What about... if rather than the current merchant/colonist/diplomat/missionary division, the number of envoy types were reduced to just three - one for each monarch point type. (I'm struggling to think of good names for the types atm).
There is a greater range of different mission types which can be done by each class of envoy, and some roles can be completed by two different types of envoy. Missions for each envoy type are unlocked by ideas/tech.
Administrative Envoy
*Change Culture
*Change Religion
Colonisation mission (Not overseas?)
Merchant mission
*Improve Administration (Increase ADM MP - either as a simple point per envoy, or by events)
*Integrate culture (Somehow allows cultures below accepted threshold, but above no-longer accpeted threshold to become accepted - either a modifier to accepted cultures, or a boost to development for the purposes of the calculation)
Diplomatic Envoy
Diplomatic mission
Merchant mission
Colonisation mission (Overseas?)
*Recruit explorer (while explorer is active, envoy is unavailable for other missions)
*Improve Diplomatic (Increase DIP MP - either as a simple point per envoy, or by events)
Covert missions
Military Envoy
*Military governor (Chance to decrease revolt progress)
*Recruit general/admiral/conquistador (while active, envoy unavailable for other missions)
*Forced Conversion (Change religion, but higher RR) (Would require religious ideas)
*Suppress rebels/banditry (lower autonomy, but higher RR)
*Improve Military (Increase MIL MP - either as a simple point per envoy, or by events)
*Covert actions (supporting rebels?)
Ideas would have to be reworked to reflect the change, both to increase the number of envoys granted, and to turn existing ones into the new types. The essential aim would be to increase the number of envoys you have to use, but also have them needed for a wider range of tasks.
This could either replace, or supplement, or be an alternative to spending Monarch points.
There is a greater range of different mission types which can be done by each class of envoy, and some roles can be completed by two different types of envoy. Missions for each envoy type are unlocked by ideas/tech.
Administrative Envoy
*Change Culture
*Change Religion
Colonisation mission (Not overseas?)
Merchant mission
*Improve Administration (Increase ADM MP - either as a simple point per envoy, or by events)
*Integrate culture (Somehow allows cultures below accepted threshold, but above no-longer accpeted threshold to become accepted - either a modifier to accepted cultures, or a boost to development for the purposes of the calculation)
Diplomatic Envoy
Diplomatic mission
Merchant mission
Colonisation mission (Overseas?)
*Recruit explorer (while explorer is active, envoy is unavailable for other missions)
*Improve Diplomatic (Increase DIP MP - either as a simple point per envoy, or by events)
Covert missions
Military Envoy
*Military governor (Chance to decrease revolt progress)
*Recruit general/admiral/conquistador (while active, envoy unavailable for other missions)
*Forced Conversion (Change religion, but higher RR) (Would require religious ideas)
*Suppress rebels/banditry (lower autonomy, but higher RR)
*Improve Military (Increase MIL MP - either as a simple point per envoy, or by events)
*Covert actions (supporting rebels?)
Ideas would have to be reworked to reflect the change, both to increase the number of envoys granted, and to turn existing ones into the new types. The essential aim would be to increase the number of envoys you have to use, but also have them needed for a wider range of tasks.
This could either replace, or supplement, or be an alternative to spending Monarch points.
Upvote
0