Military Drill: Much more useful, esp. during the early and mid game. Since morale is even more important it also has it's meaning during late game.
National Conscripts: Still one of the best NIs, you can never ever have too much manpower. Period. Yet, drill is now probably superior during the early game.
Battlefield Commissions: Not too bad, but other military NIs are better. Fighting rebels will do the job.
Seahawks: Since naval trad is much harder to get, this more useful than BFC. Nice for getting advisors.
Naval Glory and Glorious Arms: With HTTT you can get even more prestige even easier. Useless. Honestly, it has never ever been more useless as it's now.
Excellent Shipwrights: Okay for exploring, has impact on combat resolution and gives a better chance to capture ships. One of the few ideas that can influence naval combat, so it's good if you already got press gangs and grand navy.
Grand Army: Medicore, usually conscripts is better.
Grand Navy: One of the most important ideas for seafaring nations, either if you are a minor or medium power (SP) or want to compete in MP
Press Gangs: Extremly strong throughout the whole game, even better than GN during the early game!
Naval Fighting Instructions: Useless.