...and my thoughts on them.
1. The Physical Map of the World - I can't see it. Leave the provinces as they are.
2. Everything else - allow random filters. That could be fun.
Sample:
a. Religon - assigns random religons to each province AND nation.
b. Trade - assigns random production to each province AND moves the COT's around.
c. Language (if EUII does this) - each province has a randomly generated language.
d. Diplomacy - political alliances, CB's and various relations all fall under this category.
e. Map view - what you can see around you.
f. Provinces - how many provinces you control and where they are.
g. Technology and stability - starting values vary a bit; also affects starting gold value.
h. Nations - entire nations start out in spots where they never would have been.
i. Populations - self-evident.
etc.
You can also have three settings for this random generator:
1. Nation specific - the whole map or just your nation?
2. Ultimate chaos - total random probabilities.
3. Organized chaos - the random probability tables are affected by the first province generated, etc. Increase the chance that Catholic nations are beside each other etc.
Using this filter system you can play a game that is as simple as just having your nation with a randomly generated religon - i.e. France as Shiite/Sunni/Catholic/Orthodox to start?
OR
You could trust fate and end up with:
- An Orthodox English speaking France made up of Trivandrum, Cochin, both Sri Lanka provinces and a colony in Apulia.
- Stability is -3 but Land/Navy/Trade/Infrastructure are 3/2/1/3 respectively.
- You have a great view of the world and know about most of Europe and Asia, but nothing about Siberia, North and South America.
- All your provinces are wool producing economic disasters but right next door yoiur neighbor has a gold producing province with a COT in it (otherwise known as TARGET).
etc.
That kind of game would have LOTS of fantasy and random elements and should satisfy anyone's thirst for 'new' games.
Here's hoping,
YKOil
1. The Physical Map of the World - I can't see it. Leave the provinces as they are.
2. Everything else - allow random filters. That could be fun.
Sample:
a. Religon - assigns random religons to each province AND nation.
b. Trade - assigns random production to each province AND moves the COT's around.
c. Language (if EUII does this) - each province has a randomly generated language.
d. Diplomacy - political alliances, CB's and various relations all fall under this category.
e. Map view - what you can see around you.
f. Provinces - how many provinces you control and where they are.
g. Technology and stability - starting values vary a bit; also affects starting gold value.
h. Nations - entire nations start out in spots where they never would have been.
i. Populations - self-evident.
etc.
You can also have three settings for this random generator:
1. Nation specific - the whole map or just your nation?
2. Ultimate chaos - total random probabilities.
3. Organized chaos - the random probability tables are affected by the first province generated, etc. Increase the chance that Catholic nations are beside each other etc.
Using this filter system you can play a game that is as simple as just having your nation with a randomly generated religon - i.e. France as Shiite/Sunni/Catholic/Orthodox to start?
OR
You could trust fate and end up with:
- An Orthodox English speaking France made up of Trivandrum, Cochin, both Sri Lanka provinces and a colony in Apulia.
- Stability is -3 but Land/Navy/Trade/Infrastructure are 3/2/1/3 respectively.
- You have a great view of the world and know about most of Europe and Asia, but nothing about Siberia, North and South America.
- All your provinces are wool producing economic disasters but right next door yoiur neighbor has a gold producing province with a COT in it (otherwise known as TARGET).
etc.
That kind of game would have LOTS of fantasy and random elements and should satisfy anyone's thirst for 'new' games.
Here's hoping,
YKOil