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SeanB

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Well, I am sick of all the horribly A-historical things that happen in game. I wouldn't mind a bit of artificial feel for the first 30 years if the rest of the game went well. I may want my country to go an a-historical rout, but I usually don't want everyone else to. :p
 

Sute]{h

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Isn't there an option to turn off random events? I so people who don't like them can simply turn them off...
 

unmerged(40707)

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Sute]{h said:
Isn't there an option to turn off random events? I so people who don't like them can simply turn them off...
Yes, indeed.

For those interested (not me ;) :p ):
1) at the beginning of a game, when choosing the country, click "Options" button, click "Random Events" in the list and select OFF.
Or
2) replace manually in your savefile event = "AGCEEP\Events\AGCEEP_Random_All.eue" with event = "AGCEEP\EVENTS\AGCEEP_NoRANDOM.eue"
and remove
event = "AGCEEP\Events\AGCEEP_Random_Religious.eue"
event = "AGCEEP\Events\AGCEEP_Random_National.eue"


To SeanB: you can start with 1) and after 30 years, add the gold stuff in 2) to your savefile where all other event = "something" are.
In this case, you have to add these two too :
event = "AGCEEP\Events\AGCEEP_Random_Religious.eue"
event = "AGCEEP\Events\AGCEEP_Random_National.eue"
and remove
event = "AGCEEP\EVENTS\AGCEEP_NoRANDOM.eue"

Of course, you have to reload after the change.

For your information, in the first decades of the game, random events don't fire every year (but every two or three, don't remember exactly)

EDIT: reworked. Thanks Garbon
 
Last edited:

Toio

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Garbon said:
I just don't like it, for it seems artificial.

I was referring to random events that have NO current triggers
 

unmerged(2456)

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Toio said:
I was referring to random events that have NO current triggers
There are a handful of these only and those few are appropiatly so.
 

SeanB

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I'm curious, I believe its possible to make a certain random event not trigger anymore if you DP slider reaches a certain, correct? So, how about for example, disabling events like "Noble Assassinated", a -1 stability drop, for any nation with 3 - 0 Aristocracy? As, would it really matter in a government where the Aristocracy held little power?
 

Toio

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This event below is basically for me as it would not be accepted by most players.

My aims are to free thrace from anyone except BYZ or the OE, from 1430 to 1450.

Any advice would be helpful

Code:
event = {
id = ???
trigger = { 
NOT = { owned = { province = 357 data = BYZ }
            owned = { province = 357 data = TUR }
}
}
random = no
province = 357
name = "liberating Thrace"
desc = " blah blah blah"
style = 1

date = { day = 20 month = march year = 1430 }
offset = 10
deathdate = { day = 12 month = december year = 1450 }

action_a = { #The peasant want freedom#
name = "ok"
command = { type = independence which = BYZ }
command = { type = stability value = -6 }
}
}
 

Third Angel

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Toio said:
Code:
trigger = { 
NOT = { owned = { province = 357 data = BYZ }
            owned = { province = 357 data = TUR }
}
}
Trigger should be like this:
Code:
trigger = { 
    NOT = { 
        OR = { 
            owned = { province = 357 data = BYZ } 
            owned = { province = 357 data = TUR } 
        }
    }
}



Code:
command = { type = independence which = BYZ}
Don't know if this will work since BYZ is not in the revolt file.



Code:
random = no
This event below is basically for me as it would not be accepted by most players.
Didn't you choose the wrong thread and the wrong subforum? :confused:
 
Last edited:

Garbon

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Yes, this is definitely the wrong thread. Umm, but your suggestion on the trigger is wrong. This event should only fire if both TUR and BYZ do not own the province, whereas your trigger would let it fire if both didn't own the province (assuming you ment your second line to have TUR instead of listing BYZ twice).
 

Third Angel

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Garbon said:
Umm, but your suggestion on the trigger is wrong. This event should only fire if both TUR and BYZ do not own the province, whereas your trigger would let it fire if both didn't own the province.
As far as I understand boolean language, Toio's trigger will have his event fire only if the AND renders "false", that is if "owned" conditions are not both true, that is if the province is held by BYZ, TUR or both.
While mine will make it fire if the OR renders "false", that is if neither BYZ and TUR own the province.
This is tricky so please someone tells me if I'm wrong.



Garbon said:
(assuming you ment your second line to have TUR instead of listing BYZ twice)
Yes, corrected it.


EDIT: You could also put it this way:
Code:
trigger = { 
    NOT = { owned = { province = 357 data = BYZ } 
    NOT = { owned = { province = 357 data = TUR } 
}
 
Last edited:

Toio

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Garbon said:
Yes, this is definitely the wrong thread. Umm, but your suggestion on the trigger is wrong. This event should only fire if both TUR and BYZ do not own the province, whereas your trigger would let it fire if both didn't own the province (assuming you ment your second line to have TUR instead of listing BYZ twice).

its a province event and I want it to fire if any country owns thrace except BYZ or TUR.

the independence will work because BYZ will not exist if it fires, and if BYZ is in existintnece it will not fire either
 

Toio

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Third Angel said:
As far as I understand boolean language, Toio's trigger will have his event fire only if the AND renders "false", that is if "owned" conditions are not both true, that is if the province is held by BYZ, TUR or both.
While mine will make it fire if the OR renders "false", that is if neither BYZ and TUR own the province.
This is tricky so please someone tells me if I'm wrong.

I think you are correct , but in this circumstance , coz its a province event and not a country event it will fire for my version and your version for that trigger

Mine , will not fire if BYZ or TUR does not own Thrace.

Yours will not fire if BYZ and TUR does not own Thrace.

difference is the "and " and "or"
 

Norrefeldt

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Change an Innovativness reducing event!

For reasons discussed here: No DP changes for random events, option A? Innovativness hits in option A in events that hit almost all nations needs to be reduced. This is an AGCEEP unique event, by Peter Ebbesen, that I suggets we redo for several reasons (below):
Code:
#########################################################################
# Clergy Criticizes (Written by Peter Ebbesen)
#########################################################################
event = {
	id = 960074
	random = yes
	trigger = {
		stability = -2
		AND = {
			domestic = { type = innovative value = 2 }
			domestic = { type = centralization value = 2 }
		}
		domestic = { type = innovative value = 6 }
		NOT = { countrysize = 4 }
		OR = {
			religion = catholic
			religion = counterreform
			religion = shiite
		}
	}
	name = "Clergy Criticizes Monarch"
	desc = "While there were certain advantages to having a powerful clergy, it could prove most inconvenient when they meddled in politics. Some even dared chastise the monarch openly for minor religious infractions like adultery, murder, or greed, to name a few."
	style = 0

	action_a = {
		name = "Cave in to their demands"
		command = { type = domestic which = centralization value = -1 }
		command = { type = domestic which = innovative value = -1 }
		command = { type = DIP which = -1 value = 60 }
		command = { type = ADM which = -1 value = 60 }
		command = { type = MIL which = -1 value = 60 }
	}
	action_b = {
		name = "I want their heads on a platter!"
		command = { type = stability value = -1 }
		command = { type = revoltrisk which = 60 value = 3 }
		command = { type = revolt which = -1 }
		command = { type = missionaries value = -2 }
	}
}

event = {
	id = 960075
	random = yes
	trigger = {
		stability = -2
		AND = {
			domestic = { type = innovative value = 2 }
			domestic = { type = centralization value = 2 }
		}
		domestic = { type = innovative value = 6 }
		OR = {
			religion = catholic
			religion = counterreform
			religion = shiite
			}
	}
	name = "Clergy Criticizes Monarch"
	desc = "While there were certain advantages to having a powerful clergy, it could prove most inconvenient when they meddled in politics. Some even dared chastise the monarch openly for minor religious infractions like adultery, murder, or greed, to name a few."
	style = 0

	action_a = {
		name = "Cave in to their demands"
		command = { type = domestic which = centralization value = -1 }
		command = { type = domestic which = innovative value = -1 }
		command = { type = DIP which = -1 value = 60 }
		command = { type = ADM which = -1 value = 60 }
		command = { type = MIL which = -1 value = 60 }
	}
	action_b = {
		name = "I want their heads on a platter!"
		command = { type = stability value = -1 }
		command = { type = revoltrisk which = 60 value = 3 }
		command = { type = revolt which = -1 }
		command = { type = missionaries value = -2 }
	}
}

[COLOR=Yellow]event = {
	id = 969001
	random = yes
	trigger = {
		ai = no
		badboy = 40
		stability = -2
		AND = {
			domestic = { type = innovative value = 2 }
			domestic = { type = centralization value = 2 }
		}
		domestic = { type = innovative value = 6 } 
		NOT = { countrysize = 4 }
		OR = {
			religion = catholic
			religion = counterreform
			religion = shiite
		}
	}
	name = "Clergy Criticizes Monarch"
	desc = "While there were certain advantages to having a powerful clergy, it could prove most inconvenient when they meddled in politics. Some even dared chastise the monarch openly for minor religious infractions like adultery, murder, or greed, to name a few."
	style = 0

	action_a = {
		name = "Cave in to their demands"
		command = { type = domestic which = centralization value = -1 }
		command = { type = domestic which = innovative value = -1 }
		command = { type = DIP which = -1 value = 60 }
		command = { type = ADM which = -1 value = 60 }
		command = { type = MIL which = -1 value = 60 }
	}
	action_b = {
		name = "I want their heads on a platter!"
		command = { type = stability value = -1 }
		command = { type = revoltrisk which = 60 value = 3 }
		command = { type = revolt which = -1 }
		command = { type = missionaries value = -2 }
	}
}[/COLOR]

event = {
	id = 969002
	random = yes
	trigger = {
		ai = no
		badboy = 40
		stability = -2
		AND = {
			domestic = { type = innovative value = 2 }
			domestic = { type = centralization value = 2 }
		}
		domestic = { type = innovative value = 6 }
		OR = {
			religion = catholic
			religion = counterreform
			religion = shiite
		}
	}
	name = "Clergy Criticizes Monarch"
	desc = "While there were certain advantages to having a powerful clergy, it could prove most inconvenient when they meddled in politics. Some even dared chastise the monarch openly for minor religious infractions like adultery, murder, or greed, to name a few."
	style = 0

	action_a = {
		name = "Cave in to their demands"
		command = { type = domestic which = centralization value = -1 }
		command = { type = domestic which = innovative value = -1 }
		command = { type = DIP which = -1 value = 60 }
		command = { type = ADM which = -1 value = 60 }
		command = { type = MIL which = -1 value = 60 }
	}
	action_b = {
		name = "I want their heads on a platter!"
		command = { type = stability value = -1 }
		command = { type = revoltrisk which = 60 value = 3 }
		command = { type = revolt which = -1 }
		command = { type = missionaries value = -2 }
	}
}

  • Remove the Innovativeness hit in option A. I think that would actually balance it, and I would have a hard time chosing.
  • Remove the trigger condition: stab between -2 and 3. Why should a very unstable country evade this? Remember, a stab hit at -3 cause immediate revolt check in all provinces, so a player will think twice. An Ai nation doesn't fall into this trap, as it mostly picks A.
  • Introduce scaling, by making the first event for size 1-3 (with stab -2 in b), and the second for all above size 3. As it is, small nations get both events.
  • Equal innovativness triggers. Why is it different (6/8)? Make them the same, unless there's a good reason? Remove the negation:
    Code:
    domestic = { type = innovative value = 6 }
  • Change DIP/ADM/MIL hits to -2 for 30 months, for display reasons. -1 are never displayed, see the bug forum.
  • Remove event 969001, player countries with badboy above 39 and size below 4 doesn't deserve an event of their own, as they hardly exist.
 
Last edited:

unmerged(2456)

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Norrefeldt said:
  • Remove the Innovativeness hit in option A. I think that would actually balance it, and I would have a hard time chosing.
  • Remove the trigger condition: stab between -2 and 3. Why should a very unstable country evade this? Remember, a stab hit at -3 cause immediate revolt check in all provinces, so a player will think twice. An Ai nation doesn't fall into this trap, as it mostly picks A.
    [*]Introduce scaling, by making the first event for size 1-3 (with stab -2 in b), and the second for all above size 3. As it is, small nations get both events.
    [*]Equal innovativness triggers. Why is it different (6/8)? Make them the same, unless there's a good reason?
  • Change DIP/ADM hits to -2 for 30 months, for display reasons. -1 are never displayed, see the bug forum.
  • Remove event 969001, player countries with badboy above 39 and size below 4 doesn't deserve an event of their own, as they hardly exist.
Alright first off the stuff i didn't highlight shouldn't be too much of a problem. I think the stability was either an accident or a holdover i forgot to remove. As to the rest:
  • I don't really like doing this unless there is a really compelling reason. IE it is truely broken. This is because I have renumber events (i do this to make sure I don't use doubles. With all the random events this is kind of nessary as it was really bad before i came). However if it really is broken a lot, I'll edit it.
  • To make them more common for those with higher innovativeness.
  • You read that event wrong. That event is just for players with high BB.
Also if I get rid of the first option, ie innovatiness. somewhere there should be an way to lower innovativness (and another to counterbalance it because that was the reason for the intial complaint of this event).