In my opinion there are two ways to solve this problem.
Either keep the limited core planet things but allow us to modify how we want everything that is under a sector OR
Remove the core planet limit but keep sectors how they are now, without the bugs of course.
The game being real time already limits how many core planets you have. You are limited by your skill and mastery of the game. By improving yourself at the game you are rewarded with more control over your empire. I mean okay in SP you can just pause the game for 30 minutes every month to do the necessary things but that's a player choice. And it's SP, no one cares what you do in SP. In MP no one will give you that luxury. So that means that in MP skill and mastery of the game gives you a big advantage, something that honestly is the entire point of playing against someone else.
Sectors should remain a tool in a player's arsenal. Okay, I can't deal with this many planets, I've reached the limits of my skill, so I am going to pay a price which is resources and control, to use this tool so I can continue to expand my empire instead of being stuck at that size.
There is no argument to force sectors over someone. None.
It doesn't prevent you from snowballing, if anything it makes it easier to do so. There is literally no ingame logic for them to be forced. And finally forcing the player to use them removes core parts of the game, core parts of the entire genre from the player.
Either keep the limited core planet things but allow us to modify how we want everything that is under a sector OR
Remove the core planet limit but keep sectors how they are now, without the bugs of course.
The game being real time already limits how many core planets you have. You are limited by your skill and mastery of the game. By improving yourself at the game you are rewarded with more control over your empire. I mean okay in SP you can just pause the game for 30 minutes every month to do the necessary things but that's a player choice. And it's SP, no one cares what you do in SP. In MP no one will give you that luxury. So that means that in MP skill and mastery of the game gives you a big advantage, something that honestly is the entire point of playing against someone else.
Sectors should remain a tool in a player's arsenal. Okay, I can't deal with this many planets, I've reached the limits of my skill, so I am going to pay a price which is resources and control, to use this tool so I can continue to expand my empire instead of being stuck at that size.
There is no argument to force sectors over someone. None.
It doesn't prevent you from snowballing, if anything it makes it easier to do so. There is literally no ingame logic for them to be forced. And finally forcing the player to use them removes core parts of the game, core parts of the entire genre from the player.
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