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Brent15

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Has anybody tried this yet or know if it otherwise would work? I'd like to add the chance of a character becoming just/honest and learning his lesson if he gets injured disobeying by chance as part of another random_list.

I could test tomorrow but thought I'd throw it out there first. :)

Thanks in advance!
 

Brent15

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You're right, but I was hoping to simplify it in one event.