• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Magean

Lt. General
56 Badges
Jan 26, 2008
1.449
4.056
  • Crusader Kings II
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Third Rome
  • Tyranny - Tales from the Tiers
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Stellaris
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Arsenal of Democracy
  • Victoria 2
  • Europa Universalis III
  • Europa Universalis IV
  • For The Glory
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Europa Universalis IV: Common Sense
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
Hi,

So. In my game, the Mongols got their threat level to the top by taking a large swath of nomadic land and then the Kingdom of Rus. After that, they tried to invade Volga Bulgaria, which got them embroiled in war with virtually the rest of the world.

Well, instead of putting a quick end to this war by assaulting holdings, as any player would do, they are unable to focus on what was important to win, and instead rampage through Europe fighting useless battles just because they're at war with everyone else. Genghis Khan himself died in battle vs the king of France... in the invasion of Vulga Bulgaria. This war started in 1228, now it's 1240, it is clearly stalled and everyone is bogged down in it. It has become the primary foreign policy concern of the world, with most major realms being busy trying to prevent the Mongols from taking a remote kingdom near the Ural and doing not much else.

Worse, the Mongols burnt 50000 thousands event troops in this fight. That's right, they lost 2/3 of their event troops in battles they didn't have to fight. Jöchi, Genghis Khan's eldest son and successor, will probably die of old age before the war is over, leaving the Mongols bled dry for nothing. Admittedly, the Mongol invasion is supposed to be one of the major thrills of the game. Seeing it fail this way is such a disappointment.

What could be done to solve this? In my opinion, such a situation is the outcome of two factors when they mix together : on the one hand coalitions, on the other hand the inability of the AI to understand the notion of a Blitzkrieg, aka assaulting forts as soon as possible, when the enemy has so many troops it is pointless to fight battles.

I'm not part of the most anti-coalition faction of the player base, but admittedly, the result is clearly broken here. If only the AI was able to prioritize and do things that are relevant to win the war...
 
  • 7
  • 1
  • 1
Reactions:

AjayAlcos

...( ͡° ͜ʖ ͡°)...
72 Badges
Feb 14, 2015
905
4.191
Yeah. It's about time that PDX sort out AI priorities. This is starting to become unbearably comical.
 

gdj

Lt. General
33 Badges
Jul 25, 2015
1.261
1.737
  • Crusader Kings II: Charlemagne
  • Stellaris - Path to Destruction bundle
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Europa Universalis IV
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Battle for Bosporus
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Stellaris: Synthetic Dawn
Well, at least the Mongols are doing anything at all in your game. Without Horse Lords (i don´t have HL) the Mongols sit in the NE corner of the map with their event troops and won´t move an inch, not even trying to conquer a county, much less trying invasions. They are in 1453 on exactly the same place where they start with exactly 0% threat for centuries.
 
Last edited:
  • 2
Reactions:

riadach

Field Marshal
80 Badges
Jun 4, 2012
4.235
4.323
  • Battle for Bosporus
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV
  • Hearts of Iron IV: No Step Back
  • Stellaris: Nemesis
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Victoria 3 Sign Up
  • Stellaris: Necroids
  • Crusader Kings II: Jade Dragon
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Stellaris: Galaxy Edition
  • Victoria 2
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Art of War
I suggested in another thread that threat should be linked to holdings rather than provinces which would mean the Mongols would pick up very little in their initial steppe expansion.
 
  • 4
Reactions: