I think Stellaris could use a Raiding mechanic.
The Raids are executed by toggling Raiding Stance in the selected fleet. When the fleet reaches next system, the ships will automatically split up and raid space stations and planets. The player would not control ships during the raid and they will always retreat, once “loot” has been accumulated. The ships would also retreat, if they suffer certain level of damage and have penalties to their offensive power. Generally, a weaker defensive fleet should be able to repel raiders, unless they seriously outgun the defenders. There will be some mechanics to prevent constant raiding - less loot from recently raided systems, the raiding fleets would be unavailable for a time after raid and growing global diplomatic penalties.
The counter to Raids will be battle stations and leaving defensive fleets - preferably with patrol stance, that will automatically split them between defending all assets in the system. The result of raids will be acquisition of minerals/energy from mining stations, technologies from raids on science stations and slaves (if civilization allows slavery) from planets. They will also force players to split their fleet blobs to protect individual systems.
The raids could be executed without declaration of war, though if attacker is identified (perhaps adding cloaking/sensor technology to the mix), it will lower their opinion of the attacker. A global diplomatic penalty can also be imposed, though, for example, raiding rivals would reduce it and militaristic civilizations would not be bothered by it. Maybe some tweaks, so a system that has been repeatedly successfully raided, would be easier to annex in a war.
The Raids are executed by toggling Raiding Stance in the selected fleet. When the fleet reaches next system, the ships will automatically split up and raid space stations and planets. The player would not control ships during the raid and they will always retreat, once “loot” has been accumulated. The ships would also retreat, if they suffer certain level of damage and have penalties to their offensive power. Generally, a weaker defensive fleet should be able to repel raiders, unless they seriously outgun the defenders. There will be some mechanics to prevent constant raiding - less loot from recently raided systems, the raiding fleets would be unavailable for a time after raid and growing global diplomatic penalties.
The counter to Raids will be battle stations and leaving defensive fleets - preferably with patrol stance, that will automatically split them between defending all assets in the system. The result of raids will be acquisition of minerals/energy from mining stations, technologies from raids on science stations and slaves (if civilization allows slavery) from planets. They will also force players to split their fleet blobs to protect individual systems.
The raids could be executed without declaration of war, though if attacker is identified (perhaps adding cloaking/sensor technology to the mix), it will lower their opinion of the attacker. A global diplomatic penalty can also be imposed, though, for example, raiding rivals would reduce it and militaristic civilizations would not be bothered by it. Maybe some tweaks, so a system that has been repeatedly successfully raided, would be easier to annex in a war.
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