But the triangulation would certainly place the sub somewhere within an area the size of a HoI3 sea zone. There is no guarantee that the planes or ships would also find the sub, even if in the same sea zone. The delay would be perhaps an hour or two, so not really a big issue in the game. But the greater problem is dispatching a DD or bomber unit to actually sink the sub. By the time the unit got there the sub could be gone.
Sub spoted in sea area in game is enormously more precisely located than in real world.
In real world a mile left or wright is enough to miss the sub,especialy while ships arrive there.In game a sub wasnt escaped untill it passes hall sea area.
If all other stats in game(speed of ships and subs) are set real compared to real world,as they are,sub is in disadvantage in game.
Note that AI is "all aware"of entireity of the game and becouse of radio posts knows instanteniously everything and acts acordingly.
Let me see my cristal bowll again.mmmm, I see grewyards of subs in areas of radio-posts,if something else will not be done,for instance a significant delay in displaying data about sub location.