles at a realistic speeds.
- Pop balance mod. This tweaks building capacities to realistic values, it means a lot more cims in HD res and offices for example.
- Configurable transport capacity. Realism requires mass transit to carry the right number of cims. Use these values (216 for train carriages).
- Stricter slope limits. I'm cruel, I know, but you will thank me one day
- Fill the houses mod. You want a gorgeous skyscraper? You get one full of cims that invade the streets.
- No pillars. This is to give you more freedom in road building, but configure it always as "Floating" - "Collide".
- Traffic Manager mod. Disable despawn and use all the tools you need.
- Chirper mods
- Sapphire mods
- Road texture changer mods
- Custom intersections
- Parks
- Growables
- Unlimited money
- Other mods that edit balance related values
- Slow aging and slow garbage production mods
- RCI demand changer mods
Last but not least, if you don't follow the rules it's your problem, not mine. This isn't a competition, it's a challenge against yourselves.
Enough. I want to play.
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