So I've recently been watching a lot of videos on the development of naval warfare in between the two world wars, specifically the support/opposition to carriers and what their role in combat would be. Long story short the combat ability of aircraft carriers was a large unknown, that largely depended on what the actual killing power of aircraft would be. As we know with the benefit of hindsight carriers can be extremely deadly when used correctly, and battleships are overly expensive coffins against concentrated air-power. Now from a game-play point of view implementing this directly would likely not be fun, since it removes an element of choice( since battleships would be the obvious wrong choice), currently the game deals with this by artificially making carriers weaker and battleships stronger roughly balancing the two.
My suggestion then is adding a game rule option where the performance of battleships would be relatively known(since they had been used in combat for so long) but the performance of carriers is
a) random
To keep it simple I suggest 3-4 default stat spreads, all affecting the strength of the carriers, my suggestion would be a weak carrier, where they are capable of recon but not really killing enemy ships, a medium version where they land roughly where they currently do, and a "realistic" portrayal where they are the true kings of the sea, and maybe a fourth version where they take longer to become strong. Ideally I think if they player could set probabilities for these it would be awesome but I realize that is not realistic to expect.
b) unknown
One of my overall issues with HOI4 is that everything is too clear, it exactly clear how strong your division is, its exactly clear how good a ship or a weapon or a technology is. (if you understand the game mechanics that is
) Now I get that a great deal of players like it that way so I don't suggest/think it should be changed in general, I do think that for the Carrier/Battleship decision it is sub-ideal. My suggestion would be something as follows, in 1936 the naval attack power of aircraft and other key stats would be completely obscured, but as naval combat happens it becomes clearer and clearer just how strong naval air-power is. I also think it would be possible to tie other systems in like who your naval advisors are( in the perfect world I would add a small chance that they are wrong), your naval experience, your fleet size, maybe some national spirits.
Now I do get that not everyone would like a system like this, which is why I would like to ask those of you who know more about the modding of the game whether you think it would be realistic to implement a system like this?
My suggestion then is adding a game rule option where the performance of battleships would be relatively known(since they had been used in combat for so long) but the performance of carriers is
a) random
To keep it simple I suggest 3-4 default stat spreads, all affecting the strength of the carriers, my suggestion would be a weak carrier, where they are capable of recon but not really killing enemy ships, a medium version where they land roughly where they currently do, and a "realistic" portrayal where they are the true kings of the sea, and maybe a fourth version where they take longer to become strong. Ideally I think if they player could set probabilities for these it would be awesome but I realize that is not realistic to expect.
b) unknown
One of my overall issues with HOI4 is that everything is too clear, it exactly clear how strong your division is, its exactly clear how good a ship or a weapon or a technology is. (if you understand the game mechanics that is
Now I do get that not everyone would like a system like this, which is why I would like to ask those of you who know more about the modding of the game whether you think it would be realistic to implement a system like this?
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