Ranking every nation, easiest to hardest

  • Crusader Kings II Expansion Subscription

    Subscribe to the CK II Expansion and enjoy unlimited access to 13 major expansions and more!


  • Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning

calvinhobbeslik

Field Marshal
22 Badges
Nov 29, 2011
7.071
109
  • Europa Universalis III
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
It's possible to form the HRE (or at least, pass loads of reforms) by using the Heresy event, or losing a war to the russians, to change religion. Then, you convert loads of HRE minors to your religion, to get authority, pass reforms, passing up until the last two reforms, change back to catholicism, for the huge relations boost to everyone, convert those minors back, and pass the last two reforms.

How do you get anyone to vote for you if almost all the electors are heretics?
 

ktk1212

First Lieutenant
95 Badges
Nov 2, 2011
212
48
  • Crusader Kings II
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Pre-order
  • Cities: Skylines Deluxe Edition
  • Warlock 2: Wrath of the Nagas
  • Warlock 2: The Exiled
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Europa Universalis IV: Res Publica
  • Majesty 2 Collection
  • Heir to the Throne
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Rajas of India
  • Cities in Motion
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV: Art of War
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Victoria 2
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Europa Universalis IV: Rights of Man
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Necroids
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis III Complete
  • Europa Universalis IV: El Dorado
  • Tyranny: Archon Edition
  • 500k Club
  • Europa Universalis III Complete
You are already elected HRE, and then you do what Icendoan said. Doesn't matter if they won't vote for you if you are already the emperor, and when you convert them back they will like you again. It's super gamey, as you are intentionally flipping religions just to convert HRE minors (which gives you authority boost) then flipping back to convert the minors BACK to Catholicism (getting you even more authority).
 

Icendoan

Lt. General
46 Badges
Jan 15, 2012
1.378
3
  • Crusader Kings II
  • Hearts of Iron IV: Field Marshal
  • Magicka 2
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Cities in Motion
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Federations
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Dharma
  • Shadowrun: Dragonfall
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
How do you get anyone to vote for you if almost all the electors are heretics?

This is a very quick process. Easily done in the lifetime of a single ruler. This, I believe, is how the current HRE unification record of 1406 has been achieved. You become HRE, and then very quickly use this process to pass all the reforms in a few years. It makes sense that the first people you will convert would be the electors, who are likely your vassals and therefore very likely to accept. This further secures your position as HRE, until the hereditary rule reform is passed.
 

Icendoan

Lt. General
46 Badges
Jan 15, 2012
1.378
3
  • Crusader Kings II
  • Hearts of Iron IV: Field Marshal
  • Magicka 2
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Cities in Motion
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Federations
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Dharma
  • Shadowrun: Dragonfall
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
Ok, looking at the voting page on the wiki, you convert theocracies and republics, mainly. Your vassals/PUs have a modifier that outweighs the wrong-religion aspect. The large nations will never vote for you anyway. The rest will be >=100 relations with you, so you have decent chances from everyone. You're not guaranteed, of course, but as time goes on if reforms fail, your chance increases as you convert more member states.
 

Ranger900

Major
108 Badges
Sep 4, 2009
637
5
  • Victoria 2
  • Stellaris: Federations
  • Prison Architect
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis III Complete
  • Stellaris: Galaxy Edition
  • Cities: Skylines - Natural Disasters
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Supreme Ruler 2020
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV: Dharma
  • Surviving Mars
  • Crusader Kings II: Horse Lords
  • War of the Roses
  • 500k Club
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Pride of Nations
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • BATTLETECH
  • Stellaris: Ancient Relics
  • Cities: Skylines - Green Cities
  • Steel Division: Normandy 44
  • Crusader Kings III
  • Stellaris: Lithoids
  • Europa Universalis IV: Rights of Man
  • Surviving Mars: First Colony Edition
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Colonel
  • Cities: Skylines - Campus
  • Crusader Kings III: Royal Edition
  • Age of Wonders: Planetfall - Revelations
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV
  • Cities: Skylines - Mass Transit
  • Stellaris Sign-up
  • Stellaris: Synthetic Dawn
  • Imperator: Rome
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Tyranny: Archon Edition
  • Age of Wonders: Planetfall
  • Surviving Mars: First Colony Edition
  • Europa Universalis III Complete
Last I checked don't different religion electors just give you the flat "Will never vote for a heretic" thing, I didn't even think it counted as a modifier because it never displays your numbers standing with Heretic Electors, just the Will never vote for you line.
 

cuendillar

Lt. General
42 Badges
Oct 8, 2012
1.510
421
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis 4: Emperor
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Teleglitch: Die More Edition
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
Last I checked don't different religion electors just give you the flat "Will never vote for a heretic" thing, I didn't even think it counted as a modifier because it never displays your numbers standing with Heretic Electors, just the Will never vote for you line.

That is only in elections of a new Emperor. Passing the Imperial Reforms works with an entirely different system. Essentially, all members of the HRE is eligible for voting - and their votes are random rather than deterministic with chances weighted towards either yes or no based on a number of modifiers. None of the modifiers will completely determine their vote - but being at war with the emperor makes them 100 times more likely to vote refuse any proposal. There's always at least a 1/5401 chance that they support the emperor's proposal though.
 

Icendoan

Lt. General
46 Badges
Jan 15, 2012
1.378
3
  • Crusader Kings II
  • Hearts of Iron IV: Field Marshal
  • Magicka 2
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Cities in Motion
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Federations
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Dharma
  • Shadowrun: Dragonfall
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
Last I checked don't different religion electors just give you the flat "Will never vote for a heretic" thing, I didn't even think it counted as a modifier because it never displays your numbers standing with Heretic Electors, just the Will never vote for you line.

That's voting in Emperor elections. The votes we are concerned about are the votes for individual reforms. Due to the incredible speed we can gain authority, elections aren't really going to be much of an issue.
 

unmerged(625280)

Second Lieutenant
3 Badges
Dec 31, 2012
191
0
  • Europa Universalis III Complete
  • Divine Wind
  • Heir to the Throne
It's possible to form the HRE (or at least, pass loads of reforms) by using the Heresy event, or losing a war to the russians, to change religion. Then, you convert loads of HRE minors to your religion, to get authority, pass reforms, passing up until the last two reforms, change back to catholicism, for the huge relations boost to everyone, convert those minors back, and pass the last two reforms.

You CANNOT pass reforms as orthodox and thus you need to do the conversions twice. Also make sure not to use all your IA as soon as you change back to catholic as you can't enforce religious unity when you have 0 IA.
 

calvinhobbeslik

Field Marshal
22 Badges
Nov 29, 2011
7.071
109
  • Europa Universalis III
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
You CANNOT pass reforms as orthodox and thus you need to do the conversions twice. Also make sure not to use all your IA as soon as you change back to catholic as you can't enforce religious unity when you have 0 IA.

Again, you can only convert 10 at a time, so would I have to turn Orthodox, convert 5, return to Catholic, convert back the same 5, pass 2 reforms, repeat 3 more times?
 

unmerged(625280)

Second Lieutenant
3 Badges
Dec 31, 2012
191
0
  • Europa Universalis III Complete
  • Divine Wind
  • Heir to the Throne
Again, you can only convert 10 at a time, so would I have to turn Orthodox, convert 5, return to Catholic, convert back the same 5, pass 2 reforms, repeat 3 more times?

No, You get the first reform by releasing vassals, then you change to othrodox and convert your vassal to orthodox ( 9 ), change back to Catholic, pass 4 reforms and repeat. I think 9 is the minimum number of vassals needed ( not sure tho ), but I would advice getting 10 because it's not 100% they will convert and that will cost you 1 IA. I've done this 3 times and I still don't remember the minimum of vassals needed :D
 

brifbates

Field Marshal
92 Badges
Mar 4, 2004
10.496
1.959
  • Crusader Kings II: Way of Life
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Sword of the Stars II
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
Theoretically, you could break the truce and attack right away, but that's usually not practical, so typically you would wait for truce to expire. Then you can take whatever cored you've ceded/released for 0 infamy and vassals you've released for their normal cost (1 with HW or Tribal Feud). So it's not exactly fixed - the instantaneous part is not particularly important if you have enough targets for this exploit.

That's the point. In 5.2 they changed it so that if you release a vassal you lose any cores you have on their territory. Sure you could get lucky and get a border dispute to give you a core during the truce but in most cases you will at best have a zero-sum infamy from release/re-annex as opposed to the current state of release vassal with your cores to lose infamy and retake for 0.
 

alexti

Field Marshal
24 Badges
Jul 25, 2010
3.401
912
  • Europa Universalis III
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Europa Universalis III Complete
  • Heir to the Throne
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Divine Wind
  • Crusader Kings II
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Cadet
  • Stellaris
  • 500k Club
  • Victoria 2
  • Europa Universalis IV
  • Stellaris - Path to Destruction bundle
That's the point. In 5.2 they changed it so that if you release a vassal you lose any cores you have on their territory. Sure you could get lucky and get a border dispute to give you a core during the truce but in most cases you will at best have a zero-sum infamy from release/re-annex as opposed to the current state of release vassal with your cores to lose infamy and retake for 0.
Since you normally wouldn't release vassals owning land with your cores it's kind of irrelevant that you would lose cores (since you don't have them anyway). And, of course, the net effect of this operation is 1 infamy burn per province (not as good as 2 per province in release nation or 3 per province for ceding territory, but still useful since it's cheaper in diplomats.
 

cuendillar

Lt. General
42 Badges
Oct 8, 2012
1.510
421
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis 4: Emperor
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Teleglitch: Die More Edition
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
Wait, you lose 3 infamy for each province you cede in war?

I think he meant that peace deal are zero-sum for both infamy and prestige. Apparently the AI typically gets defender's peace costs in his games, it would be other figures had the cb been different. This factor is why the dishonourable scum cb disappears once the the bastard gets sufficiently beaten up.
 

grandadmiralbob

Grand General
90 Badges
Dec 11, 2012
1.409
386
  • For the Motherland
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Sword of the Stars II
  • Crusader Kings II
  • Semper Fi
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Distant Stars
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Common Sense
  • Age of Wonders III
  • Europa Universalis IV: El Dorado
  • Stellaris: Apocalypse
  • Stellaris
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: Together for Victory
  • Imperator: Rome Deluxe Edition
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars
  • Stellaris: Humanoids Species Pack
  • Age of Wonders: Planetfall Sign Up
  • Europa Universalis IV: Golden Century
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: La Resistance
  • Age of Wonders: Planetfall Deluxe edition
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Necroids
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall Season pass
  • 500k Club
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis III Complete
  • Age of Wonders: Planetfall Premium edition
  • Europa Universalis III Complete
  • Age of Wonders: Planetfall
  • Victoria 2
  • Victoria 2: A House Divided
Why does Sicily DOW Navarra?

You haven't heard of the Sicilian/Navarran pact of 1834...... just wiki it, and you will find lots of nothing....... lol idk, I'm playing as Italy and it says that Bearn is rightfully ours, it just adds flavor to the game. IMO, people like this game for realistic history, but if everything happened by the book, it would become monotonous and boring rather quickly.
 

alexti

Field Marshal
24 Badges
Jul 25, 2010
3.401
912
  • Europa Universalis III
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Europa Universalis III Complete
  • Heir to the Throne
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Divine Wind
  • Crusader Kings II
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Cadet
  • Stellaris
  • 500k Club
  • Victoria 2
  • Europa Universalis IV
  • Stellaris - Path to Destruction bundle
I think he meant that peace deal are zero-sum for both infamy and prestige. Apparently the AI typically gets defender's peace costs in his games, it would be other figures had the cb been different. This factor is why the dishonourable scum cb disappears once the the bastard gets sufficiently beaten up.
Yeah, it's not 3 in general, but given a typical human player the AI that's able to get any territory in a war is a defender brought in through alliances and/or guarantees.
 

HuzzButt

Rymdkejsare
25 Badges
May 11, 2008
568
1.682
  • Hearts of Iron II: Armageddon
  • Semper Fi
  • Victoria: Revolutions
  • Iron Cross
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis III Complete
  • Deus Vult
  • Arsenal of Democracy
  • Shadowrun Returns
  • Hearts of Iron IV Sign-up
  • 500k Club
  • Shadowrun: Dragonfall
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Shadowrun: Hong Kong
  • Victoria 2: A House Divided
  • Victoria 2
  • Rome Gold
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Hearts of Iron III: Their Finest Hour
  • For The Glory
  • Darkest Hour
  • Crusader Kings II
Milan. is the only country that comes to mind.
Once you've managed create some breathing space in Africa you can expand with very little infamy hits and use the income to build armies in Europe. + You don't have an empire to reconquer like Castille or France. A few alliances here and there and suddenly your'e holy roman emperor with the Nile Delta as your ill but surprisingly easy gotten breadbasket.