oh yeah, good series. I am more familiar with the first one. And as aramel says it is available on gog, and right now I think both IMP I and II are on sale for like three bucks. If aramel is right, this is your lucky day Orko!
I hadn't heard that Fint, thanks for informing us, this is great news and PI may have "scooped me!" I worry though on two counts about ONLY making the new world random, one is related to game-play, and one is ethical:
I cannot see how it is possible. I haven't looked at the code, and it is likely beyond my understanding. I am not sure, with fixed trade routes that seem to exist that you could randomise it at will on any generated map. The only reason I would like this, is because when discovering the new world, you'd actually be discovering it! In EUIII I didn't like how I knew where the Americas were, etc. Didn't feel like an epic adventure of discovery at all. If we had a map that didn't reveal anything we knew, and didn't show in the bottom right map, then I'd think that's very cool.
I'd like it to happen, but do not think it is possible.
It's almost certainly possible. nom's EUIII map generator works pretty well, but it's cumbersome to mod. That feature would be easier to work out if it were part of the game. E.g, you could much more easily be able to define what is randomized and what not, instead of having to go through and manually delete all province files you don't want in your game, which is where I always screw up.
I don't see why a fairly simple algorithm couldn't just, the land having been generated, generate the extension of trade routes.
And what you point to is correct. The big problem with exploring in EUIII is that you know exactly where to send everyone. No reason to see a NW Passage. You know were Benin and Sofala are. Where the inhabited provinces are in the NW, which islands are important (often unhistorically so, or unhistorically not).