Random events/anomalies shouldn't wreck a game

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The Founder

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Even the most devout pacifist should protect themselves well with a star fleet.
I mean the game actually had a trailer pointing that out. Why do people still make that mistake?

@Secret Master, Idon't know where you come up with all of these, but you never fail to amaze me.
Being a Star Trek Nerd really helps.

But I think this particular was posted here before. I think in response to the "Oh my god, my scientist died to a leviathan. Unplayable" threads.
 

Acheron

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The Wraith moving doesn't sound like a great thing given how deep within my empire it spawned. Didn't want to put more time into this game, only to see it decide to check out inhabited systems and waste a planet. Again, too much RNG, or rather, too important factor decided by RNG. And given that we are talking about a system within the heart of my empire, unfortunately being a vital chokepoint "a little bloody nose" doesn't quite cover it.


But no, I did now know that you can forbid systems for your fleets, thanks for that information, will figure out how, but that would remove a major headache for me, just like when I discovered the Fleet Manager.
 

DreadLindwyrm

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It's a problem for certain, but us it worse than spawning next to the Marauders?

They're also mobile and attack you with (at least early on) fleets you can't hope to face; they demand tribute ; unlike the wraith they don't really have an earliest "activation" date.

Unlike other leviathans the wraith doesn't block you in in the early game, rendering expansion that way impossible at all, although expansion past it is risky for obvious reasons.
 

Acheron

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The Marauder raids I could not defend myself against, true in the past. However, I did manage to defend myself against an "awakening" Marauder empire, it helps tremendously that you have a lot of warning where they will be coming from.
 

DreadLindwyrm

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The Marauder raids I could not defend myself against, true in the past. However, I did manage to defend myself against an "awakening" Marauder empire, it helps tremendously that you have a lot of warning where they will be coming from.

And the (possibly) hundred years of warning where the wraith will come from? Isn't that enough warning that there's something odd going off?
 

The Bored Chairman

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Honestly, having the Wraith spawn inside your borders is pretty great. It saves you the trouble of hunting it down later.

As others have said, just tackle it in a system where it is much weaker, if possible, if not, surround the system with starbases. You have a ton of time to prep for it, so if it becomes a problem, that's on you.

This has happened to me before, it wasn't a huge issue. I just upped my starbases to counter it and fought with a fleet modified to counter it as well. It left the spawn system and promptly got shredded.
 

Secret Master

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Didn't want to put more time into this game, only to see it decide to check out inhabited systems and waste a planet.

I don't think it will wipe out a planet.

It just likes to eat starbases and orbital stations.
 

Talanic

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A 5k fleet can kill the wraith with support from a tier 2 bastion. Maybe a tier 1. Since you get a notice that the Wraith will spawn the moment you survey the pulsar in question, you have plenty of time.

It'll be in a pulsar system, so you won't have shields. It has absurdly high evasion and some armor, and if you're in position when it spawns you negate its range advantage; don't discount that.
 

Badesumofu

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The Wraith won't destroy planets. It'll just roam around and destroy some mining/research stations and disrupt your trade. It shouldn't actually be that hard to kill by the midgame year anyway if you use a fleet designed to counter it. Since you know it's coming, you can plan for it. It certainly doesn't wreck the game, it's just a challenge to prepare for and overcome.
 

Acheron

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I don't think it will wipe out a planet.

It just likes to eat starbases and orbital stations.

The Wraith won't destroy planets. It'll just roam around and destroy some mining/research stations and disrupt your trade. It shouldn't actually be that hard to kill by the midgame year anyway if you use a fleet designed to counter it. Since you know it's coming, you can plan for it. It certainly doesn't wreck the game, it's just a challenge to prepare for and overcome.
If it won't outright waste inhabited planets, then yes, it is something survivable, if it comes up again, I will try..
A 5k fleet can kill the wraith with support from a tier 2 bastion. Maybe a tier 1. Since you get a notice that the Wraith will spawn the moment you survey the pulsar in question, you have plenty of time.
Catch is, it was the first time I had that event, and when encountering something new, I do not immediately check the internet to see what it is.
 

LeanneKaos

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I have to agree with the sentiment. I personally feel that the entire broad genre (4X, GSG, Civ-style games) has just a little too much emphasis on RNG screwing. (GalCiv 2 was probably the worst offender of all.)

I also know I am in the minority, and I have to accept it as the price of entry, but that doesn't mean I'm not going to whinge about it occasionally...

I'm of both minds on this myself.
In general singleplayer games, I don't mind and even enjoy the random RNJ stuff. But in community games (whether multiplayer, or a shared start file) I prefer to keep them minimized.
 

The Founder

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I'm of both minds on this myself.
In general singleplayer games, I don't mind and even enjoy the random RNJ stuff. But in community games (whether multiplayer, or a shared start file) I prefer to keep them minimized.
There are tricks to deal with RNG in a Competitive Environment, but changing the game is hardly viable:
 

LeanneKaos

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There are tricks to deal with RNG in a Competitive Environment, but changing the game is hardly viable:

I think I've seen this before, or something very similar to it. But note that in poker, you can run through anywhere between 10 and 50 hands per hour in a live game - and between 75 and 90 per hour online (and that's without multi-tabling.) I don't know Hearthstone all that well, but in MTG tournament play is roughly metered at about 3 games per hour for live games (and with an aggro deck one *could* go much faster than that, but the matchmaking has to wait for the grindy decks to finish durdling around.) Those are the rates at which the iterations act to allow skill to offset the RNG element.
How many games of Stellaris can you finish per hour?

Also, the game changes every update, sometimes very drastically. So I don't see how that's 'not viable.' :p "Not desirable" is something I would have understood, though.
 

The Founder

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How many games of Stellaris can you finish per hour?
Well obviously we can not finish a game of stellaris in 1 hour. Except by loosing.
So won games of Stellaris can not be our benchmark. We need something with a much better itteration time.
 

SectorsAreOkay

Major
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God forbid something might cause you to a lose a game. That would just be the worst. Players should always win, preferably with a giant doomstack and 10k minerals per month. Anything less is a broken game.
 

Flame13223

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This is why there's a feature in games call save and load.

Never played Stellaris without having 5 autosave slots every 6 months. Random shit, bugs, leaving the game accidentally on while alt+tabbed...there's a lot of reasons to load an older autosave.