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I think theres a bug with the RCI demand.

Say you had a demand for commercial. If you Bulldoze existing commercial and let it rebuild, that would satisfy the demand.

The game doesnt take into account the existing commercial, so bulldozing it doesnt create a bigger demand, its like it starts from zero.

I think the RCI demand needs more depth too. Like types of industry, and levels of wealth.
 

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I believe it takes awhile to recalculate the bars, so they are not instant.

Meaning, if commercial is in demand and ya level a large commercial area, it "should" raise the bar a bunch, but instead it recalculates what industry is doing for import and export and then displays the results, which might lower commercial demand because more is just being exported instead. So, it has to go through another cycle (a game week?) to recalculate everything and then display it.

I guess I am bad at trying to explain what I mean, so I hope someone else can chime in with better wording.

Also, you can look at imports and exports with each of the goods and what is demanded from commercial to optimize what district policies are needed (farm, oil, ore, etc) in the info panels. This will lower traffic from import/exports and keep commercial happy.

One can also have zero industry and have a city with only offices, thus why industry and office space are combined. Office space satisfies industry demand... somehow, even though they do not produce goods (lower traffic) and commercial has to import everything (higher traffic). LOL! :)

I like having just offices and not having trucks clog up everything, but that is just because I am bad at road design. :)
 

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Here is my example of zero industry with all offices. No mods, two tiles. From left to right, low res, high res, office, low com, high com, main street, high com, low com, office, high res, low res. Along the outside is service buildings and scattered throughout is parks.
As you can see, I make plenty of money, even though I don't have unique buildings, tourist traps, etc, or anything to do with yellow industry.
2015-04-07_00001.jpg
 

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I think you could be right. Ive been testing it since I made the thread, levelling whole areas and letting it rebuild, on a tester map, I wiped out the entire industry and commercial, and eventually (very very eventually) it looks like it recalculates and its back to the way it was.
 

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I think you could be right. Ive been testing it since I made the thread, levelling whole areas and letting it rebuild, on a tester map, I wiped out the entire industry and commercial, and eventually (very very eventually) it looks like it recalculates and its back to the way it was.
Yeah, I just don't know how long it really takes to redo it all. It may even have something to do with how long it takes for a car/truck/van to despawn to recalculate import/export/demand with areas that were recently leveled, but iono.
 

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I try to go off the import export bars, but like my city is exporting half a pie of timber stuff, and imports a quarter of a pie of timber stuff.

I'm importing an equal amount of everything even though I make huge amounts of timber stuff and nothing else.