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Hive

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It got to my attention, that it is possible - in EU1 - to ´randomly inherit a country if you have a RM with them and their monarch dies. Carolus Rex told me, that it is possible to do that in EU2 as well.

Does anyone know how to make such a random event? Would sure be great for my mod...
 

Havard

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It's not really possible. No the way it worked in EU1.

You could have a check if a certain country A had a RM with country B, and then let A inherit B. In EU1 this could happend to any country (not possible here) when any monarch died (not possible here)...
 

Hive

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Yeah it sounded pretty impossible to me as well - I can't figure out how to script such an event/series of events. But the idea sure fascinates me...:D
 

BSweezy

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What if you wrote an event for the country that is to be inherited?

Something like

"Your monarch has died without an heir. Allow one of the following countries to inherit your throne?"

Then the answer choices would be RM's with high relations (+100?)

Is it possible to write conditional clauses (if...then...) in the event scripts? So you could be like for answer choice B (A would be "no!"):

if neighbor, relation +100, and RM, then "Leave throne to this country"

C: same thing

D: same thing

if this worked then you could have a choice of at max three high relations tied neighbros to leave your throne to.

Is that possible?
 

BSweezy

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if you put "breakdynastic" into an option regarding a nation you don't have an RM with, will the option appear?
 

BSweezy

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so that breakdynastic works like a conditional statement.

what about

What if the trigger was

*monarch dies
*neighbor with +100
*same neighbor with RM

then options

A) retain independence
B) inherit to said neighbor



if you ahd multiple neighbors with high relations and RMs then multiple windows would pop up, probably frustrating AI choice probabilities.

Would THIS work?
 

Havard

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Originally posted by BSweezy
so that breakdynastic works like a conditional statement.

what about

What if the trigger was

*monarch dies
*neighbor with +100
*same neighbor with RM

then options

A) retain independence
B) inherit to said neighbor



if you ahd multiple neighbors with high relations and RMs then multiple windows would pop up, probably frustrating AI choice probabilities.

Would THIS work?
No. That would work for one neighbour when one king died if there were a trigger "monarch dies".... which there isn't.