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Medicine Man

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Ok, another question -- if I had thought of it about 10 minutes ago, I would have included it in my other post. Sorry. The beta patch of April 3rd states that war exhaustion now increases when you recruit troops (+1 we for 100% manpower consumption). Taking into account all of the previous beta patches from 1.06 to 1.07b2, war exhaustion now operates as follows:

1) You gain war exhaustion when engaging in hostilities during wartime (ie. each year with battles and occupations).
2) You gain war exhaustion when extracting war taxes
3) You gain war exhaustion when recruiting troops
4) You shed war exhaustion when at peace or when not engaging in hostilities during wartime

My question: war exhaustion is now totally dependant upon your level of involvement in the war and amount of burden placed on your populace? If you join a war and neither send troops nor recruit soldiers, you can remain at war for extended periods of time with no ill effects?

If this is all true, I'd have to say it is very cool.
 

Nikolai II

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You could have edited, but this was large and specific enough to warrant a post of it's own IMHO.

And to the best of my understanding this is how it shall work in 1.08 (and what is testing now) and it's pretty spiffy yes :D
 

unmerged(11796)

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I would have to say that I believe that is correct. I never tried it mysalf, but have seen a couple of times that a nation far from conflicts, only recruting troops, got no WE whatsoever, not even by the end of the war which lasted for 3 years or so.
 
M

Mowers

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So if you recruit 99% of your manpower (which shouldnt be hard)
then you can avoid war exhaustion altogether?

Surely it must be scaleable? Can you have decimal points?

(PS mercenaries would become oh-so-tempting!)

But I am very keen on the province tax and production decline- 5% is probably about right. Its a big change to make though, will need some testing :)

Its another step closer to countries facing bankruptcy as a means to peace as opposed to being beaten by rebels or facing almost total defeat.

If we look at wars in MP they invariably go on for far too long because all sides can continue the fight ahistorically and really only have to worry about RR long term when really they ought to be worrying about running out of cash (short of facing total defeat).
 
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Peter Ebbesen

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Originally posted by Mowers
So if you recruit 99% of your manpower (which shouldnt be hard)
then you can avoid war exhaustion altogether?
No. WE has been a floating point since 1.06.
 

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I actually add "manpower spent/yearlymanpower" everytime an army is raised to the warwarexhaustion.
 

Medicine Man

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Fishing for some details on the WE math: when you spend a year of wartime avoiding any engagements, do you lose 'one year's worth' of war exhaustion (~2%) or does your war exhaustion merely not increase?
 

artemis667

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Originally posted by Johan
I actually add "manpower spent/yearlymanpower" everytime an army is raised to the warwarexhaustion.

Like badboy? This is a pretty cool trend.
Have you thought about making war exhaustion negatively affect trade efficiency?
 

unmerged(15967)

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Originally posted by artemis667
Like badboy? This is a pretty cool trend.
Have you thought about making war exhaustion negatively affect trade efficiency?

War effects on trade are already simulated pretty well by the blockade modell. RR could maybe effect the trade value of your provinces, but it shouldn't effect trade efficiency. Your
merchants in China or India won't suddenly earn less because there is war at home.