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Depp

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By the way, can´t you make it possible to take more than three countires in a peace ? I have taken all of austria exept one that is so far away I need boats , but there is no time to sail around europe cause the people are getting very tired of war now.
So I want a bigger chunk than just 3 provinces (austria is quite big in my game). Or maybe having a smaller chance of annexing a country if you have their capital and 75 % or their provinces ?
 

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'quote:Originally posted by Johan:
The 10-1 rule is simply because its easy to have 400 cannons and 5000 infantry and wiping out 60K enemy soldiers.

/Johan

I don't follow. What do you mean?'

An example with Land tech lvl 20 (BAROQUE).

In the Fire-fase 400 cannons = 100k infantery in damage inflicted to the enemy.
In the Shock-fase 400 cannons = 133k infantery in damage inflicted to the enemy.

Thus, the way that the battlesystem works, the Cannon Army would rip the enemy to pieces, while in reality the Cannon Army would probably quickly be encircled and overrun (possibly during the night).


Also, concerning Land tech levels (or naval for that matter), there are a few important breakpoint levels which will largely affect the outcome of the battles. If you for instance have lvl 19 and the enemy lvl 16 there is not very much difference. Once you move up to lvl 20 however you will have much larger probability to kick the same enemy's butt royaly.

Initialy: Medieval Tech
Lvl 8: Arquebus tech
Lvl 12: Musket tech
Lvl 20: Baroque tech
Lvl 29: Movement tech
Lvl 43: Dentelles tech

Musket vs Musket use Combat Resolution Table C vs C during fire
while Baroque vs Musket use CRT B vs C.

------------------
/ Stefan Huszics
 

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Originally posted by Huszics:
'Thus, the way that the battlesystem works, the Cannon Army would rip the enemy to pieces, while in reality the Cannon Army would probably quickly be encircled and overrun (possibly during the night).

A valid point. I really hope that there are advantages for the different types of troops. For example Artillery is used against Infantry, but get outflanked fairly easy by Cavalry.
During the time, a good mixture of troops was the secret to a win. Only having Artillery would be useless against a mixed army as well as only have Infantry or Cavalry....

Just my 2 cents....


------------------
bmolsson
*Just passing by*
 

Johan

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Originally posted by Huszics:
I don't follow. What do you mean?'


Just the example, the huge infantry army will now overrun the small one with lots of artillery.


/Johan
 

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Originally posted by Huszics:
'quote:Originally posted by Johan:
The 10-1 rule is simply because its easy to have 400 cannons and 5000 infantry and wiping out 60K enemy soldiers.

/Johan

I don't follow. What do you mean?'

An example with Land tech lvl 20 (BAROQUE).

In the Fire-fase 400 cannons = 100k infantery in damage inflicted to the enemy.
In the Shock-fase 400 cannons = 133k infantery in damage inflicted to the enemy.

Thus, the way that the battlesystem works, the Cannon Army would rip the enemy to pieces, while in reality the Cannon Army would probably quickly be encircled and overrun (possibly during the night).



But in a pitched battle those 60k men asked to attack a 400 cannon battery without artillery support would have a really hard time. And there are 2 situations where they would be in serious trouble, seaborne invasions and river crossings. In those circumstances they may well be torn to shreds by this huge artillery park.

When you determine the ratio, which weight does a cannon or a cavalry soldier have?
 

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Originally posted by The Brain:
But in a pitched battle those 60k men asked to attack a 400 cannon battery without artillery support would have a really hard time. And there are 2 situations where they would be in serious trouble, seaborne invasions and river crossings. In those circumstances they may well be torn to shreds by this huge artillery park.

This assumes that there is only one single place to cross/land and the enemy knows your comming. Moveing that cannon army takes awhile and intelligence wasn't really that good in those days ...

'When you determine the ratio, which weight does a cannon or a cavalry soldier have? '

Check you land.csv. The values are all in there. Divide by 100 for inf & cav and 10000 for arty to get comparable numbers for each unit (= 1000 men inf/cav & 10 men for arty).

BTW, sorry, my calculatuions are a bit wrong, shock should be far less for the cannon army (missplaced a 0 ).

Johan, could you give a quicke in explaining how the Moral part works. In the BG moral loss was a constant number (and was always at 100% at the beginning of a battle), but you have hinted at that it is inflicted on the bases of the opponents 'fighting' value, just like the damage (?).

Am I correct in assuming that
1 cav (lvl 0 ie 4 in shock value)
in the shock fase with a CRT morale result of 0.5 would incure
4x0.5 = 2 in moral loss on the enemy total (added together) morale?



------------------
/ Stefan Huszics
 

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Originally posted by Huszics:
This assumes that there is only one single place to cross/land and the enemy knows your comming. Moveing that cannon army takes awhile and intelligence wasn't really that good in those days ...



I thought I had heard that there is a bonus for the defender in those situations (river crossings and seaborne assaults). And the point above is valid for any armies. Historically crossing a river often had to be done in the face of the enemy (Lech, Düna, Holowzin etc). Is this defender bonus (if it exists) randomly determined to apply in some of these battles and some not? When it applies I assume that the crossing had to be made under fire.

If the game determines if the crossing was opposed or not and after that determines 'overrun' (with bonus to the defender if it was opposed), and if no overrun occured a normal battle (river crossing or standard) takes place, I'm happy.