Originally posted by Jason R
Your point regarding training is an aside from equipment, but an interesting one. Blitz warfare and French Training were as you said in Doctrine, but the outcome in the west also has much to do with deployment and strategic position. In your example, France starts in 1936, and wishes to research “blitz” warfare. Although France has a good number of tanks (heavier tanks than many German ones), it lacks mobility, and the basics of the Army are still centered on WWI style warfare. So, it decides to concentrate on mobile warfare, at the cost of the Maginot line. (Remember, as the leader of France, your budget is limited, it is a parliamentary democracy). Then so be it. In 1940, there are two extra French armored divisions, and the French units get a tactical bonus modifier for all of their Mobile and Armored Divisions in combat resolution. That is fine.
The German amry was still primarly a WWI army, it was onlya few Panzer and Mechanised division that could be descirbed as modern. The balk of the amry marched on foot and had its heavy equipment drawn by horses. It would not be impossible for the French Army to build a similar type of Army (although you are right Parliament would make it difficult). I thought the Marginot line was pretty much finished by 1936, but even then you are right the French budget is limited.
Originally posted by Jason R
What still needs to be considered is that many of those units will be lead by the old-timers (Not many De Gauls) , and the leaders that you will be able to promote, at the Division level, are still part of that old school too. Also, there had to be sacrifices, because your Pre-war production will be limited by the Parliament, and you will need to make changes. You should also perhaps try to improve the anti-tank capability, but that may mean a delay on a tank development, within the limited context of the French Military development; still a lot of very cool decisions can be made within that context.
A couple fo thing spring to mind, you are right the French leadership isn't that great and the German leadership is better. This will give the Germans an advatage (all other things being equal). Another thing is isn't anti-tank capacy intertwined with tank development, I thought the Long 75mm gun on the late model Panzer IV's was the same gun used by the German anti-tank gun formations. So I am sure there is link between tank development and anti-tank development. Although I believe these could be modeled just as well with a generic tech tree.
Originally posted by Jason R
So, Germany sees this, decides that it will not force the Danzig issue (no fight with Poland), and decided to hold off the war till 1940, and hit France first. Many of the issues will still be there. You will have a more open Front, and France is still forced to face the Blitz, not use the Blitz. BUT, as the French player, you decide not to swing into the Low Countries, and instead leave the Bulk of the French 7th, 1st and 9th Army as well as the BEF WEST of the Somme. Wow, that move alone will play out the war differently. So, there are lots of great options.
Now, if you wish to attack Germany without provocation prior to the attack to Poland, the UK decides to leave you, Germany’s designs on Russia put of permanently, and perhaps they even assist Germany, and all of the sudden, the Communist, the Left, and even the Far right, form a coalition with the rest of the center who are pissed off, and perhaps force the French Administration out of office.
The point of all the above discussion is that with any nation, within its historical context, there are a ton of great historical options and trade offs, which the Player can decide on. That is the fun of such a game.
I think the politcal and diplomatic apsect is of vital importance. If you can't get these right then the game is going to flop. I these are more vital than the technology aspect. Some good WWII games have had no existant technology (WiF for example) but damn good dimplomatic system (if you use DoD as well). If it were up to me technology would be secordary to Politics and Diplomacy.
Originally posted by Jason R
Your point on the minors is true. They will find it very difficult if not impossible in many ways to go it alone. That is one of the great challenges of playing the minor nations. Using Diplomacy, and strategic position to guide your nation.
As far as the manufacture of weapons without great industry, some of this is true too, but then again, these were minor weapons, usually small arms ( rifles etc…) What is Fun is that if I am Poland, and I decide to go with a smaller force, and buy more trucks for Transportation, build less Cav, and add 50 or so more planes to the inventory, and begin to research mounting heavy guns on my existing tanks (whish they did do and had few at the Start, but they should have speed the process up two years before), then my nation will do better. When the war starts, I decide to deploy the Pozman Army and the forces in the corridor closer to the Vistula, as well as mobilizing earlier, then, I as a minor Nation of Poland will do much better.
You are also correct that it is limiting. That is the point. The above example is a minor nation doing better than it did in 1939. Can you do better within the historical confines of that minor nation’s position in 1936, or 1939? That nation’s position, its limitations, location, etc…bring with it the fun in trying to do better. Those limitation are just it position in 1936 or 1939, and define it as the Nation of “Brazil” at that point in time That is what truly test the player’s leadership, and what makes a game set in WWII fun.
I still think that minors should be through good play be able to become second rate majors by the end of the game. Maybe getting close to Italy status (which you have to agree had all sorts of problems, like no coal for example). I know 10 years might be too short a time span for this, but there again the global situation was very fluid and things could happen. Moving to being a Semi-Industralsied country was not impossible in 10 years (The USSR did more in less time, ok but they had more resources to start with, but we are talking about going to the level of the USSR here). Even then I still think your ideas could be accomplished and accoplished rather well with a single global tech system (if the tech system is done right). Poland might not be able to defeat German in a stand up war under my system but it can be given more of chance (with the right allies maybe more?)