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I'll say this much for Savoy: it ended much better than Lan Xang. :)

But now: poor little Luxembourg, in the shadow of big bad Burgundy... And the Palatinate looking on across from tiny Trier and Aachen. Oh dear. Can you kill Liège, or are they allied to a large power (i.e. anything other than you?)

If you can't do anything else, you can always attack Trier (for chits and giggles) and see if Savoy comes to crush you. ;)
 
Oh my, that will be a fun one.

...for us, viewers anyway. Maybe it's not fun managing an OPM that has been in the AI's dirty hands for so long. Either way I wish chapter VII was tomorrow. :D
 
Well Savoy I thought would be promising, but proved to be rather sad in how it ended up.

Luxembourg however, boy, that looks well like a headache! I don't really see what you can do with that one unless you're allied with say Burgundy...hmmm should be fun reading what happens with them if you even last a full turn there.
 
Savoy, like the Mughuls, erm Timurids, ended rather tamely.
Luxembourg could be glorious. On Burgundy's lunch menu. Could beat other OPMs and become a minor power. Or join Savoy's alliance, the one with Spain in it and attack Burgundy. Dubious about the survivability of this country.
I see the TO is a OPM, just waiting there for you. Nice Livonian expansion, though with Muscovy for a neighbour that may not be a long term prospect.

The Marathas have done a number on J=Gujarat. Germany looks to be consolidating faster than you can say Napoleon and the Confederation of the Rhine. Big Mainz. Mali still not finished off KB. Spain and Portugal haven't spread very far
overseas. England could become GB, but for some reason doesn't want to. Lan Xang is still there in an insulting sort of way. That's one scary Crimea. The Ottomans look to be ready for an assault on the West.

Brittany is in that PU with Spain and Armagnac will make a nice after dinner drink.

Luxembourg is along way from the interesting places.
 
lol, well, you can keep a close eye on Savoy from there, too bad you're not an elector. If it was just me, I'd probably DoW Burgundy and dare Johan to do worse with the next roll. Still, could be fun, and I guess taking the bad with the good is part of the random game.
 
This is bar-none the best AAR in the forum.

Keep on the awesome work! I can't imagine all the follow-up threads you will inspire... Hell, I'm thinking of making one using your model myself!
 
Considering the volatility of that part of Europe I don’t think you did too badly. It would be easy to get too aggressive and leave Savoy in a larger but more precarious situation.

Now Luxembourg? This could prove to be a challenge.:eek:
 
I agree, that Savoy started very promising, but sadly it ended very... unspectacular. Although I think that was manly due to the regency and Johan taking there glorious leader (you!) away to soon. And put you into Luxemburg. Well shit, I would say, but I think you will manage somewhat and surprise us!

Not that much room to expand though. Liege, Aachen... maybe you could join Austrias coalition against Savoy and grab Trier at some point? Besides that... Alliances and hope, that Burgundy or the Kurpfalz (the Palatinate) go down in a war. Or at least are occupied elsewhere.
 
Well, as a rule I don't much hold with do-overs, but in this case I would make an exception. Getting a OPM early on isn't a problem since fifteen or even twenty years 'in exile' won't cost you much in the early going. As time goes on and the years go by, sitting around watching the game play itself for two decades might not be much fun.

Perhaps you could consider weighting the die roll to move on by one for 'player preference'?
 
GreatUberGeek: I know they're in the old 1399 start, but not sure about 1444

Stuyvesant: Attacking Trier sounds like fun. As I recall, Savoy COULD get to me though with MA through Wurtemberg and Palatinate. Which wouldn't be the worst thing that could happen.

Orlov Kruskayev: The AI actually hasn't done a horrible job with any of the countries so far, and Luxembourg's no exception. Not much can be done about it's OPMness though.

tnick0225: Yes...Savoy versus Luxembourg. I need to scale my objectives back a bit.

Chief Ragusa: I would take an alliance with Burgundy and start stomping my way through the Empire, or an alliance with Savoy to see if they can distract Burgundy enough for me to get something.

Innocent III: Yeah, I don't want to suicide poor Luxembourg. Though if someone comes along and stomps on them, that's fair. Right?

Roflpotamus: Thanks!

Storey: Savoy should be alright, I'm just a little sad that I left too soon, and the regency denied me my chance for the Imperial throne. Luxembourg....hm..

McGrey: Hm, that's something I hadn't thought of: Work with Austria and try to bring Savoy down. Certainly they're an easier target than Burgundy. I like the way you think.

Director: I do need to put some thought into balancing this.


ALL:
Director raises a fair point. On the one hand, I like the idea of iron-maning my way through this game. On the other, I dread getting Shawnee, Aztecs or Inca right now. At least with Iroquois or Kongo you have a border and something MIGHT happen.

Director suggested modifying the die roll by +1/-1 based on preference. I might also consider one 'mulligan' per stop in case we wind up somewhere completely insane. What do you think?
 
CHAPTER VII: LUXEMBOURG
Part 1: Let's Make This Fast
(1555-1560)


Welcome to the Speed Bump

Luxembourg! Why, just thinking about it brings visions of...uhm...grand dukes! And..uhm..Benelux! And..uhm...being really, really small! Well sure, they're small but they're survivors! Ever since the Treaty of London in 1839, only one country has had the gall to invade. Germany. Twice. And we see how well that turned out for them.

In this world, Luxembourg is safely nestled almost within Burgundian territory along with Liege and Aachen. The Burgundians are our buddies. They don't want us to lose any of our men fighting wars. In fact, they kinda insist.

155501SetupLux_zps6f9905f0.jpg


OK, as you can see our situation is actually pretty meh. The AI has actually done a good job with Luxembourg. Between Imperial Integrity, Scales/Weights/Measures, Dissolution of the Monasteries, the Importation Act and the Popery Act, we actually have some decent modifiers.

Our ruler, Sigmund, is a military god. His son is pretty average, but we shouldn't have to rely on him for awhile yet. We have 4 regiments (3 Inf/1 Cav) out of 5 max and with levels of 12/11/12 are well in the tech race.

Diplomacy...that's where things get bad. Ignore the enemies and rivals: About 5 years ago we went up against the fricking emperor, and unlike Savoy we can't get away with that here. We have a CB versus Aachen, but Burgundy's warned us against going to war.

We're not in the race for Emperor - no surprise there. What is a bit of a surprise is that my relations with my neighbors, even with diplomats working overtime even before we came to Luxembourg, maxes out at around +30-40. Why? Because we're Reformed. In fact, I'm pretty sure Luxembourg is the only reformed country on the planet.

I don't get the hint right away, so pass the Uniformity, Conventicle and Test Acts, good for another +3% missionary strength, and -2 tolerance of all heretics - IE our Catholic and Protestant neighbors. We actually hate them worse than the Mohammedians. I momentarily hold out hope Burgundy will realize a human is in town and put us out of our misery. No such luck.

Our merchant situation is...strange. We have five: Novgorod, Baltic Sea, Lubeck, Genoa and Bordeaux. Our home node is Antwerpen, so I'm not sure what our merchants think they're doing. New plan: Steer trade through Lubeck, Genoa, Frankfurt and London, which all feeds into Antwerpen where we collect.

I also build an artillery to bring our army up to full.


Missions for Fun and Profit

Plan A is to get Burgundy to leave us alone so we can rampage somewhere like Liege or Aachen. I take the mission to forge a royal marriage with Savoy. Over the next few months a diplomat raises our relations as far as possible: Not quite enough. So I guarantee Savoy's independence, which is frankly pretty laughable. They appreciate the gesture though, and agree to the RM resulting in +5 prestige and +25 Diplomacy points.

Our next mission is to build a Star Fort (Fort-3) on our 'threatened border'. This requires 73 gold, and we have 28 so diplomats make the rounds while we quietly build our treasury.

Elsewhere, Palatinate, Liege and friends decide to have a chat with Wurtemburg, Aachen and Magdeburg. I fully expected Aachen to be destroyed. Instead, Ulm gets torn to pieces.

It's about now I notice that Burgundy's warning expires on December 23, 1555. Perfect! Fast-forwarding to that moment, I take a look around. Savoy won't ally with us. Burgundy actually doesn't hate me, but won't either. Palatinate, Wurtemburg, Mainz - hm. Even if we get Burgundy to stay out of it, both Liege and Aachen have allies. I really don't want to do this alone. While I'm blundering about looking for a suitable big brother, the clock turns to January 5, 1556.

"You have been warned by Burgundy."

...

...

Alright then. Oh, and look, the warning doesn't run out until 1576. This is going to be a fun turn.

Well, I'm still up for some fun. We guarantee Liege and Aachen, hoping someone will start a war and we can pile in. Tuscany's up for some fun also, as they singlehandedly declare war on Spain and its particular friends the Papacy, Bosnia, Hungary, Switzerland, Brittany, Mantua, Savoy, Trier, Portugal, the Horsehead Nebula and the English Arsenal F.C. In fact, this angers England so much that they turn into Great Britain.

My new plan is to diplo-spam Palatinate, get our relations up, then I think I can get them to ally with me. While I do that, Armagnac tries to bail out their Tuscan buddies, and gets chased out of the war almost instantly. Mali also white peaces with Spain and Portugal, proving lions with rocket launchers trump tercio infantry.

In August 1556 we hit Military-13 (Trunnions), and like with Savoy we instantly trade in our culverin for a chambered demi-cannon, in case we actually get into a fight some day.

Then two events happened that forever changed the game.


Not Really

In October 1556 we figured that since Luxembourg wasn't doing anything anyway, we might as well improve the capital.

155610Capital_zpsd3af0799.jpg


Almost any other time I'd take the other option and lose 3.48 gold, but really - I don't think we're going to have manpower issues any time soon.

Then in March 1557:

155703Embassy_zps448a32f4.jpg


Which would help if Trier wasn't Savoy's vassal.

As 1558 dawns, we finally convince the Palatinate that we'd make great allies. Unfortunately they can't convince us! We're at -112 relations with them!

You know, this stopped being funny in our Lan Xang days. What do you mean we don't WANT to ally? Do we really want to just sit here nice and peaceful in perfect harmony while the rest of Europe has fun and tears each other to pieces?

FINE. I'll find another ally! That's when I realize that even though everyone sorta tolerate us, we don't like ANYONE. Do you know why? Well, a big part of it is we're the only reformed country on the planet and we hate Catholics, Protestants and Orthodox not to mention Polandball, lolcats and rainbows!

Side note: I remember reading somewhere that, at the current rate of growth, by 2025 over half of the Internet will consist of cat photos with captions. Discuss.

While you're working on that, later in 1558 we hit both Admin-13 (Improved Drainage) and take Diplomatic Ideas-1 (Foreign Embassies) for +1 Diplomat. Take that together with Trade Ideas-7 and Defense Ideas-7, and that's enough to get Luxembourg Idea-5 (Peasant Levy, +5% Manpower)

In April we finally finish our Star Fort, and our mission for +5 Army Tradition. Our next? Protect against Aachen, who has 7 regiments to our 5. Two regiments and three months later we get +5 more Army Tradition.

And nothing to spend it on.

By now I've decided: We can't remain Reformed. Burgundy's Catholic, Liege is Catholic, Aachen is Protestant. We need to boost relations further if we're going to get any allies, hopefully get Burgundy to back off and perhaps do something while we're here besides grind our teeth.

Problem: That'll cost me 3 stability, and I don't quite have enough Admin points to eat that. (Sitting at -3 stab sounds like a real bad idea.) So, we'll sit just a little longer and build that up.

Oooh, Burgundy's not happy with us. They want to expel our merchant from Antwerpen. We could tell him to stay and annoy Burgundy further, or ask him to keep a low profile: +25 relations, and only one year of reduced merchant power. I still have hopes of getting Burgundy to call off their warning, or at least liking me enough not to bother enforcing it, so it's worth it.

1559 passes quietly. Our three diplomats sit in the capitals of Wurtemburg, Mainz and Munster convincing them I'm not so bad. Our admin points continue to build, and if we're still here next turn it'll be time to rejoin the Catholic fold. Oh, and Poland decided to have it out with half of Europe.

When I first saw the log, I thought Poland was about to get its comeuppance. They attacked Lithuania, who brought in their friends Austria, Ansbach and Genoa. Good. I have a grudge against Poland from all my Teuton games. Then Poland, I imagine, issues several calls to arm because in rolls Russia! (not Muscowy, Russia) as well as Venice and Sweden.

It is now January 1560, and we're still unraveling the mystery of Luxembourg and whether we can actually do anything with it. After the fun we had with the Mughals and Savoy, I wouldn't mind heading for greener pastures.


Johan's Dice

Reign: 5 years
Roll: 6
Needed: 2+
Continue?: Yes

Sigh.
 
Side note: I remember reading somewhere that, at the current rate of growth, by 2025 over half of the Internet will consist of cat photos with captions. Discuss.
So that's what Prawnstar will do, if he's not writing AARs.

The immediate DOW on Jan 1 eluded you. You have heard of using the pause button, whilst thinking? So what if Aachen and Liege have allies. You have a military god, so have some fun with him. They don't come along that often.
You're only hope is to have Aachen as an enemy, insult them, warn them and hope they attack you.

The ai has gone the best way with the trade idea, not that you could dominate world trade with only 5 merchants. I'd laugh long and hard if Lux. became the senior party in a PU with Savoy.
 
While I have no problem with skipping out early on the thorn in the side of France that is Luxemburg, if that is too hard to swallow you could always follow the letter of the law rather than the spirit and commit suicide. One final, brave charge at those Burgundian bastards. For reformed Jesus!
 
I'd say eat the stab cost of converting into the Catholic fold. At this rate, you'll never get anywhere as the little Reformed Duchy That Could(n't), you're still liable to get stomped by any of your neighbors if they wake up in a bad mood one day, so there's really nothing to do except prudent management of the ship of state. And who wants to see that? ;)

Come back to the embrace of the Mother Church. It's bound to create more excitement than continuing down your current path. At least, of course, for us readers. :)

Regarding the Mulligan mechanism: I have no problem with it. It's your game after all and if you're not enjoying sitting on your hands for twenty years as the Shawnee, then chances are we won't enjoy your writings about it. I would counsel restraint in using it. Case in point: Luxembourg. Much as it's a sucky position that doesn't allow you a meaningful path forward, you can always go out in a blaze of glory (oh dear, now I have that Bon Jovi song stuck in my head. Soundtrack of Young Guns II, I think it was?). But certainly if you get stuck in a stasis-field in North America or interior Africa, then hit the eject button and roll those dice again.
 
The internet already is more than 50% cat 'I CAN HAZ' videos. And two-thirds porn. I realize this makes for more than 100%, but have you seen the internet lately?

While watching the clock roll by I think you should go look at the 'TV Tropes' website or call up some of what other people call 'alternate history'. Just set a timer or have someone come and get you if they haven't heard from you in more than four hours. With the game set on high, that should get you out of Luxembourg.

Since it was my suggestion in the first place, then YES I think you should take this first chance and move on, dice be da... darned. You're missing out ON THE REFORMATION while sitting in a forgotten backwater inhabited by a religious... well, not a minority, what's smaller than that? An insignificance.

Johan meant better things for you than this.

[Announcer voice]
Remember my son... You... have a Destiny...
[/Announcer voice]
 
... I think you should go look at the 'TV Tropes' website or call up some of what other people call 'alternate history'. Just set a timer or have someone come and get you if they haven't heard from you in more than four hours.

The TV Tropes escape clause comes highly recommended. Sinking into an internet K-hole, especially one as "Open link in new tab"-happy as TV Tropes, is an activity fraught with danger. And potential. But really, mainly danger.
 
So Johann decided we needed nap time by giving us Luxembourg. I think Lan Xang and Bengal were a little more fun, but maybe that's just because there was a constant shadow of doom hanging over things. Luxembourg just seems to be ignored by anyone and everyone in the world.
 
IIRC the warning only applies to countries neighbouring Burgundy; so you should be able to find some pesky state to invade, no? And if it goes south, so be it.
 
IIRC the warning only applies to countries neighbouring Burgundy; so you should be able to find some pesky state to invade, no? And if it goes south, so be it.
I thought it was total: all countries...