As discussed here, there is a serious problem with revoltrisk stack up from random events in EUII and all mods. It's been proposed that all radom events that raise revolt risk be modified to cause revolts and stability hits and whatever else we can think of so that there be no revolt risk raising random events. The problem I have with this is that none of these effects scales quite the way revolt risk does - a bunch of revolts is dangerous, but with a fixed number it is much more dangerous for small countries. Stability is easy for small countries but can be brutal for others. Some of these problems can be resolved by scaling by country size (although not all, the balance of DP sliders changes if all RR become stab hits). Furthermore, ongoign revoltrisk, especially for an extending period of time is more serious than any single event can be - you can never have enough revolts and stab hits to cause as much risk as 3 years without simply inducing an almost immediate government collapse.
Anyway my idea is to have specific flags that could substitute for certain revolt risks. Call them RR36, RR24, RR12. These flags would block every random event except for specific random events that would cause (countrysize scaled) revolts, perhaps stab hits, and reset flags. So for instance the event sequence would be:
1) Meteor (should be comet, but oh well), some revolts, stab hit, sets flag RR24
2) Has to be a revolt event (all others are blocked by the flag). Sets off 1 revolt for every 4 provinces owned (well maybe it's not 4, but whatever). clears flag RR24, sets flag RR12.
3) Has to be another revolt event (all others are blocked by the flag). Sets off 1 revolt for every 4 provinces owned. clears flag RR12.
4) Normal random events resume.
I don't think this would be a major effort, or at least not much more than converting all the random events to eliminate RR. Most events would presumably not use the flags - they would be reserved for events where extra nastiness was really needed.
Obviously this a very rough concept. Any ideas/opinions on utility of this, or ways to make it better are appreciated.
Anyway my idea is to have specific flags that could substitute for certain revolt risks. Call them RR36, RR24, RR12. These flags would block every random event except for specific random events that would cause (countrysize scaled) revolts, perhaps stab hits, and reset flags. So for instance the event sequence would be:
1) Meteor (should be comet, but oh well), some revolts, stab hit, sets flag RR24
2) Has to be a revolt event (all others are blocked by the flag). Sets off 1 revolt for every 4 provinces owned (well maybe it's not 4, but whatever). clears flag RR24, sets flag RR12.
3) Has to be another revolt event (all others are blocked by the flag). Sets off 1 revolt for every 4 provinces owned. clears flag RR12.
4) Normal random events resume.
I don't think this would be a major effort, or at least not much more than converting all the random events to eliminate RR. Most events would presumably not use the flags - they would be reserved for events where extra nastiness was really needed.
Obviously this a very rough concept. Any ideas/opinions on utility of this, or ways to make it better are appreciated.