ok, I know I am living in a utopian dream world where forum lurkers can just propose ideas and the mighty developer gods will just answer such prayers, but I would ask that anyone who bothers to read this hears me out real quick and consider this proposal. I am briefly proposing that the good folks at paradox add a random world generator feature to one of their epic-grand-strategic games of awesomeness (such as EUIV) to make them more repayable, interesting, and strategic-epic-grand...ier.
I refer you to this, made by one dude. Its buggy and kind of odd, but I think it represents the prototype of what I am proposing here. It works for all versions of Victoria 2 and is worth your attention. I am not saying this is considerably more fun than vanilla v2 as it stands, but represents the core of a great idea that could add a level of civ-like randomly generated activeness to the game.
http://forum.paradoxplaza.com/forum/showthread.php?546055-Victoria-II-Random-World-Generator!/page9
I will briefly make a few points to try to advance this proposal, I make these not because I know anything, but to form the parameters of having a discussion about this. Please feel free to add arguments in favor or against of your own or critique mine.
PROS!
1. If one guy could make something like this for a complex game like v2 with its fancy pops, implementing this for and EU game would be a bit easier, and if a small team of in shop-programmers did this over a few days, they could make something vastly better in a small amount of time.
2. It in no way compromises the balance or features of the actual game, want to be england in 1399? No problem. Want to play some wacky procedurally generated ahistorical nation with all sorts of crazy random stuff? Just select the option.
3. It is something that could easily be added to an expansion of the game, and really would offer a feature novel enough to justify buying it. (I think some paradox expansions can be a bit conservative, I think they have done a great job of improving the interface and tedious micromanagement in each expansion, but this would be something new and exiting and sexy that could promote sales of the expansion. Heck, you could even just charge like 10 bucks for it standalone!
4. I think that the little extras that came with EU2 like the vinland campaign were so much fun, you like fun right paradox? Have a little fun with the series, we are a dedicated fanbase that supports you when you try something different!
CONS!
1. I am programming stupid, and this probably so much harder than I am making it sound, please weigh in on this folks!
2. That's a civ thing, this is PI, the PI experience is all about players forging their own ahistorical path within a rich historical context. (not disagreeing here, but again, this could just be slapped on without compromising that!)
3. Modders will probably do it for free. (Not opposed to this intrinsically, not much movement on this front for a while though. It was attempted for EU3 and the V2 example above, but not much seems to have come of it.)
CONCLUSION
So I ask you fell grand strategy nerds? Don't you feel that more strategery would be added to the EU series if paradox implemented this excellent idea as an additional feature in their games? Don't you think it is a great way to add content, without compromising the core features or balance of the game? Don't you think the time and resource investment would be minimal relative to the improvement in replay-ability and potential fun?!
Write your local congressman or something, but most importantly I want to try to start a good discussion about this proposal. Thanks for reading my rant!
I refer you to this, made by one dude. Its buggy and kind of odd, but I think it represents the prototype of what I am proposing here. It works for all versions of Victoria 2 and is worth your attention. I am not saying this is considerably more fun than vanilla v2 as it stands, but represents the core of a great idea that could add a level of civ-like randomly generated activeness to the game.
http://forum.paradoxplaza.com/forum/showthread.php?546055-Victoria-II-Random-World-Generator!/page9
I will briefly make a few points to try to advance this proposal, I make these not because I know anything, but to form the parameters of having a discussion about this. Please feel free to add arguments in favor or against of your own or critique mine.
PROS!
1. If one guy could make something like this for a complex game like v2 with its fancy pops, implementing this for and EU game would be a bit easier, and if a small team of in shop-programmers did this over a few days, they could make something vastly better in a small amount of time.
2. It in no way compromises the balance or features of the actual game, want to be england in 1399? No problem. Want to play some wacky procedurally generated ahistorical nation with all sorts of crazy random stuff? Just select the option.
3. It is something that could easily be added to an expansion of the game, and really would offer a feature novel enough to justify buying it. (I think some paradox expansions can be a bit conservative, I think they have done a great job of improving the interface and tedious micromanagement in each expansion, but this would be something new and exiting and sexy that could promote sales of the expansion. Heck, you could even just charge like 10 bucks for it standalone!
4. I think that the little extras that came with EU2 like the vinland campaign were so much fun, you like fun right paradox? Have a little fun with the series, we are a dedicated fanbase that supports you when you try something different!
CONS!
1. I am programming stupid, and this probably so much harder than I am making it sound, please weigh in on this folks!
2. That's a civ thing, this is PI, the PI experience is all about players forging their own ahistorical path within a rich historical context. (not disagreeing here, but again, this could just be slapped on without compromising that!)
3. Modders will probably do it for free. (Not opposed to this intrinsically, not much movement on this front for a while though. It was attempted for EU3 and the V2 example above, but not much seems to have come of it.)
CONCLUSION
So I ask you fell grand strategy nerds? Don't you feel that more strategery would be added to the EU series if paradox implemented this excellent idea as an additional feature in their games? Don't you think it is a great way to add content, without compromising the core features or balance of the game? Don't you think the time and resource investment would be minimal relative to the improvement in replay-ability and potential fun?!
Write your local congressman or something, but most importantly I want to try to start a good discussion about this proposal. Thanks for reading my rant!