Random thoughts and some open questions

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Ricordis

First Lieutenant
38 Badges
Nov 7, 2017
208
0
  • Stellaris: Distant Stars
  • Europa Universalis III: Collection
  • Stellaris
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Surviving Mars
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Pillars of Eternity
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Surviving Mars: First Colony Edition
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Stellaris: Necroids
  • Warlock: Master of the Arcane
  • War of the Roses
  • The Showdown Effect
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Dungeonland
  • Europa Universalis III
  • Divine Wind
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Stellaris: Distant Stars Pre-Order
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Stellaris: Synthetic Dawn
  • Leviathan: Warships
  • Magicka
  • Semper Fi
  • Sword of the Stars II
  • Magicka 2
  • Cities in Motion 2
Hey there,
I don't want to open multiple threads for my questions and thoughts so I put them all together in here.

Do traderoutes make use of Gateways?
I think I once saw a traderoute making use of an L-Gate but do player built gateways count too?

Just in theory:
If every trading post in my empire has a gateway the traderoutes would be only one jump, decreasing the piracy to an absolute minimum: The trading post system's own piracy.
If I add another system to that network with a gateway and the starbase there is military post filled with hangar bays all my traderoutes would gain +60 trade protection, don't they?

Do hyperlane registrars affect gateway jumps and jumpdrives or just normal hyperlane jumps? This could make them actually useful.

Do listening posts work through gateways or just normal hyperlanes?

Do nebulae block sensors completely? So no spying out of the nebula or are things inside nebulae just not detectable?
Example: A Spacestation with listening post in the middle of a 3-system nebula. Ist the spacestation able to see what happens outside the nebula?

Do nebulae block the sentry array (megastructure)?

Target Uplink Computers do not buff the defense platform's range, do they?
Does the defensive aura from the command center affect the space port and it's platforms?
Do Titanauras affect platforms?
 

Volapyk

Second Lieutenant
63 Badges
Aug 11, 2013
145
37
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Third Rome
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Mandate of Heaven
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Necroids
  • Stellaris: Ancient Relics
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Conclave
  • Europa Universalis IV
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Monks and Mystics
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
Hey there,
Do traderoutes make use of Gateways?
I think I once saw a traderoute making use of an L-Gate but do player built gateways count too?

Yes traderoutes can go through any gateway or even wormholes

Just in theory:
If every trading post in my empire has a gateway the traderoutes would be only one jump, decreasing the piracy to an absolute minimum: The trading post system's own piracy.
If I add another system to that network with a gateway and the starbase there is military post filled with hangar bays all my traderoutes would gain +60 trade protection, don't they?

Haven't played till gateways in a while, but last I tried a single spacestation collecting trade in a gateway system (with say 6 trade posts), would collect like normally AND through everygate and 5 systems out, meaning a single station can collect ALL your trade, ideally this station is in your capital system so it wont have to be send anywhere, so no piracy. Same a starbase with hangars would project its protection all through your gateway system.

Do hyperlane registrars affect gateway jumps and jumpdrives or just normal hyperlane jumps? This could make them actually useful.

As far as I know, no they don't affect jumpdrives or gateways.

Do listening posts work through gateways or just normal hyperlanes?

Yup they do, for all intends and purposes gateway systems are connect just as if they had a hyperlane between them

Do nebulae block sensors completely? So no spying out of the nebula or are things inside nebulae just not detectable?
Example: A Spacestation with listening post in the middle of a 3-system nebula. Ist the spacestation able to see what happens outside the nebula?

Must admit I can't remember exactly how nebulaes work, should be easy enough to test though.

Do nebulae block the sentry array (megastructure)?

Nope, sentry array sees everything

Target Uplink Computers do not buff the defense platform's range, do they?
Does the defensive aura from the command center affect the space port and it's platforms?
Do Titanauras affect platforms?

Not sure, but I think Uplink does work with defence platforms, and the Command Center is only for ships in the system, as far as I know at least