Random events/anomalies shouldn't wreck a game

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Acheron

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So, I got this event/anomaly where by 2300 a wraith appears. In my case, the relevant system was three jumps away from my home system and the only way to half of my empire.

That game was a nothing but a sad waste of time. I am all for random events for spicing up the game, but suddenly having your empire cut in half is less spicing and more shitting.
 

DreadLindwyrm

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Ouch.

What solution would you suggest?

Since it spawns as the result of an anomaly, and there's no realistic way to stop someone building around or through the wraith home system, there's no real way to stop this happening.

Maybe (and I don't know how strong the wraith is compared to your fleet at that point) a full on, fully equipped star base with platforms and your navy *might* be able to take it on at the point it spawns, although trying that is risky, and if it goes wrong will leave you essentially defenseless whilst the wraith does what wraiths do. Remember that if you can tackle it there (or in a system that matches the spawn system star colour) it is much, much weaker.
Can you ask the curators for insight into the wraith before it spawns? If you can that gives another decent buff against it.
 

Acheron

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I have four cruisers. 4. I might be able to double that.

Frankly this should not have happened in the first place, an anomaly strong enough to close off a system happening within three jumps of a homeworld AND on a vital chokepoint. Such events should be restricted to system with only one jump point, which simply cannot possibly be choke points.
 
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There are encounters and anomalies that just leave you at the mercy of RNG or give you a big advantage if you know the anomaly. I'm all in favour of being able to affect and change outcomes during and after the events.

improvable examples:
Marauders blowing up your science ship early on - it would make much more sense for them capturing and ransoming it instead. Or better yet give science ships experimental sensors that give a +1 sensor range to avoid random destruction of early science ships.
Derelict ship anomaly
Pulsating Stars
Gas giant inhabitants

As for the wraith it's a midgame anomaly and your fleet should be able to handle it but being able to do more research and figuring out that the star is a birthplace for it as you progress and encounter other energy beings would be nice and allow you to deal with it earlier if it's in a vital position or leave it to progress if it's not you can deal with it later and gain more research from it that way.
 

Aed

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It's hardly wrecked your game, you've temporarily lost some freedom of movement and access to one system. Also as far as I remember the Wraiths move about, so it'll probably move out of your empire given time.

If it doesn't.. tech up, build up your fleet and save energy to get the curator insight. It shouldn't be too long until you can defeat it.

I personally enjoy when stuff like that happens, gives you an actual challange for once. It rather boring if you can just beat every challenge the moment it arises.

I have four cruisers. 4. I might be able to double that.

Frankly this should not have happened in the first place, an anomaly strong enough to close off a system happening within three jumps of a homeworld AND on a vital chokepoint. Such events should be restricted to system with only one jump point, which simply cannot possibly be choke points.
Go with a corvette swarm, arm them with torpedoes/missiles or plasma, and sheilds for defense. The Wraith is basically only armour and hull, and uses energy weapons. It will struggle to hit your high evasion corvettes and your weapons do bonus damage against hull and armour.
 
Last edited:

DreadLindwyrm

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4 cruisers 100 years into the game?

Hmm.

As for restricting it to dead end systems, that might have some potential - but can the game actually detect the number of hyperlanes when feeding the anomaly system?
What happens in higher connectivity galaxies where essentially every system will have at least two lanes?

If it's three systems away, and you feel it will damage your game, you always have the option to drop that game at that stage, or to not build past the dangerous system, and treat it as you would any other leviathan home system until it spawns.
 

ZomgK3tchup

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As for restricting it to dead end systems, that might have some potential - but can the game actually detect the number of hyperlanes when feeding the anomaly system?
Yes.
 

Acheron

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It's hardly wrecked your game, you've temporarily lost some freedom of movement and access to one system. Also as far as I remember the Wraiths move about, so it'll probably move out of your empire given time.
Let me reiterate: the wraith occupied a system three jumps away from my homeworld. That system also happens to be the only way between my homeworld and a sizeable chunk of my empire, including the border to some Fanatical Purifiers.
I did not know that the Wraith moves, but that would make it even worse, since it sits deep within my empire, it will move around my empire trashing things. Have to read it up, sounds more like I really should give up on the game if I am depended on the RNG whether or not my homeworld gets eaten.[/QUOTE]
 

DreadLindwyrm

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There's nothing to stop a wraith 20 or 30 systems over from another empire coming over to play in your empire when it wakes up.

But you need to either build up and face it when it comes (which might involve effectively overbuilding compared to most games) or restart until you're not going to get any mobile leviathans near you.
 

The Founder

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So, I got this event/anomaly where by 2300 a wraith appears.
2300 is the default Midgame start year. If you are having issues with midgame events, just move it further down. Currently I am working with 150 years for Mid game start year.
 

stumason

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That's just the RNGeesus rolls - I bet you wouldn't be whining about it had it spawned in the FP Empire near your borders and trashed them instead.

Anyhoo, it moves about and will eventually bugger off to annoy someone else if you can't kill it. I've had this happen to me on a few occasions, just wait for it to piss off and reclaim those systems.

Besides, if I remember correctly, the anomaly which spawns this refers to a "countdown" doesn't it? It gives you fair warning. And having only 4 cruisers 100 years in is pretty poor going.
 

Ryika

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Looking back at the release version of the game... your science ships would randomly explode when they fail to survey an anomaly, they would meet certain death if they happened to jump into a system with a roaming creature near them, and those space aliens wouldn't care much about whether that system they're moving towards is owned by a player and happily eat through those mining stations that you had just set up. That sort of stuff... can be annoying, but to be honest, it's also part of what creates memorable moments.

They've already made the universe very tame... no anomaly failures, aliens avoid player territory if they can, there are fewer neutral aliens than there have ever been, and most hostile spawns are restricted to non-choke point systems... and all of those might be sensible decisions, but where do we draw the line? Do we really need protection against RNG that might give you a hard time every once in a while? The more rules we have to prevent "bad outcomes", the more same-y every match feels.

In case of the Spectral Wraith, it can only spawn on a pulsar, gives a warning when you survey that pulsar, is very easy to counter and even has a color-coding mechanic that you might or might not be able to abuse. It's also very obvious when it will spawn, which is basically right after the mid-game pulse, so really, you know when you need to have finished your preparations.

The Wraith is certainly capable of causing massive problems if you don't know how to react, or have never met it and as a result don't even know that you have to react before it's too late, but overall it's not at all a situation where you're left with no options.
 

Acheron

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I guess mine was a case of particular bad luck, the wraith spawning in one of the handful of systems that turn out to be vital chokepoints. I guess I will just try again and hope for the best. Truth be told, I might even put up with it, but I do not wish to have to remember at all times to watch my battlefleets to not accidentally try to drive through that system.
 

Aotrs Commander

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I have to agree with the sentiment. I personally feel that the entire broad genre (4X, GSG, Civ-style games) has just a little too much emphasis on RNG screwing. (GalCiv 2 was probably the worst offender of all.)

I also know I am in the minority, and I have to accept it as the price of entry, but that doesn't mean I'm not going to whinge about it occasionally...
 

Secret Master

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When it comes to leviathans and marauders in Stellaris, Q sums it up well:

latest


"If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross. But it's not for the timid."

Even the most devout pacifist should protect themselves well with a star fleet.
 

anamiac

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I had a game where I played through with 500% technology/tradition costs, as an experiment just to see if the game was viable on this setting.

The wraith was an unstoppable force. I was the biggest superpower in the cosmos but I think my combined fleet power was at around 5k. So yea, it went where it wanted, did whatever it wanted, and generally caused problems. Thankfully, after a decade or so it wandered away and disappeared, but I was seriously considering calling the experiment a failure.
 

myrsl0ken

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I guess mine was a case of particular bad luck, the wraith spawning in one of the handful of systems that turn out to be vital chokepoints. I guess I will just try again and hope for the best. Truth be told, I might even put up with it, but I do not wish to have to remember at all times to watch my battlefleets to not accidentally try to drive through that system.
You are ignoring the key comments in this thread: It will move. This is just a temporary setback. Had this been permanent I could see your point. But it isn't.

Remember that you can forbid systems so your fleets wont enter. Just keep track of when it starts moving and keep track of it.