medopu asked, so just some ideas to improve the game, to make it harder and more real, like a simulation.
A simple DLC will not be enough to do most of the changes, but you can pick some of them and make some small improvements. Unfortuanetly this game cannot be patched or modded in a way in which an expansion pack or DLC could remedy all or many complaints, the changes needed go way too deep if you ask me. But i am happy if someone proves i am wrong
-Make commercial zones matter!
Make them essentially needed, based on some ratio
Introduce a system in which low-level cims need low-level shops and high-level cims need high-level shops, also connected to industry/goods demand in the same way
- Make it harder to level up all your city:
Increase the area of effect for service buildings massively, dont need to change the power of effect, only scale it with the bigger area, aswell as increase their maintenance-costs by a massive amount to stop spamming service buildings - watch your budget! This also removes the 100police station, 100hospital, 100 whatever - unreal citys.
Decrease the power of effect for parks and buildings like that, aswell as increase the maintenance-costs to stop spamming them - watch your budget! The same can be said about the subway/public transport, its super-cheap ingame and the effect is overpowered.
-Rework the budget-system to prevent getting all and everything maxed out without spending a single thought about money (there is already a MOD in the basegame to do that!!):
See above. Stuff must be expensive.
Per-building budget. You must have control.
Make income only based on taxes by wealth/level of building and remove happiness as a factor so its easyer to understand what happens.
Remove day-night slider, a budget should be per day/week/month, but not per 12h - so its easyer to understand what happens.
More detailed budget so you know what does what.
-Rework the (time)scale of the game to give it a realistic feeling (many mods exist about these things):
Make day and night longer, so effects of day and night have more time to show.
Make cims age slower and die more random to prevent death-waves.
Rework population of buildings, highrise-office buildings must employ hundereds of cims, not only 20; reduce cims in residential buildings, raise them in big industrial ones, ect., make it to a realistic state.
Reduce the amount of goods needed and goods produced (specialised industry traffic is nuts), aswell as reduce the amount of trash produced (its so incredible high, you need like 100 incinerators) - traffic will be less, but see next point
Make cims reach their workplace (at least offices) and not teleport, so (office) districts with their new hunderets of employes will finally have some traffic in them, traffic rises again.
The actual speed the game is runnig is fine i think.
-Rework specialised zones:
Introduce at least 3-level buildings to make it possible to upgrade them to higher education needs, this also can prevent stuff like having highrise-hotels if you dont want them and you have more control.
Remove them from the districts and give them their own colours so we can put forest industry next to farming next to generic industry without creating 3 different districts, same goes for commercial so we can put shops next to our hotels next to bars
-Rework industry
Interconnect the different types of industry with goods-cycles
Adjust the demand for different level of industry by the demand and provision (education, lvl of cims, numbers of commercial zones) of the city
Introduce clean high-tech industry with own colour or separate specialised district
-Rework RCI, make it BIG!
Consider education in the demand, aswell as the lvls of your city-buildings
Introduce the special-district policies as zones, and represent every zone in the RCI, so you know exactly what is demanded and what not.
Separate the offices from industry because of the very different requirements and effects of these two.
Make office demand based not on how many jobs you need, but on how big your city is, and how much industry and commercials are in the need for office service; the bigger your city the more attractive for big banks and insurances and stuff like that.
Separate the different levels of buildings in the RCI and give them different demand and requirements, so you still need low level stuff in your city and can not max everything out - similar to the anno series! <-- this!
-Introduce air pollution
Do it! its not that difficult.
The most important thing is the RCI overhaul, as well as the first 3 points.
Many more things can be done. But i bet we will not see any big changes at all, so no need to write more things down. And dont forget i am just a gamer, no game designer - but my gaming history would have lead to different design-choices.
My hope is that in Cites:Skylines2 (or Cities:Bigger Skylines) things will be better, with depth and real skyscrapers and huge farms and zonable parks and all the other stuff
