RCI demand percentage: What have you found?

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

BlackViper.com

Second Lieutenant
1 Badges
Mar 19, 2015
129
47
www.blackviper.com
  • Cities: Skylines
I personally like large industries to watch all those little trucks clog up everything and make my traffic backup.
This is my question:
Even if I have a lot of residential, I still have industry complaining about not enough workers (this is unrelated to education).

I liked 50% R, 25% C and 25% I, but that does not seem to work properly and abandoned buildings happen for both C and I.
What ratio do you folks with more experience than I do break them down as?
 

youngzack

Sergeant
1 Badges
Mar 9, 2015
55
19
  • Cities: Skylines
Always check your unemplyement. You need this higher than 3% to actually notice how many workers you got. I have yet to bother confirm this, but i believe the other buildings, such as police, fire, schools etc etc also need workers, not just C and I. Someone might have to confirm this for me, as this was in Simcity 2013 i think its implemented here to.
 

youngzack

Sergeant
1 Badges
Mar 9, 2015
55
19
  • Cities: Skylines
I will say focus on the employement and unemployement tab though. It needs to stay on 4% ++ because it will always never go lower than that, the 3% stands for primary kids and elderly. so it will never actually show you how many emplyers you need. But rather how many unemployed you have. Once you start popping schools etc, u need to keep a more focus on both this and education tab. The higher lvl your building becomes the more educated lvl they need, and this can be a pain if u havent been developing education and CI at the same speed. Dont always follow the RCI demand, it may lead you to a trapp where u end up with either to many R, C or I. I always check my info tab first before building.

This is what i have noticed hopefully its not a bug because for me it make sense:

Residential demand can be from high to low even though my city have unemployement. So sometimes i check my industry closer and find out they actually may need more educated people, so with commercial and offices, Hence the demand.
So i expand education, then the Residential demand can actually lower itself.
And also sometimes it is better to upgrade RCI zones rather than overbuild. This can become an issue when you have a wide area zoned and everything grows up at once, then u may end up in the same trapp, having to check all the infos over and over again.
 
Last edited:

AmpsterMan

Lt. General
72 Badges
Aug 14, 2011
1.366
713
  • Crusader Kings II
  • Stellaris: Leviathans Story Pack
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Stellaris - Path to Destruction bundle
  • Semper Fi
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • A Game of Dwarves
  • Europa Universalis IV
  • Europa Universalis III: Chronicles
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Snowfall
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: El Dorado
  • Stellaris: Nemesis
  • 500k Club
  • Victoria 2
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
I try to build in such a way that i always have moderate demand for each of the RCI. This usually means zoning very little at a time and tight control over land values and services provided.
 
  • 2
Reactions:

youngzack

Sergeant
1 Badges
Mar 9, 2015
55
19
  • Cities: Skylines
http://imgur.com/eZy0hXf

Unless link is broken, the picture above is illustrating what i ment about "Residential demand can be from high to low even though my city have unemployement". In my experience, it has been both residential demand, and as of education demand. If u get what i mean.
 

BlackViper.com

Second Lieutenant
1 Badges
Mar 19, 2015
129
47
www.blackviper.com
  • Cities: Skylines
Here is a snapshot of my test city to figure this out:
I built it in checkerboard pattern for ease of examination.
Here you see still a lot of R demand. Notice the ratio between what I zoned with R/C/I? This means not enough residents is wayyy not enough...
2015-04-02_00001.jpg
 

TornPr1nc3

Second Lieutenant
1 Badges
Feb 24, 2015
136
11
  • Cities: Skylines
The only thing about that experiment Viper that doesn't fit, is if I remember hearing right, that demand changes over time. It won't be the same later on in the game as it is at the start. Offices and high density commercial also have different demands, I think. Might need another to confirm that, but I think that's correct. Either way, not too crazy about 80 / 10 / 10
 

BlackViper.com

Second Lieutenant
1 Badges
Mar 19, 2015
129
47
www.blackviper.com
  • Cities: Skylines
Those are all Low Density Residential so mainly family's, the bulk of the work force are young adults who tend to live in High Density Residential.

As time moves on and buildings level up their capacity will often increase, both in terms of workers needed and Citizens housed.

You have 80 Single Family homes, 20 Industrial buildings and 20 Commercial buildings. This will give you approximately 640 jobs, and only about 320 Citizens to fill them as each house will be a mixture of age ranges.
Gotcha! Thanks!
 

youngzack

Sergeant
1 Badges
Mar 9, 2015
55
19
  • Cities: Skylines
Heh
Already, I am getting "not enough workers" with this many R:
View attachment 125952

That is right as it is low residential. Gotta keep in mind, that from lvl 1, there is a 3 housholds availabillity, but this doesnt mean tthat a whole house will actually be full of people as they die etc and babies must also be born. (there is a mod that helps filling up residentials on steam).
The whole thing is random, meaning your workers whom are teens, young adults, and adults will be from high to low on your houses, leaving room for elder and children.
So u can have a house full of children or old folks or the "workers".You also gotta take in count that buildings will lvl up (grow), making the ratio even harder to follow.
Basically ratio in this game is useless, i rather follow on demands and follow the info tab.
 

AmpsterMan

Lt. General
72 Badges
Aug 14, 2011
1.366
713
  • Crusader Kings II
  • Stellaris: Leviathans Story Pack
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Stellaris - Path to Destruction bundle
  • Semper Fi
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • A Game of Dwarves
  • Europa Universalis IV
  • Europa Universalis III: Chronicles
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Snowfall
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: El Dorado
  • Stellaris: Nemesis
  • 500k Club
  • Victoria 2
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
Err are we sure teens work? I thought Children went to elementary, teens to high school, and it was only Young Adults that could choose between Uni or work (oherwise, what's the goal of the education policy?)