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Kereminde

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Basically, I just would like to see us see more vehicles in combat which can keep us from getting complacent on seeing them on the field. More importantly, I want to see us start to fear the unknown vehicle blips because of what might be behind them.

Bring us the AC/2 and Laser Carrier models for what the LRM/SRM carriers were, as basically engineers said "let's shove weapons on this thing until we run out of room". Five AC/2s and eight Medium Lasers, respectively. Because let's see more people get nervous over what that "Unknown Vehicle 60t" can be.

Bring out the "Partisan", a tank built for anti-aircraft but can have four AC/5s or five AC/2s and fish for 'Mechs all day long almost.

Show us the "Hetzer" in all it's cheap wheel-bound AC/20 glory, and remind us sometimes Quickscell can make something decently dangerous.

Bring us the "Behemoth", the hundred-ton beast of a tank which has more armor than an Atlas and moves about as fast. The thing you go "please met me crit the ammo" because tearing through all that armor is just not feasible in the time you have. The thing which engages well at almost any range, should you feel like closing in on it. That which makes you see "Unknown Vehicle 100t" and wonder if it's worth taking it out.

And the instant hover movement gets solved, deliver unto us the trinity of combat hovercraft:

The "Scimitar", a cheap and effective way of scouting around with an AC/5 and enough armor to not sublimate if a 'Mech looks in its general direction. But only just.

The "Saracen", a missile boat which mixes it up by covering its LRM 10 launcher with three SRM 2 launchers for those who want to try closing in on it.

The "Saladin", or "I can put an AC/20 on any flank I want in one round, unless you Sensor Lock and fry me before then" hovercraft.
 
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Havamal

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Warrior helicopter.
Savannah master.

Zerg them.
 

mjbroekman

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I'd like to see vehicles get something that makes them less 'meh'. Not sure if variety is the answer, though I won't turn it down :)

Honestly, I see vehicles as maybe half the difficulty of a mech of the same weight and turrets as maybe 1/4 the difficulty. I'd like to see it fixed so it's not a 1 for 1 unit replacement but rather a 'difficulty' replacement. If you are replacing a (potential) heavy mech with vehicles, you should end up with two vehicles replacing that mech...or 4 heavy turrets.
 

Havamal

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I'd like to see vehicles get something that makes them less 'meh'. Not sure if variety is the answer, though I won't turn it down :)

Honestly, I see vehicles as maybe half the difficulty of a mech of the same weight and turrets as maybe 1/4 the difficulty. I'd like to see it fixed so it's not a 1 for 1 unit replacement but rather a 'difficulty' replacement. If you are replacing a (potential) heavy mech with vehicles, you should end up with two vehicles replacing that mech...or 4 heavy turrets.
If the appropriate vehicles could unload TT style infantry that was as resistant to weapons other than the anti infantry support line that would perhaps go a long way.

[Addendum]

In addition to APC carriers
The Goblin can hold a squad or a support weapon team.
Likewise the Galleon also for example.
The Maxim can carry a platoon.
 
Last edited:

Jade_Rook

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I'd like to see vehicles get something that makes them less 'meh'. Not sure if variety is the answer, though I won't turn it down :)

Honestly, I see vehicles as maybe half the difficulty of a mech of the same weight and turrets as maybe 1/4 the difficulty. I'd like to see it fixed so it's not a 1 for 1 unit replacement but rather a 'difficulty' replacement. If you are replacing a (potential) heavy mech with vehicles, you should end up with two vehicles replacing that mech...or 4 heavy turrets.
I agree that four vehicles don't equal a lance of mechs. I would like to see mixed lances with 2 mechs and 4 vehicles as a potential replacement for standard 4 mech lances.

I would also love more variety in vehicles.
 

Prussian Havoc

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I agree that four vehicles don't equal a lance of mechs. I would like to see mixed lances with 2 mechs and 4 vehicles as a potential replacement for standard 4 mech lances.

I would also love more variety in vehicles.
So... 2-Points of Mechs and 2-Points of Vehicles.

I always did prefer a Combined Arms Star, 3-Points of OmniMechs, a Point of Vehicles and a Point of Elementals...


...ah, maybe some BATTLETECH day. :bow:

: )
 

Kereminde

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The day Elementals happen is the day a lot of people really . . . seriously . . . start leaving the MGs in their 'Mechs.
 

Prussian Havoc

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The day Elementals happen is the day a lot of people really . . . seriously . . . start leaving the MGs in their 'Mechs.

Elementals 2a.jpg

Short of stature...

...Devastating in Action.

Elementals 2a.jpg




Kinda like @HBS_HighCommand. : )
 
Last edited:

Justin Kase

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I would think the low hanging fruit would be to add some alternate turret types for variants of the existing vees.

For hover - I'd be totally fine just having them use the current system until they can figure 'hover' out.

Infantry would just be icing on the cake though :D
 
Jun 25, 2018
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Given the environment we're generally fighting in; a lot of backwater Periphery worlds, local powers should have the bulk of their forces in conventional armor.

Major powers; Taurians, Canopus, and adjacent Great Houses would have sizable mech assets to throw at an objective.

Usually the most pure conventional units we see are the random 'repo the pirates' tanks' missions, but beyond that there should be many more armor units on defense forces.
 

Justin Kase

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Adding in some additional Vehicle AI would also be helpful, to define different behaviors for different vehicle types.
 

Apocal

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The day Elementals happen is the day a lot of people really . . . seriously . . . start leaving the MGs in their 'Mechs.

lol

Elementals shrug off MGs. The standard elemental armor shrugs off full large laser blasts and can survive hits from a PPC. Maybe that day will be the day people put flamers on their mechs.

Or, more likely, just make sure there are jump-jets on all their mechs, since you can shake off swarming BA by jumping and not every mech has hardpoints for flamers/MGs/small lasers.
 

Kereminde

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lol

Elementals shrug off MGs. The standard elemental armor shrugs off full large laser blasts and can survive hits from a PPC. Maybe that day will be the day people put flamers on their mechs.

Or, more likely, just make sure there are jump-jets on all their mechs, since you can shake off swarming BA by jumping and not every mech has hardpoints for flamers/MGs/small lasers.

I didn't say "a lot of people" make the smartest choices ;)
 

DocDesastro

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I would like to see the swiftwind scout vehicles as allies or in missions: eyes to blind. Tanks like the Von Luckner or Rommel would add extra giggles.
 

Jarmo

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I on the other hand, would like to see weaker vehicles on occasion. Why are their convoys always made of 80 ton ppc carriers? I’d rather see trucks sometimes. Our convoys are always sleipnirs or other rather useless carriers, add some diversity on both sides please.