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psamteck

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I have had my fun with Stellaris and maybe I am missing something in the game already there. However, I have been watching DLC's come out and seeing missed potential.

For starters, why can we not purchase systems when the Megacorp DLC came out? It seemed like the perfect time but for some reason the AI will never trade for certain things no matter what is offered.

Secondly, with Nemesis and the espionage system. Would it have been to much to ask for a way to infiltrate and either create counter factions to try and pull an empire to your ideologies or just incite a mass emigration using spy network propaganda.

Even little events like pirates popping up in your trade routes and being able to negotiate with them to raid another empire or join your fleet.

Maybe even be able to sell your ships on the market and other empires buy them to supplement their fleets and vice versa.

Just seems like the answer to most things is to attack it with fleets. I am hoping the Custodian Devs are already thinking of these things but I wonder what the forums think.

Also please post any alternative ways you all play that do not include mods. I would love to keep playing but its getting stale even with the LEM update.
 
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SEELE 01

Second Lieutenant
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I usually try to role play a bit, or try to make use of synergies not a lot of people played. Trying different play styles is also nice. Tuning down the difficulty and speed up the game also helps.

1. Radiotrophic + post apocolypse
2. Evangelist Megacorp
3. Scion + Criminal empire
4. Fan. Auth. Slave owner
5. Fan. Equal. Space Communist.
6. Fan. Pacifist Megacorp
7. Fan. Mat. + Mechanist
8. The exterminators, assimilators, and servitors.
9. Try to become the crisis, try become the galatic emperor, try to rebel against the galatic emperor.

Try doing the achievements, they may give you some ideas. You can ignore the rng heavy ones though.
 

psamteck

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Nov 3, 2021
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  • Stellaris: Megacorp
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  • Stellaris: Lithoids
  • Stellaris: Federations
  • Stellaris: Necroids
  • Stellaris: Nemesis
I usually try to role play a bit, or try to make use of synergies not a lot of people played. Trying different play styles is also nice. Tuning down the difficulty and speed up the game also helps.

1. Radiotrophic + post apocolypse
2. Evangelist Megacorp
3. Scion + Criminal empire
4. Fan. Auth. Slave owner
5. Fan. Equal. Space Communist.
6. Fan. Pacifist Megacorp
7. Fan. Mat. + Mechanist
8. The exterminators, assimilators, and servitors.
9. Try to become the crisis, try become the galatic emperor, try to rebel against the galatic emperor.

Try doing the achievements, they may give you some ideas. You can ignore the rng heavy ones though.
That is the issue I am having at the moment, most of what you posted are just different bonuses all leading to the same end. The only ones that seem like a change of play would be the pacifist and megacorp/criminal. Those at least alter the gameplay enough to notice.

I think I am just tiring of the core gameplay, no matter how you build, it will all come down to fleet size and tech in the end. I did work on achievements but RNG loves to squash most of that progress.

I know if they ever get the automatic management of planets AI to work well, I would not be so reluctant to play truly wide. The amount of micro managing required for an empire when you start to get big is a bit annoying.

Edit: I also have a tendency to make things difficult for myself. Case in point, Pacifist Necrophage is one of my favorite playstyles, grab nhilistic aquisition and resettle anyone who attacks me onto my planets to become better beings in time. Like a more hardcore ideological war. (Still wonder why they can't be xenophiles)
I also find lithoids and machine intelligences a little easy simply due to the lack of resources they need to worry about. (Well machines felt off having an immortal leaders built in, playing the Leader slot machine as little as possible does make them a bit more appealing).
 
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SEELE 01

Second Lieutenant
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Dec 8, 2020
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  • Stellaris: Federations
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  • Stellaris: Megacorp
  • Stellaris: Distant Stars
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  • Stellaris - Path to Destruction bundle
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Well, you can tune down the crisis and/or AI difficulty, so fleet doesn't matter as much, and try a diplomatic route to win the game with union points.

Utopian abundance and democratic authority helps you with ignoring the micro management quite a bit.
The "Better than ourselves" from galatic cummunity is also pretty useful.

Everything eventually comes down to peace or force, if you are tired of force, the unions and the currently crippled spy system is what stellaris can offer you, maybe you should take a break from stellaris and come back when you are ready for another round :)
 

psamteck

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16 Badges
Nov 3, 2021
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  • Stellaris: Galaxy Edition
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  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Stellaris: Necroids
  • Stellaris: Nemesis
Well, you can tune down the crisis and/or AI difficulty, so fleet doesn't matter as much, and try a diplomatic route to win the game with union points.

Utopian abundance and democratic authority helps you with ignoring the micro management quite a bit.
The "Better than ourselves" from galatic cummunity is also pretty useful.

Everything eventually comes down to peace or force, if you are tired of force, the unions and the currently crippled spy system is what stellaris can offer you, maybe you should take a break from stellaris and come back when you are ready for another round :)
Hahaha that's so true, I honestly forget the victory screen exists. After the year 2480 or so I tend to bore after the end game crisis. Still if playing by myself that could be an option but with my friends its always going to be fleet power and tech.

I do love that resolution on the galactic community and mixed with transit hubs and democratic, they practically move themselves.

The issue I have is building the planets and keeping my economy stable. The automatic planner seems to crash my economy and have no real goal. Unless I am missing a key setting on it and you can setup how you want the automatic planner to run your economy (besides the policy for military, mixed or consumer)

I am coming back from a couple month long break (was waiting for LEM before touching Nemesis) so I was excited to play espionage and the reworked plantoids. I do like the espionage aspect but wish I could do more with it. Maybe I haven't learned it all yet.

As you can see, I just started perusing the forums for advice to see if I am just missing something.

Thank you for the feedback, I am going to try a run with purely espionage, a federation, and focusing on the community to see what options I can find. Turtle it up with unyielding and focus unity instead of tech. Maybe there is more to the espionage than just selecting a standard operation and letting it run. Maybe events or something.