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chocolony

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Question. On your view on RCI.

Is it important for you so that your city has all residential(I really think so), commercial and
industrial/office all exist according to what RCI bar demands?

Or you want to build a city with zone of your preference?
Do you see this game as 'city painter'(not a bad thing) or functional(in various degree) city sim?

I personally like my city to have all zones but residential and commercial is absolute
minimal as this is where any people's daily life consist of even in a simulation game.

Please have a time to write your opinion if you wouldn't mind. Thank you!
 

thexmassteam

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I like to role-play my cities, so I always build a little bit of everything. Even if that leads to traffic nightmare endgame :)
Little offtopic but it explain how each RCI type are linked to each others :
And I'd like to see my city as a geological build. Each new neighbourhood have a history, own history, linked to others neighbourhood and city shape at the point he is created, but not linked to what I want the city look like in the future. So I do not plan the city for "when it'll reach 60k" when I've 5k, but for the next few k.
 

MotownCountry

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usually i build a large square block of main roads, then inside that square, i make smaller residental roads/zones....and the commercial is on the main roads circling the residental inside area....just like my neighborhoods here.....
 

Promethian

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The thing about commercial and industrial (office are just an alternative on industrial demand) is that once you have a bit of each they all effectively just become "jobs." What I mean by this is after your initial build up your demand for both becomes based entirely on employment percentage. When employment is high residential demand goes up. When employment is low then commercial and industrial demand go up.

The balance of commercial and industrial to each other (including specialized industry) is based on goods and importing/exporting. See this thread for a full explanation of goods and managing imports: https://forum.paradoxplaza.com/forum/index.php?threads/industry-question.1026175/
 

Simcity5

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I did alot of RCI tests in the past and I dont think theres any real option other than zoning whatever you prefer. How do you follow the RCI, theres no real links or connection, we guess and because it works we think we got it right. But infact it didnt matter either way.

IMO the RCI is far too basic and pretty much completely ignorable which I think is why maybe the game has a reputation as a city painter, the RCI is whatever you want it to be. Which I guess is by design, I guess its considered more fun to do as you please, build what you want when and where you want, rather than having to follow any kind of rules.

I would love an advanced RCI, that takes into account supply demand and things, seperates types of industry and commerical and wealth classes, a formula, with basic rules to follow, future dlc patch thing.
 

28rommel

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If not mistaken, I believe that if a particular bar is non-existent (showing zero), then that style of growable is difficult to build at that particular time.
For example, if the residential (green) bar shows as zero, then zoning areas for more residential does nothing, or is very very difficult to build more of, and if it does happen it is far, few and sporadic.
So to completely ignore the RCI bars as a guide, is not possible.
 

Promethian

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If not mistaken, I believe that if a particular bar is non-existent (showing zero), then that style of growable is difficult to build at that particular time.
For example, if the residential (green) bar shows as zero, then zoning areas for more residential does nothing, or is very very difficult to build more of, and if it does happen it is far, few and sporadic.
So to completely ignore the RCI bars as a guide, is not possible.
Correct but its really just a matter of jobs. If unemployment is high res demand disappears and res zones won't build. If unemployment is low then commercial and industrial demand disappear.
 

chocolony

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Thanks for inputs. Sometimes good restriction incites more creativity but CO seems to have opted for complete liberty way. Well given that they seems to have good commercial success, what can I say.