Raiding, Hordes, Pirates, Frontier Military Settlements

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nalivayko

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I've just completed the PDF detailing the differences between EU3 and EU4. Nice work, liked the section about making Hordes different. But how much different are they?

Hordes get a special CB on their neighbors, so they can start wars easier. That's great. Seriously. Would have been much greater... in my opinion... if instead of that CB, CK2's raiding mechanic was carried over to EU4. Even if raiding was only limited to one or two provinces away from horde's borders.

In response, the governments could release vassal "marches", which would get the same ability to raid, only the targets would be either hordes or nations with different religion. RL examples: Croatian frontier settlements, Zaporozhian Sich, Don Cossacks, Kuban Cossacks... if I am forgetting a prominent example here, please let me know.

The same kind of mechanic could've been applied to sea raids, making N. African states finally more fun to play. The anti-pirate states could also be introduced at this point - Rhodes or Malta.

Both hordes and pirates in Europe would only be restricted by their religion (i.e. only targeting infidels), whereas pirate republics in Carribean or Asia would be able to raid anyone. Both could be easily squashed by determined military action, only to re-appear elsewhere after successful pirate rebellion.

The anti-horde and anti-pirate states could only raid infidels and both hordes and pirates. Some would be limited to land raids only (Croatia, Don Cossacks), some would get sea raids (Malta), some both (Zaporozhian Cossacks... although they would need some sea access... I am not starting on navigatable rivers here, that's asking for too much).

I do realize this idea is a bit too late for the zero-day game, but Raider DLC could be a possibility.
 

Traj161

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I like this idea, states as malta and rhodes could start with the ability to reid those infedels at the root (through national traditions) and others would have to gain them through national idea's

vice versa with the hordes having national traditions that make them able to raid
 

nalivayko

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I like this idea, states as malta and rhodes could start with the ability to reid those infedels at the root (through national traditions) and others would have to gain them through national idea's

vice versa with the hordes having national traditions that make them able to raid

It could be the government type with bonuses and maluses that determines ability to raid. Thus, if the country decides to change its raiding ways, all it has to do is to change to that government type. I would make it impossible to change to that type. A powerful state has to create an order or military frontier. Pirate harboring government type could a be a choice, of course.