I'll post here all the random events of the game, updated to 1.08 patch. The purpose of this FAQ is not to help you to cheat, but to allow you to think about your DP-sliders moves, and what you risk.
I haven't (yet) written down the Nippon-specific events, nor any african/north-american events. It may (without any guarantee) be included later.
All the events will be grouped by 'family', like military, economy, diplomacy, etc. Some effects figure in different families (like the revolt, or stability), and many events have different effects. I'll put them following what I perceived as the main effect or for reasons of homogeneity.
Every event will be displayed with the id number, triggers, general effects, and scaled effects.
Triggers based on DP-sliders, techs, BB, or any other variable are shown with a number and a + or - sign. '-' means this number or lower, and '+' means this number or higher.
Most of the events are indeed scaled on the basis of the country-size. Those events will be indicated by an 'x' in the place of the second number, like 9x005, and the scale will be showed under the event (or under the group of events when it's the same scale). Scaled effects will be mentionned with # when some effects are not scaled.
Exact scale : 94 : <4 ; 95 : 4->8 ; 96 : 9->29 ; 97 : 30->79 ; 98 : 80->199 ; 99 : 200 or more.
Colours will be used to show triggers, beneficient effects, detrimental effects, and DP-slider moves.
DP-sliders will be identified by the right name written in capitals, such as ARISTOCRACY, CENTRALIZATION, etc.
Effects on techs are shown by the name of the category in small characters, like land, naval, trade, infra.
The abbreviation 'k' stands to indicate a thousand, 'd' for ducats, 'i' and 'inf' for infantry, 'c' and 'cav' for cavalry, 'a' and 'art' for artillery. DIP, MIL and ADM represent the skills of the monarch. RR is revoltrisk, and BB BadBoy, as usual.
A date mentionned without any precision means the event is triggered by the current date being after the date mentionned.
Choice reversed : like all events, the AI is much more susceptible (from 85 to 95% following the peoples who speak) to take first option. So, the actions are put in order, and choice reversed means that for those events, the effects are the same but the actions (a and b) are reversed, to 'advise' the AI.
If you find any incaccuracy, please inform me.
And don't cheat.
Disclaimer : this FAQ is on the 1.08 standard, and won't be updated to the various betas. If many differences are implemented, notices could appear (if I'm not too lazy ).
I haven't (yet) written down the Nippon-specific events, nor any african/north-american events. It may (without any guarantee) be included later.
All the events will be grouped by 'family', like military, economy, diplomacy, etc. Some effects figure in different families (like the revolt, or stability), and many events have different effects. I'll put them following what I perceived as the main effect or for reasons of homogeneity.
Every event will be displayed with the id number, triggers, general effects, and scaled effects.
Triggers based on DP-sliders, techs, BB, or any other variable are shown with a number and a + or - sign. '-' means this number or lower, and '+' means this number or higher.
Most of the events are indeed scaled on the basis of the country-size. Those events will be indicated by an 'x' in the place of the second number, like 9x005, and the scale will be showed under the event (or under the group of events when it's the same scale). Scaled effects will be mentionned with # when some effects are not scaled.
Exact scale : 94 : <4 ; 95 : 4->8 ; 96 : 9->29 ; 97 : 30->79 ; 98 : 80->199 ; 99 : 200 or more.
Colours will be used to show triggers, beneficient effects, detrimental effects, and DP-slider moves.
DP-sliders will be identified by the right name written in capitals, such as ARISTOCRACY, CENTRALIZATION, etc.
Effects on techs are shown by the name of the category in small characters, like land, naval, trade, infra.
The abbreviation 'k' stands to indicate a thousand, 'd' for ducats, 'i' and 'inf' for infantry, 'c' and 'cav' for cavalry, 'a' and 'art' for artillery. DIP, MIL and ADM represent the skills of the monarch. RR is revoltrisk, and BB BadBoy, as usual.
A date mentionned without any precision means the event is triggered by the current date being after the date mentionned.
Choice reversed : like all events, the AI is much more susceptible (from 85 to 95% following the peoples who speak) to take first option. So, the actions are put in order, and choice reversed means that for those events, the effects are the same but the actions (a and b) are reversed, to 'advise' the AI.
If you find any incaccuracy, please inform me.
And don't cheat.
Disclaimer : this FAQ is on the 1.08 standard, and won't be updated to the various betas. If many differences are implemented, notices could appear (if I'm not too lazy ).
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