Real reason behind the 5 Core planets?

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kazper

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By that logikc you want paradox to make facebook games? Thay make alot of money because they are simple and everyone can play them.
I mean hell, why isnt everyone making call of duty and facebook games? Dont they care about making loads of money?
No. I want them to make exactly what they do. Pretty complex games that are accessible, but not dumbed down. And games that are the most modable games you see anyone produce. If I should dislike any one decision they made chances are I can mod that exact thing to be the perfect game for me. As you should do as well.
 
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buglepong

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No. I want them to make exactly what they do. Pretty complex games that are accessible, but not dumbed down.
Not dumbed down my ass. You literally wrote in your post that the average player cant handle more than 5 planets without getting frustrated and dropping the game forever.
 
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CyaN

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Thats not even what im saying. Its a strategy game, youre SUPPOSED to apply yourself and figure things out. In fact the people arguing against me are saying the game should cater to "average" stupid players instead of having strategy.
This is like saying chess should only have pawns because 99% of people cant memorize how all the other pieces move on their first game

I don't want to be disrespectful, and as such, I won't be. So I'll just say that the posts you're writing aren't, in my opinion, posts of an exceedingly high quality, regarding their internal logic, relevancy to the topic, and lack of fallacious arguments. And as such this conversation is rapidly getting tiresome, while at the same time, not progressing anywhere because there's no way to know what you'll come up with next. And therefore, as far as I'm concerned, I'll leave it here, which is as good a point as any other, because I no longer feel this particular conversation as being worthy of my time.
 
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brunobyof

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So, after conquering all the galaxy empires, vassalazing them and then integrating or taking their planets to me, my borders now represent like 80% of the galaxy.
In the early and mid game, you could easily manage more than 5 planets because there's not too much stuff to deal with and the game hasn't reached its laggy part, which happens indoubtedly after a certain point, but the point in controlling 5 core in the start of the game, i believe, is that you don't really need more than this, actually.

Really, with 5 spaceports easily acessible through the user interface, you can manage to build and control large amounts of ships, armies and resources etc...
I understand why some players would like to control more. Me too, i wish i could micromanage all of them actually, but this would reallyturn the game into a micromanagement type of game, and you wouldn't be able to really enjoy all of the game's features because you have to spend all the time doing micromanagent.

I do believe though, that controlling like 10 planets would be easy and would have more space to spread your core planets throughout the galaxy, making the core planets specially useful.

But i must admit that the game isn't very well improved in the performance sector, making it impossible to deal with so many planets. Even when your planets are inside the sectors the game will stutter a lot.
 
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-Marauder-

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About apm's, try a MP with 15 core planets (tell your MP buddies to go into defines.lua) and come back and tell me how fun it was.
And then step back for a moment and think about WHY many of these problems currently pop up even with 5 planets. It sure as hell isn't because of micro management in general, it's the game missing BASIC features that have been a staple of games for over a decade now. Things such as AUTO UPGRADE for your buildings, or at least an UPGRADE ALL BUILDINGS OF TYPE rather than having to upgrade every single last building by hand.

There's a hell of a lot of micro management cutting down features, that have nothing to do with number of core planets and sectors which should be all means be in game and solve the vast mayority of the current issues.
 
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TehJumpingJawa

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And then step back for a moment and think about WHY many of these problems currently pop up even with 5 planets. It sure as hell isn't because of micro management in general, it's the game missing BASIC features that have been a staple of games for over a decade now. Things such as AUTO UPGRADE for your buildings, or at least an UPGRADE ALL BUILDINGS OF TYPE rather than having to upgrade every single last building by hand.

There's a hell of a lot of micro management cutting down features, that have nothing to do with number of core planets and sectors which should be all means be in game and solve the vast mayority of the current issues.

Agree 100% with the sentiment.
Though one problem with an "upgrade all" button would be that you can't (at present) queue jobs if you don't have the resources for them available.

This design limitation makes construction queues far less useful, significantly increasing micromanagement. :(
 

Madzai

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Agree 100% with the sentiment.
Though one problem with an "upgrade all" button would be that you can't (at present) queue jobs if you don't have the resources for them available.

This design limitation makes construction queues far less useful, significantly increasing micromanagement. :(

I'm sure you understand that while everyone speaks about interface features they want, planet management interface is bad in general to the point that you start to wonder if it is made that way deliberately to discourage any attempts at micro, because, it really miss some basic features that will come very handy in any situation.
But somehow planets start to get a bit unmanageable around 10 core planets in multiplayer game - and 10 planets is quite normal number for some government types.
 

-Marauder-

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Madzai, it almost feels as if it is intentional. The closest resemblance I can think up on the top of my head would be Gal Civ 2 planets. They're very similar but FAR LESS micro because after you set up the basics the AI basically takes over governing them in most ways. It will automatically upgrade when the credits are there for example making a HUGE difference. It also doesn't arbitarily locks you out of ordering buildings till the colony has grown to a certain extent.

Seriously they should let us set them up prior and simply have the game building them as soon as they can be afforded/the requirements are met. It's the same as an ability to select all starports, so any corvettes you order are automatically assigned to all of them or at least the chosen ones. Rather than having to manually pick each starport and order each corvette one by one. Hell we don't even have a "repeat queue" option.

I love the game but it's missing some fundamental things which no game for the last decade or longer has been shipped without, then again I might put a lot of that down to the jump they made from their other games to Stellaris. The other games because of how they played didn't require many of these features and thus they might never have occured to them.
 
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Von Thoma

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I now have 13 CORE PLANETS and it is too much and boring, so to start with 5 is EVEN TOO MUCH ,
should be reduced to a MAX of 5 so that you only Keep THE BEST

Mineral Planet
Research
Energy
Troops
and your Homeplanet

everything else is more from the same ... only my first 5 planets are meaningful, they are specialised for E, M,R and Troops (Sparta)

so SECTORS should be improved a lot !

2016_05_21_2.png
 
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Dalwin

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Not dumbed down my ass. You literally wrote in your post that the average player cant handle more than 5 planets without getting frustrated and dropping the game forever.
It is not about anyone being stupid. It is about how much micro most of us are comfortable in having.

You apparently enjoy it, while I find it tedious. In single player games, it is only a matter of taste and there is only one person who needs to be pleased. So stop being so arrogant and use a mod to get what you want in your own SP games.

The real reason for the limit is for MP games. It avoids the micro of planet management from dominating play. It prevents this from being a game that is won by the best multi-tasker instead of by the best strategist.
 
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Iamscotty

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It is not about anyone being stupid. It is about how much micro most of us are comfortable in having.

You apparently enjoy it, while I find it tedious. In single player games, it is only a matter of taste and there is only one person who needs to be pleased. So stop being so arrogant and use a mod to get what you want in your own SP games.

The real reason for the limit is for MP games. It avoids the micro of planet management from dominating play. It prevents this from being a game that is won by the best multi-tasker instead of by the best strategist.
I think it would be nice to have tick box for manage all systems. Coming from total war, i can either have the AI manage my stuff, or do it my self which i prefer :)
 
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Atomcreator

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just an observation, but its interesting to see how many of the people in this thread havent preordered HOI4... perhaps the release date is a bit close to that of stellaris ?
 

-Marauder-

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I think it would be nice to have tick box for manage all systems. Coming from total war, i can either have the AI manage my stuff, or do it my self which i prefer :)
The issue is, people mistake a lot of "micro" that crops up as being a general issue with building your planets yourself. It's simply not true. It's them having forfeit and and all micro reducing features outside of sectors.

@Atom, this is the stellaris forum, no? Not necessarily the same crowd. Some overlapping sure but others have zero interest in HoI4.
 
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Atomcreator

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indeed marauder. I was just looking at the folk with masses of icons :)
only an observaton.
 

Aquila SPQR

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I don't get this whole "ironman" thing. I do not reload a save when I fail, but I see no reason to care about some achievement. That's why I modded it on the first day. But... I have 43 planets right now with few additional coming soon. And governing them all, chosing building etc can be slightly annoying. It's just too much clicking, especially when planetary yield info is located on another screen than sectors with building options...

Choose a planet from the list - click.
See what resources and how many of them it produces.
Select tab for buildings - click.
Select a sector - click.
Select a building to build - click.
Select another planet from the list - click.
Select general info tab to see what and how many it produces - click.
Select building tab - click.
Select sector to build - click.
Select building to build - click.
...

And make such clickfest with all 43 planets.
 
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drake546

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just an observation, but its interesting to see how many of the people in this thread havent preordered HOI4... perhaps the release date is a bit close to that of stellaris ?

For me I preordered stellaris based on watching the blorg live streams. Seeing how much of the game is lacking that I didn't notice in the streams has me back to my "do not preorder" philosophy. I've also been seeing some rather questionable decisions appearing in hoi4 such as the naval art assets issue. I will wait until post release reviews and conversations before I buy it so as to have a better understanding of the product.
 
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conanbarbairan

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"I have 13 planets and it's too much!"
"And i have 43 and it's not"

Well, we are all different- that's why you should be able to choose how many planets you want to control directly, this entire 'sector mechanics' should not be mandatory... personally i don't care about ironman bs, i've experimented with 8,10, 12, even 20 planets, and no matter what - 5 is just too low.... it's not even scalable, 100 stars or 1000, you can control 5 planets only.
Your capital world plus 2-3 your 'old', core planets around your capital, 3-4 strategic planets (locations and/or resources), 1-2 freshly colonized (probably more under initial development), 5 is simply NOT enough.
 
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yezhanquan

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just an observation, but its interesting to see how many of the people in this thread havent preordered HOI4... perhaps the release date is a bit close to that of stellaris ?

Well, I haven't tried HoI so far (First PDS game I know was EU III, for context). I don't really like warfare all that much, so I don't expect HoI to be for me, where, you know, you probably should be waddling in the biggest war ever known to humanity. Not sure how playing neutral countries will be like.