CHAPTER XV: MANTUA
Part 2: Get Ready to Rumble!
(1650-1655)
Let's Kill Something!
Mantua! The very name sends shivers down the spines of our enemies, and not just because of its effectiveness at bowel regularity. No! From being stomped on twice just five years ago, we turned around and annexed Modena. Who's next?
My first thought was Siena, but before I played this round I gave Venice some serious thought. As near as I can tell, Venice is down to two provinces: Friuli and Venice itself. Usually their fleet can stop enemies from crossing the strait, but with that so weak who's to stop your local friendly megalomaniac from gaining arguably the greatest trading port in the world?
There's the Pope's warning of course, but honestly with his land so divided I'm not too worried about him, especially if he starts trouble elsewhere. Unfortunately there's also Milan. Venice has built up to 7 ships and 7K men. Milan borders me with 11K. We have 9. This is not a winning combination.
So, back to plan A: Wait for the truce to run out, hope the Pope starts something he can't handle, then go smash Siena.
While we wait, we pay off all our loans. We also pass the Anti-Piracy Act (+5 relations over time) because now that we have a port, we'd rather they didn't visit too often. At least without cutting us in on a share.
Normally I like pirates (or at least the modern well-scrubbed image of them) well enough: Pirates of the Caribbean? Fun stuff. Talk like a Pirate Day? Arr! There's a song out there called 'Last Saskatchewan Pirate' which is brilliant. Not in my EU games though.
We also hit Military-19, which leds us trade out Tercio Infantry for Gustavan. It might seem strange for us Italians to be learning Swedish tactics, especially when the Swedes are so misearable in this game, but I couldn't wrap my head around Italians learning Highlander Infantry.
Scottish pirates, on the other hand... Hm.
In October Spain warns us not to start any crap. This would be pretty serious if we planned to DoW the Pope, Tuscany or Savoy. We don't. Still, it makes the peasants unhappy and drops our stability to 0.
May 1551 comes, and we renew our alliance with Augsburg since they're the only country even willing to consider it. Everyone else either hates us, we hate them, or they laugh at the size of our army. That's fine: We didn't need help with Modena, we don't need help with Siena either! It would be nice if the Pope declared war on someone though, but he's being pretty peaceful.
Then the Liberals stop by to warn us of something called Global Warming.
We tell them that if God wants to warm the world up, who are we to argue? Stability drops to -1, but we buy it up to 0 immediately.
It would also help if Tuscany didn't cancel their military access, then embargo us, but they do both. Apparently now that we're Catholic, we're 'in the way.'
Finally, in September, the Pope tries to steal Friuli from Venice. Siena jumps in on their side, Milan on Venice's. It quickly turns out the Venetians learned from the Modena war, as they immediately storm their way down the coast and siege Treviso while Milan takes on Parma.
This is perfect! Now we just need to get to Siena and.... Tuscany won't let us through.
Please?
Pretty please with spaghetti on top?
Sigh.
Okay, so we begin building two merchantmen (transports). Once one's built I sail it over to Siena just to see what we'd be up against in the event of an amphibious assault: 7K. We aren't going to beat that landing with only 2 per shot.
Well, if we have no real chance of taking Siena, maybe we can get something off the Pope. We DoW Siena and the Pope foolishly joins in.
Boot to the Head
The first order of business is that Papal army led by Innocentius Emo. First, Idoni is still a better commander, and Second, Emo reminds me too much of Elmo, a character from a children's show here in the states called Sesame Street.
I. Hate. Elmo.
Elmo is this cute, red, vaguely humanoid puppet with an oversized head and a really whiny voice. Think of Lady Gaga without the sexual overtones. Or any talent. Or soul. Now imagine that thing teaching your children about life.
Innocentius Emo must die.
I knew I liked this game.
Plan A is to siege Romagna, but I notice 11K Milanese in Parma, and the 14K Venetian army has advanced to Verona. Further, the Sienese use their ONE transport to land in Modena. It seems that if I give Venice free run on the coast to build up their warscore, they have a chance to truly and permanently weaken Mitre-Head - and I have problems at home. We abandon the siege and exterminate the Sienese, then Idoni's army sits in Mantua hoping they try again. If Siena wants to waste its army in 1K spurts, then leave itself open to invasion, who am I to argue?
The Pope, who doesn't have many transports either, sneaks 2K into Ferrara in November. We exterminate them too. This will turn into an ongoing theme for the rest of the turn.
In December 1652 we take our first shot at Siena: I release 2K troops from my main stack under Idoni, then move to Modena with the intent of boarding transports. That's when ELMO returns! It's Emo, and he has 7K men this time. I rush the rest of the army to Modena, but that's when a pretender rises up!
He's a very polite pretender at least, for he waits patiently while Emo and our general settles business before attacking.
All this fighting is too much for General Idoni however, because he dies in March 1653. Not to worry, as he has an able replacement: Leopoldo Tassoni (F5 S3 M1 Sg1)
In April Savoy starts paying us subsidies, encouraging us to stuff the Pope's mitre somewhere unpleasant. We heartily agree, then slaughter two Sienese regiments over 3 months in celebration.
In September Elmo is back again, but his army is down to 4200. Tassoni descends on him with all 9K and destroys the entire army. A separate army of 4000 descends on Verona a month later, and he slaughters them as well. Nicely done.
All these victories convince me it's time to try again: Siena's down to 2K, and the Pope has none at the moment. Our transports fill with troops, we sail to see and immediately encounter a single frigate. Worse, it looks like the entire Sienese navy is right behind!
We manage to retreat..barely, but this really spells the end of our offensive action. Tuscany STILL won't let us through their land to get to Siena, and they have naval superiority. Grr.
Venice occupies Ferrara in March and moves to Romagna. I don't know if they have a plan for the other Papal holdings, but he should have enough warscore to give Mitre-Head a bloody nose.
Over the rest of the year we slaughter 2 more Papal and 2 Sienese regiments. In May I tried another shot at Siena, but got chased to port by 2 galleasses and the lone Sienese transport. I ordered three galleasses in response, but they'll take two years to complete.
As of December 1654 the war looks like this:
Code:
Country Army Manpower
Mantua 9000 12172
Papacy 0 18854
Siena 1000 14322
Switzerland 6000 13240
Yes, somewhere when I wasn't looking Switzerland joined the fun, but since we have no common border they haven't shown up.
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On paper this should be an overwhelming victory for the good guys.
But we won't finish the job.
Johan's Dice
Reign: 10 years
Roll Needed: 3+
Roll: 1
Continue: No
Especially over the last few countries I've come around to Director's opinion among others that the die roll needs to be altered a bit. I'll leave it as is (with final veto authority) for this game, but if I do this again I might automatically continue the first 5 years, 2+ at 10 years, 3+ at 15, etc.
So, I could ignore this...but I won't. Mantua hasn't been nearly as boring or painful as I feared, but I don't see this war ending well despite the numbers. Without MA through Tuscany or naval superiority I can never impose my will on Siena - and that's -12 war score right there. Technically I'm losing this war despite all the regiments I slaughtered.
Once Milan and Venice peace out, I could certainly siege what's left, but again without Tuscan MA I can't get to Siena or Rome, and it would take even more extraordinary MAs to get to the Papal holdings on the other side of the Adriatic. Without Rome or those holdings, I don't think I can build up enough warscore to do more than perhaps force a concede defeat.
No...I think we had our fun here, but let's move on. What's next Johan?
Trolled
No. Just no. I've taken a certain pride in not using my veto or overriding the dice once this game, but that day has come.
Kanem Bornu has one neighbor: Mali. You know I feel no particular qualms about going after one of 'my' countries, but Kanem Bornu has one third the military, is already over their force limit, their economy would be near break even at full maintenance, they're slightly behind in tech (both Sub-Saharan), and about 30 years away from gaining enough Admin for me to take an idea that would give us colonists. I suppose I could attack Oyo, but with no common border..why? Portugal is of course out of the question.
As a lark (and to see if there was any hope), I started the game anyway and DoWed Mali to see if I could divide and conquer. They found and routed my army in March.
Just no, Johan. Stop trolling us. Give us something fun. Something with potential.
That's more like it.