Originally posted by Johan:
Bug IMHO.
Yes, because we ALL have to save and exit SOMETIMES, don´t we?
Hartmann
Originally posted by Johan:
Bug IMHO.
Originally posted by Hartmann:
Yes, because we ALL have to save and exit SOMETIMES, don´t we?![]()
Originally posted by Kekkonen:
Yes, unfortunately. Life is such a b*tch...
Originally posted by Huszics:
'Thus, the way that the battlesystem works, the Cannon Army would rip the enemy to pieces, while in reality the Cannon Army would probably quickly be encircled and overrun (possibly during the night).
Originally posted by Huszics:
I don't follow. What do you mean?'
Originally posted by Huszics:
'quote:Originally posted by Johan:
The 10-1 rule is simply because its easy to have 400 cannons and 5000 infantry and wiping out 60K enemy soldiers.
/Johan
I don't follow. What do you mean?'
An example with Land tech lvl 20 (BAROQUE).
In the Fire-fase 400 cannons = 100k infantery in damage inflicted to the enemy.
In the Shock-fase 400 cannons = 133k infantery in damage inflicted to the enemy.
Thus, the way that the battlesystem works, the Cannon Army would rip the enemy to pieces, while in reality the Cannon Army would probably quickly be encircled and overrun (possibly during the night).
Originally posted by The Brain:
But in a pitched battle those 60k men asked to attack a 400 cannon battery without artillery support would have a really hard time. And there are 2 situations where they would be in serious trouble, seaborne invasions and river crossings. In those circumstances they may well be torn to shreds by this huge artillery park.
Originally posted by Huszics:
This assumes that there is only one single place to cross/land and the enemy knows your comming. Moveing that cannon army takes awhile and intelligence wasn't really that good in those days ...