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Originally posted by Derek Pullem


1. War in Russia (it's a windows version now:) ) and TOAOW both tracked equipment per tank. But they didn't have any identifying change when tigers or me262 appeared. It was all abstracted into the attack / defense factors and resource pool. I mean, did anyone really micromanage replacements in War in Russia. And if they did would they represent a significant fraction of the HoI potential purchasers

2. You are still straight-jacketing players. Japan did not invest in tank technology because it did not need it in jungles or in China (no opposition). If they decided to fight the Russians then they would have to invest in tank technology, possibly at the expense of naval developments (no Yamato ?)

3. The games is still a while from release - tech development and mechanics framework is there but not finalised. Wait and see what ends up in the game.


Well, I was one of those fools who did alter the production in WIR, but I enjoyed building divisions/corps with the types of units that I wanted.

These were abstracted to some extent, but the main point is that the game did allow one to look at the Division and see that there were 42 t-34s in that unit, and that is a good thing.

As far as those earlier games not having a non-abstracted production, I also agree, but these are early games. A National Tech Tree that could be altered and has the equipment that the nations developed would be great.

The main thing about a Grand strategic war-game, a WWII game, is that each nation starts somewhere because of a host of factors that predate 1936. Although Technology developed quickly throughout the war, there were economic, historical (predating the war), Cultural, technological, geographic, and political forces that shaped each nations standing at the point in time that war started. And that is what the player must deal with.

AS far as Japan and tanks, all of the above reasons come into play as to why they were so far behind in Tanks, but ironically they did have a prototype of a couple heavier tanks that never saw the light of day. They also learned that fighting China, and fighting the Russians were not the same at all after getting their clock cleaned in the border skrimishes with the Far East Army.

In the end, it sort of goes to my point about where each nation stands. You take the nation in 1936 as it stands, (within at least some part of reality) and see if you can do better.
 
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Originally posted by Jason R


If Argentina produces aircraft carriers and heavy tanks by 1942 and then invades Australia with this new force, um….I think that is way ridiculous

Well, guess what?
This is the very first reason why I'm buying HoI, the oportunity to do "ridiculous" things........EU2 style. :D
I want a game that let me take a minor, and change history.
And I want an editor too, to give Belgium 40 million population and invade Germany ..........:D
This is what I call FUN........
 

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Originally posted by Jason R


You make a good point here and I generally agree with you. I hate it when for example, as a French Player, I am not allowed to alter my pre-war defense. As the French Commander, I do not want to slide into the low-countries; I want to keep the Bulk of my Army West of the Somme (spelling of this river I always forget.). If the Germans have the Bulk of their Force in Poland, then I want my French forces to make strong, local attacks across the Frontier. This I understand. As the UK, If I want to speed up research on the Cromwell, instead of the Crussier Mk1, than that should be my choice. If I play Argentina, and decide to work with the Germans by providing sub bases, and as a result, they supply my nation with some fairly modern arms and training so I can cause a ruckus in the lower Continent, than that’s cool too.

However, This is all in the Context of WWII. The types of things we are talking about as far as these minor nations being straightjacked, that’s just how it was in 1939, and in 1936. I mentioned 1939, because that is when the war started, and most nations saw the Blitz for the first time. I know that the game starts in 1936, but Trust me, Brazil, nor Argentina will build the Rhineland industrial base, with all of its technological, industrial, and economic nesscisites which make such a region possible, in a mere 3 years.

I want freedom in the game too, but I want it in the context of WWII; as this is a WWII game, not just a run of the mill empire building game.

Just a thought on the tanks idea, it would be hard to justify your idea in terms of historical accuracy. The A27 Cromwell was built the way it was built because of the lessons learned from the A15 Crusader and the A24 Cavalier. So to build the Cromwell I need to first build the Crusader and the Cavalier. The other thing is why should Britian not be allowed to build a tank like the Tiger? Britain certainly had the industry to do so, but it was a choice of those in charge not to build it. I am now in charge and should I not get the option to do so. Certainly I think the game should maximise the players flexibilty and I think that by forcing players to use historical tanks you straight jacket them unneceesarly. Why can't Britain research "Bad Ass Tank Just Like The Tiger"?

On to South America, you do not need a Rhineland style industral base. Poland was able to build it's own tanks without that, fair enough they weren't particularly good tanks, but being a poor manly agricultural country did not stop them. So I am willing to argue that Argintina and Brazil could of built their own armoured Divisions. It would of been difficult and building high quality tanks would have been even more difficult, but it would not of been impossible.

I am just interested here, playing the Axis in WII, aren't you triyng to build an empire?
 

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Originally posted by King


Just a thought on the tanks idea, it would be hard to justify your idea in terms of historical accuracy. The A27 Cromwell was built the way it was built because of the lessons learned from the A15 Crusader and the A24 Cavalier. So to build the Cromwell I need to first build the Crusader and the Cavalier. The other thing is why should Britian not be allowed to build a tank like the Tiger? Britain certainly had the industry to do so, but it was a choice of those in charge not to build it. I am now in charge and should I not get the option to do so. Certainly I think the game should maximise the players flexibilty and I think that by forcing players to use historical tanks you straight jacket them unneceesarly. Why can't Britain research "Bad Ass Tank Just Like The Tiger"?

On to South America, you do not need a Rhineland style industral base. Poland was able to build it's own tanks without that, fair enough they weren't particularly good tanks, but being a poor manly agricultural country did not stop them. So I am willing to argue that Argintina and Brazil could of built their own armoured Divisions. It would of been difficult and building high quality tanks would have been even more difficult, but it would not of been impossible.

I am just interested here, playing the Axis in WII, aren't you triyng to build an empire?

I have to disagree here.

Your comments regarding the British Tanks are well taken and the make a interesting point that certain types predated other which came about with combat experience and how can this be done in a game that has a historical tech tree. I feel that is why there should be a Tech Tree.

You mentioned that the A27 Cromwell was built the way it was built because of the lessons learned from the A15 Crusader and the A24 Cavalier. So to build the Cromwell I need to first build the Crusader and the Cavalier; hence the reason why the nations should have a Tech Tree. One that will follows the path of development, BUT could be altered, speed up, and changed to some degree. The Proto-types, variants, and early postwar developments will fill in any gaps of the equipment available.

I am a bit of a WWII equipment buff, and I am aware of the above facts but, I would hate to get into the reasons of how Poland built its tanketts, and could Britain have built Heavy tanks (they did have two proto-types, one that saw its first run in 1945), but I think that Poland is a good example of my point.

Poland was a fairly developed nation (compared to South America, Africa, or most of the SE Asian Nations), and located in the heart of Europe. They had good rail lines, and a couple well-developed industrial centers; and part of the working class had a fairly skilled craftsman/machinist tradition.

The above is why Poland is also a good example as to why these minor nations should be restricted to a Tech Tree. The two main Polish Tanks were the Tk-3 Tankette and the Light Tank 7TP. Looking at the history of these two, the Tk-3, which there were about 300 of these little guys, was based on the Carden Loyd Mark 4 and dates back to something like 1931 (5 years before this game starts). The other tank, the 7TP, was built on license from the UK’s Vickers-Armstrong (the 6 ton Vickers Mark E). Even the 7TP’s engine was licensed built.

The above illustrates how a minor nation, in the middle of Europe that was considered “modern” in many ways, still had a great deal of difficulty in developing modern equipment. Due to the fact that this game only spans 10 years of war, I think that a Tech Tree as mentioned would be the best bet. In addition, licence built equipment could even be included for nations that have a large enough industrial infrastructure, training, and the proper relations with the nation giving them the licence. (lots of cool diplomatic options_

Then you have the Czechs, who had a very well developed arms industry, but the point is that a small nation, even one in the center of Europe, will not Be able to create the Skoda Works out of thin air in 3 years before they are taken (not that it would have done them much good.) The Histroy behind Czech industrial and arms works is very long, was well entrenched long before 1936.

This goes to my finial point; Where these nations start at the beginning of the war is very important, and predates many years of history, industrial development, culture and technology. The fun thing would be to see if in that context, one could do better starting 3 years before the war started than those other nations did historically.

-Jason
 

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Originally posted by Jason R


I have to disagree here.

Your comments regarding the British Tanks are well taken and the make a interesting point that certain types predated other which came about with combat experience and how can this be done in a game that has a historical tech tree. I feel that is why there should be a Tech Tree.

You mentioned that the A27 Cromwell was built the way it was built because of the lessons learned from the A15 Crusader and the A24 Cavalier. So to build the Cromwell I need to first build the Crusader and the Cavalier; hence the reason why the nations should have a Tech Tree. One that will follows the path of development, BUT could be altered, speed up, and changed to some degree. The Proto-types, variants, and early postwar developments will fill in any gaps of the equipment available.

I am a bit of a WWII equipment buff, and I am aware of the above facts but, I would hate to get into the reasons of how Poland built its tanketts, and could Britain have built Heavy tanks (they did have two proto-types, one that saw its first run in 1945), but I think that Poland is a good example of my point.

Poland was a fairly developed nation (compared to South America, Africa, or most of the SE Asian Nations), and located in the heart of Europe. They had good rail lines, and a couple well-developed industrial centers; and part of the working class had a fairly skilled craftsman/machinist tradition.

The above is why Poland is also a good example as to why these minor nations should be restricted to a Tech Tree. The two main Polish Tanks were the Tk-3 Tankette and the Light Tank 7TP. Looking at the history of these two, the Tk-3, which there were about 300 of these little guys, was based on the Carden Loyd Mark 4 and dates back to something like 1931 (5 years before this game starts). The other tank, the 7TP, was built on license from the UK’s Vickers-Armstrong (the 6 ton Vickers Mark E). Even the 7TP’s engine was licensed built.

The above illustrates how a minor nation, in the middle of Europe that was considered “modern” in many ways, still had a great deal of difficulty in developing modern equipment. Due to the fact that this game only spans 10 years of war, I think that a Tech Tree as mentioned would be the best bet. In addition, licence built equipment could even be included for nations that have a large enough industrial infrastructure, training, and the proper relations with the nation giving them the licence. (lots of cool diplomatic options_

Then you have the Czechs, who had a very well developed arms industry, but the point is that a small nation, even one in the center of Europe, will not Be able to create the Skoda Works out of thin air in 3 years before they are taken (not that it would have done them much good.) The Histroy behind Czech industrial and arms works is very long, was well entrenched long before 1936.

This goes to my finial point; Where these nations start at the beginning of the war is very important, and predates many years of history, industrial development, culture and technology. The fun thing would be to see if in that context, one could do better starting 3 years before the war started than those other nations did historically.

-Jason

One of the biggest challenges for this game is to get the tech system right. Mistakes will be costly. However to build a tech tree for each country will be a massive undertaking, and would probably mean the game being realesead in early 2004.
:) On the idea of building something underlicense, I also hope that something like that is in the game. Also tech sharing should also be in the game. As an example the British gave the Americans and the Soviets a full working Jet engine to study, in effect allowing them to build their own copies.

However Poland was not a modern industral state by any strech, even Today Agriculture is one of the countries biggest employers. The main Polish industral districts Industralised very late in European terms.

Germany had to do massive Rail building to support Barbarossa, the Polish railway system was nto that well devolped. Poland did have Coal etc. but it was not a large industral power. If they were why did they want to buy arms from Britain? I agree Czechoslovakia is a different example, it was an industral state. However Poland is nto that far from LA. If I rememeber rightly Argentinia had one fo the Top 10 GNP's in the World in 1900, and was starting to industralise quite nicely, on the back of trade with the Imperial free trade zone. ALthough the Great depression would damage LA trade, it still wasn't serious and in fact WWII would help LA economies industralise by removing large ammounts of the competition. The LA economies would go into decline in the 50's on the back of (in my opinion) flawed political policies and renewed global protection. However the LA countires could of built of tanks if they had wished. Being able to acquire technology from others though would be vital for building equipment that comes in anyway close to matching the major powers.
 

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Originally posted by King


One of the biggest challenges for this game is to get the tech system right. Mistakes will be costly. However to build a tech tree for each country will be a massive undertaking, and would probably mean the game being realesead in early 2004.
:) On the idea of building something underlicense, I also hope that something like that is in the game. Also tech sharing should also be in the game. As an example the British gave the Americans and the Soviets a full working Jet engine to study, in effect allowing them to build their own copies.

However Poland was not a modern industral state by any strech, even Today Agriculture is one of the countries biggest employers. The main Polish industral districts Industralised very late in European terms.

Germany had to do massive Rail building to support Barbarossa, the Polish railway system was nto that well devolped. Poland did have Coal etc. but it was not a large industral power. If they were why did they want to buy arms from Britain? I agree Czechoslovakia is a different example, it was an industral state. However Poland is nto that far from LA. If I rememeber rightly Argentinia had one fo the Top 10 GNP's in the World in 1900, and was starting to industralise quite nicely, on the back of trade with the Imperial free trade zone. ALthough the Great depression would damage LA trade, it still wasn't serious and in fact WWII would help LA economies industralise by removing large ammounts of the competition. The LA economies would go into decline in the 50's on the back of (in my opinion) flawed political policies and renewed global protection. However the LA countires could of built of tanks if they had wished. Being able to acquire technology from others though would be vital for building equipment that comes in anyway close to matching the major powers.


Your Point about Poland is correct, and is exactly what I was trying to illustrate. I think I tried to over emphasize its position. I never meant to say that it was an industrial power. It was not an industrial power. My point was that Poland, compared to say Ethiopia, Burma, etc….had at least some capability to even set up a manufacturing complex to undertake a licensed built unit in the 1930; no small thing at the time, but that’s about it!! It was still difficult for a fairly good-sized nation in the heart of Europe to do, God knows in 3 years.

Also, a Tech tree would not be that difficult. The data was there and the Great thing about this time in history is that there were only a few nations capable of undertaking any kind of serious weapons development. Add to that those who could possibly build under license, and there we are.

I was not totally aware of Argentina’s position at the time, but I wonder how much of that was finished goods.

In the end, this all goes back to my finial point that where these nations start at the beginning of the war is very important, and predates many years of history, industrial development, culture and technology. The fun thing would be to see if in that context, one could do better starting 3 years before the war started than those other nations did historically.
 

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I'm copy/pasting this from another thread, perhaps this might help...


I submitted a thread about Nation's attributes early, and the response I received was that special attributes would be in the form of doctrine. Nations will start of with doctrines that others will have to research to achieve the same status. Some of the example that were given to me:
Russia- winter warfare; Industrial mobility
Britain-Naval War; Espionage
Japan-Naval Air; Jungle warfare
USA-Industrial; Amphibious Warfare
German-Tank/mechanized warfare; Submarine warfare
China-Population
Italy-Diplomacy

Note these were only speculations of the being doctrine a country might receive. It was mentioned that doctrines would be directly tied to research. Hope this is helpful!!!


__________________
jmiles@erols.com



BTW I didn't post this... J.Miles did, I just copied his post.
 
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Sorry to interrupt this marvelous and illustrated conversation, but last time I heard it was an already made decission...........everybody gets the same research tree, meaning that tanks are going to role over the Amazonia.......:D
 

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Bulldozers will work better:D

I think that the one size fits all tech tree is misleading some people. It is difficult to see how (without help;) ) Brazil could tool up and design/produce modern tanks before the end of the war. But as for assembling other peoples tanks......

Didn't several German client states (Hungary, Rumania, Finland) end up with Pz III/IV's and Bf-109's by the war end. Not top of the range stuff but good enough to make a dent in a local war if they were exported to Latin America (for example). And North Korea, North Vietnam and Israel seemed happy enough using WW2 vintage tanks throughout the 50's with some effect.

I believe that the short timeframe of HoI will remove most of the strangeness that occurs in EU2 when almost any country could become a superpower. With only 11 years (I think) nations may collapse but not many will be able to challenge USA, USSR, Germany and the UK for superpower status. Maybe Japan and Italy, probably not France, China or Commonwealth countries

So although a local war in Latin / South America might be possible I don't think we need fear Tigers on the pampas :D
 
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Originally posted by Derek Pullem

So although a local war in Latin / South America might be possible I don't think we need fear Tigers on the pampas :D

The point is that the fun of the game is in the freedom of focusing your resources in whatever field you want.....
Historically Brazil and Argentine didn't research them, but we as the "new rulers" should be able to do it.
So maybe no Tigers on the Pampas, but maybe a home grown "Jaguar Tank"......:D
 

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Yeah, it would be nice but if it looks like a Pz IV, shoots like a Pz IV and brews up like a Pz IV - why not call it a Pz IV?

My point about major minors like Poland or Turkey or Spain or Brazil or Argentina is that even with a complete war economy from 1936, from where they start there is not going to be enough time or resources to get to where Germany ended up in 1945 or even in a hypothetcial 1947. It should be impossible.

Hopefully the editor will enable fantasy or what if scenarios to be created where putative Latin American Rommels can invade the "soft underbelly" of the United States but I don't believe the main game will be as accomodating. The countrie aren't even and you can't really make them even enough in 11 years.
 

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Originally posted by Derek Pullem
Yeah, it would be nice but if it looks like a Pz IV, shoots like a Pz IV and brews up like a Pz IV - why not call it a Pz IV?

My point about major minors like Poland or Turkey or Spain or Brazil or Argentina is that even with a complete war economy from 1936, from where they start there is not going to be enough time or resources to get to where Germany ended up in 1945 or even in a hypothetcial 1947. It should be impossible.

Hopefully the editor will enable fantasy or what if scenarios to be created where putative Latin American Rommels can invade the "soft underbelly" of the United States but I don't believe the main game will be as accomodating. The countrie aren't even and you can't really make them even enough in 11 years.

I Totally agree with this. It will also be nice if they include an editor that will enable fantasy games like Latin America Rommels, for those folks who wish to play those types of games.

The main point about minors is true, and I hope it is taken into consideration, if in fact this game is to be set in WWII.
 
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Thank all who has taken part in discussion, is especial Jason R. Now it becomes clear as authors imagine "historical development". In my opinion, restriction of researches by frameworks of real prototypes for each country not only would not kill game process, and on the contrary " would inhale in it life " (as who has told that from participants of discussion). You (authors) want to give chance to each country and consequently depersonalize researches. But the similar approach really transfers a theme to category WW2 in abstract model. As far as I have understood you consider, that the increase or radical increase of investments in the certain area of researches is simple allows is guaranteed to achieve result. But this too big simplification.

1. In the first researches in each section was not linear, forward. For example in Britain researches in cruiser and infantry tanks were not crossed and went in parallel. In Soviet Union researches under the program of high-speed tanks were not crossed with development of heavy tanks. IS-2 was development of heavy tank KV-1 instead of was connected to modernization of average Ò-34. Even abstract researches not simply should be one column - TANKS. It is desirable, what it there were separate researches: easy tanks, average (cruiser) tanks, heavy tanks, self-propelled artillery systems, self-propelled fighters of tanks etc. For aircraft: front fighters, front bombers, bombers of distant radius of action, torpedo bombers, deck fighters, fighters of support, night fighters, scouts, transport planes etc.
2. Manufacture of new samples frequently went in parallel with release old. Accordingly and fighting divisions were frequently completed by the mixed principle. For example the standard tank German division included (approximately) 50% Panthers and 50% PzIV a battalion of fighters of tanks. Whether thus there should not be situation when as a result of new research at the player did not remain a choice on purchases of arms. Old samples should remain accessible to application. All had the cost price and the same Panther cost in 2.5 times more expensively than PzIV. Therefore the player should decide to buy to him new tanks or to combine purchases.
3. The increase of investments did not guarantee required result. For example, Soviet Union with 1932ã.made grandiose efforts to creation of aviation engines 2000H.S. Money did not regret. But came to their creation only in 1942ã., for some years after the basic competitors. You consider, what Britain could make the tank similar to the Tiger, simply having increased investments in researches in the program of heavy tanks? But Britain has received from Russian drawings of the Tiger only in the beginning 42 years, and the first seized sample in Tunis only a late autumn 1943. Copying of the original would demand several years of work and full reorganization of manufacture. Therefore anybody in senses also did not offer copying. Except for that to copy technology frequently it happens it is simply impossible. Britain have concentrated on the further modernization of the tanks, antitank means and the American tanks in view of seen. Japan has received detailed drawings of Panthers and Tigers from Germany. But manufacture and has not started. Italy had huge difficulties with statement in manufacture of the German license aviation engines. All not so is simple. Hardly it is trusted, that if Argentina has concentrated on researches in tank industry necessarily would achieve result. For example Soviet Union has spent grandiose efforts with 1926 for 1941 in development of the tank forces. Disappointments, the unsuccessful prototypes, new projects, tests in military conflicts, creation of a basis of mass production, search of optimum technical decisions. And as development of all allied industries - tank engines, large-sized moulding, welding etc. In result Ò-34 and ÊÂ-1 by 1941. How Argentina can expect for successful researches in tank industry in 1936? It from area of a fantasy seems. But Argentina could expect for purchases of the same tanks. It also is chance for all countries. Germany could not expect for success in researches of the centimetric radars, flying fortresses and in quantity of let out engineering. But the players who have chosen Germany could increase release of night fighters HE-219 to not curtail the program of aircraft carriers, and a problem of the high cost price of new tanks to solve due to increase of release of self-propelled guns. Soviet Union under no circumstances could not achieve success in construction of aircraft carriers, bombers of distant radius of action and in mass release of armored troop-carriers, but playing for Soviet Union it would be possible to lead researches in the field of a radio communication, self-propelled artillery installations, mobile AA systems, repair - regenerative machines etc. The countries within the framework of an alliance certainly should not be limited in transfer of military technologies and deliveries of engineering. Having limited the player frameworks of real historical prototypes, but having allowed him to manipulate manufacture and perfection in accessible areas it is possible to achieve improvement gameplay. And game from abstract has chance to turn in historical approached.
:p
 

Derek Pullem

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I think I agree...mostly.:p

The only thing which is at issue is how far you take the detail of production. Is it necessary to know that you've got 123 PzIII, 78 PzIVs, 129 Panthers and 58 Tigers in that amoured division. And that you've 75 Panthers, 90 Tigers and 50 King Tigers in the production pool. Or do you just want to know how many infantry and armoured divisions you an scrape together for the next counter attack.

It's a question of scale.

Do the differences between a T34 with a 76mm gun and an 85 mm gun really matter. Yes at a tank vs tank level, not so much at a division vs division level. Yes a division predominately equiped with 85mm guns will be more effective but how much, 5%, 10%. When you are handling Armies and Fronts as USSR, will you have time to care?

I'd argue that "realistic" tech level names are just that - names. Do people really get excited once their men in EU 2 change from halberdiers to arquisbusiers?
 
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Originally posted by Derek Pullem

I'd argue that "realistic" tech level names are just that - names. Do people really get excited once their men in EU 2 change from halberdiers to arquisbusiers?

Bad example......I do :D :p
But I support you point of view. :)
 

King

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Originally posted by Jason R



Your Point about Poland is correct, and is exactly what I was trying to illustrate. I think I tried to over emphasize its position. I never meant to say that it was an industrial power. It was not an industrial power. My point was that Poland, compared to say Ethiopia, Burma, etc….had at least some capability to even set up a manufacturing complex to undertake a licensed built unit in the 1930; no small thing at the time, but that’s about it!! It was still difficult for a fairly good-sized nation in the heart of Europe to do, God knows in 3 years.

Also, a Tech tree would not be that difficult. The data was there and the Great thing about this time in history is that there were only a few nations capable of undertaking any kind of serious weapons development. Add to that those who could possibly build under license, and there we are.

I was not totally aware of Argentina’s position at the time, but I wonder how much of that was finished goods.

In the end, this all goes back to my finial point that where these nations start at the beginning of the war is very important, and predates many years of history, industrial development, culture and technology. The fun thing would be to see if in that context, one could do better starting 3 years before the war started than those other nations did historically.

Sorry about the delay here, I have been a bit busy,

Ok let's say we go for your scenario. The major powers have there own tech tree. Minors borrow things formt he majors tech tree and use them to devolpe there own things. So Romania starts in 1936 with French and Czech techs (trees because there should be nothing stopping Romania advancing those Techs, although it would be expensive and the advances would be limited), it then acquires German techs (and tree), then it gets liberated by the Soviets and acquires that tree as well. Romainia now ahs the mother of all tech trees. Further more this is just the historical outcome, what about the what if's? It is looking very complicated would you not say? However what if as a minor I do not which to be dependent on a majors goodwill. I would much rather have my own (inferior) products. In your system I can't. It removes all the fun out of playing the minors.
 

unmerged(9381)

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The Tech tree example you use for the minor is not exactly what I had in mind. I never said that as a Minor ally, that one would or should have total access to all that Major Nation’s technology. That is way too simple, and sort of silly.

What I was saying is that some of the minor nations could receive a license or already have those tech available due to relations prior to 1936. Some like Poland already had. The computer player of the Major nation could calculate the lowest available tech on the tree, and offer that as part of the bargain. It could even be an option for the major player.

As far as a minor nation not wanting to grovel for technology from Major Nations, that is their choice. If minor nations want to try to develop their own weapons, well, even junk, there must be certain issues in reality that have been covered in earlier post, which need to be in place. If they are not, well so be it; As this games starts in 1936, even if one holds out entering the war until 1943, that 7 years is not going to allow Burma, or even Argentina, to build an arms industry worthy of effecting game play, or even in some cases implementing the license. I hate to get back into this. A couple people have addressed this issue in earlier post.

As far as the Fun, that is the point of a game set in 10 years during the World War. It is fun to take a minor nation, with its lack of industry and military/industrial infastructure, with all of those issues, and try to navigate its destiny in the context of the Second World War. That is what makes the game cool; can you do better than your historical counter-parts, in some realm of reality? If you want to play Fantasy World War Two, and give Tigers to Brazil, and the Skoda Works to Mexico, then use the editor. But the base of the game, as they are selling it as a game set in WWII, should be WWII.

The fun is taking these nations starting point at the beginning of the war (or 1936) which predates many years of history, industrial development, culture and technology and guiding them with all their limitations. The fun thing would be to see if in that context, one could do better starting 3 years before the war started than those other nations did historically.
 

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I fyou think about it here. I am a minor state and my forces are trained in French docterine, and I wish to improve these of my own back. What will I be researching here? Also as the French I wish to train my armies in the Blizkrieg, it is not a 'French Tech' should I not be given the option? The nation speicifc techs strike me as being a minefield which will detract from the game. Some countires will be given an inherent advantage which would be impossible to overcome. Why can't I if I choose try to overcome it myself?

On minors, some minors should fine it very very difficult to go it alone. However it should not be made impossible. I am talking about a fanatsy situation here. Where Mexico has a massive armaments industry and Brazil has shit hot tanks. You can manufacture a lot of weapons of war without either. It should be in my opinion possible for a minor to do better, even technoloigcally. To force it to be not so, is limiting in my opinion.
 

unmerged(9381)

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Originally posted by King
I fyou think about it here. I am a minor state and my forces are trained in French docterine, and I wish to improve these of my own back. What will I be researching here? Also as the French I wish to train my armies in the Blizkrieg, it is not a 'French Tech' should I not be given the option? The nation speicifc techs strike me as being a minefield which will detract from the game. Some countires will be given an inherent advantage which would be impossible to overcome. Why can't I if I choose try to overcome it myself?

On minors, some minors should fine it very very difficult to go it alone. However it should not be made impossible. I am talking about a fanatsy situation here. Where Mexico has a massive armaments industry and Brazil has shit hot tanks. You can manufacture a lot of weapons of war without either. It should be in my opinion possible for a minor to do better, even technoloigcally. To force it to be not so, is limiting in my opinion.

Your point regarding training is an aside from equipment, but an interesting one, and it is something that can be resarched. Blitz warfare and French Training were as you said in Doctrine, but the outcome in the west also has much to do with deployment and strategic position.

In your example, France starts in 1936, and wishes to research “blitz” warfare. Although France has a good number of tanks (heavier tanks than many German ones), it lacks mobility, and the basics of the Army are still centered on WWI style warfare. So, it decides to concentrate on mobile warfare, at the cost of the Maginot line. (Remember, as the leader of France, your budget is limited, it is a parliamentary democracy). Then so be it. In 1940, there are two extra French armored divisions, and the French units get a tactical bonus modifier for all of their Mobile and Armored Divisions in combat resolution when attacking. That is fine.

What still needs to be considered is that many of those units will be lead by the old-timers (Not many De Gauls) , and the leaders that you will be able to promote, at the Division level, are still part of that old school too. Also, there had to be sacrifices, because your Pre-war production will be limited by the Parliament, and you will need to make changes. You should also perhaps try to improve the anti-tank capability, but that may mean a delay on a tank development, within the limited context of the French Military development; still a lot of very cool decisions can be made within that context.

So, Germany sees this, decides that it will not force the Danzig issue (no fight with Poland), and decided to hold off the war till 1940, and hit France first. Many of the issues will still be there. You will have a more open Front, and France is still forced to face the Blitz, not use the Blitz. BUT, as the French player, you decide not to swing into the Low Countries, and instead leave the Bulk of the French 7th, 1st and 9th Army as well as the BEF WEST of the Somme. Wow, that move alone will play out the war differently. So, there are lots of great options.

Now, if you wish to attack Germany without provocation prior to the attack on Poland, the UK decides to leave you, Germany’s designs on Russia are put off permanently, and perhaps they even assist Germany, and seeing this, all of the sudden, the French Communist, the Left, and even the Far right, form a coalition with the rest of the center who are pissed off, and perhaps force the French Administration out of office.

The point of all the above discussion is that with any nation, within its historical context, there are a ton of great historical options and trade offs, which the Player can decide on. That is the fun of such a game.


Your point on the minors is true. They will find it very difficult if not impossible in many ways to go it alone. That is one of the great challenges of playing the minor nations. Using Diplomacy, and strategic position to guide your nation.

As far as the manufacture of weapons without great industry, some of this is true too, but then again, these were minor weapons, usually small arms ( rifles etc…) What is Fun is that if I am Poland, and I decide to go with a smaller force, and buy more trucks for Transportation, build less Cav, and add 50 or so more planes to the inventory, and begin to research mounting heavy guns on my existing tanks (whish they did do and had few at the Start, but they should have speed the process up two years before, bit too late), then my nation will do better. When the war starts, I decide to deploy the Pozman Army and the forces in the Danzig corridor closer to the Vistula, as well as mobilizing earlier, then, I as a minor Nation of Poland will do better, then it did historically.

You are also correct that it is limiting. That is the point. The above example is a minor nation doing better than it did in 1939. Can you do better within the historical confines of that minor nation’s position in 1936, or 1939? That nation’s position, its limitations, location, etc…bring with it the fun in trying to do better. Those limitation are just it position in 1936 or 1939, and define it as the Nation of “Brazil” at that point in time. That is what truly test the player’s leadership, and what makes a game set in WWII fun.

-Jason
 
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