• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Sergei Andropov

Private
45 Badges
Jun 1, 2009
13
0
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Horse Lords
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Way of Life
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Shadowrun: Dragonfall
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Imperator: Rome
  • Stellaris: Ancient Relics
  • Stellaris: Federations
  • Crusader Kings III
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
  • Europa Universalis IV: Common Sense
  • Stellaris - Path to Destruction bundle
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Magicka
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Stellaris: Synthetic Dawn
My empire has a bunch of marauders to the east and a bunch of pipsqueaks to the west. Yesterday I declared war on the pipsqueaks and started wrecking them, but then lost a bunch of my fleet because half of the ships wandered away in the middle of a battle.

In order to buy time, I paid the marauders to raid my enemies. They passed through my space as a neutral fleet, then arrived in my enemies' space and went to a planet my fleet was bombarding. "How considerate," I thought, "They're helping me take over this planet." I ordered the ground assault to begin, and the planet's defences quickly collapsed.

As soon as I took the planet, the marauders who had been bombarding the planet turned hostile and destroyed half of my fleet. Then they decided that their job was done and returned home, carving a bloody swath through my empire along the way. I ended up doing a status quo peace with the pipsqueaks that released the planet I'd sacrificed half my fleet for as my tributary. That planet then instantly accepted vassalization from the pipsqueaks and stopped being my tributary, so I got exactly nothing.

All of this happens with my girlfriend laughing her ass off in the background.

Is this the intended behavior? I'm playing the beta patch. I know that the vassalization thing is a bug, and half my fleet wandering off in the middle of combat was also clearly a bug. (It happened after the enemy fleet retreated, and I think half my ships went looking for the enemy fleet while the other half focused on the space station that was still shooting at them.) For the raiders turning on me, though, I'm not sure if it's a bug or if they're specifically intended to be unreliable jerks.
 

Chirs

Second Lieutenant
43 Badges
Jul 14, 2016
143
23
  • Stellaris: Synthetic Dawn
  • Stellaris: Apocalypse
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Lithoids
  • Europa Universalis IV: Mandate of Heaven
  • Knights of Honor
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Common Sense
  • Stellaris: Necroids
  • Europa Universalis IV
  • Crusader Kings III
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Mount & Blade: With Fire and Sword
  • Stellaris: Federations
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Cossacks
  • Stellaris - Path to Destruction bundle
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Third Rome
  • Crusader Kings II
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: The Old Gods
it'S an issue with how the raiders pick their targets. they pick a planet that at the time of you hiring them belongs to the empire you specified. then if that planet by some way changes hands, they don't stop considering it a target, thus attacking it and turning hostile to the new ownet