Hail,
I have a idea on what would in my opinion contribute greatly to the core premise of the game. In a nutshell then here it is, what I propose to give the game more depth in my opinion and a greater feel of the medieval period I propose the following, put a layer of baronial fiefs INSIDE each province. Make each province a count level title, but INSIDE each, put anywhere from one to four barional fiefs. I know this means increasing the game size and scope greatly. In fact that issue was the core debate I had with myself before I decided to post this.
My reasoning for this is simple. It is currently too easy to assume province level control. As I recall from my medieval period reading/history it was quite common for provinces to be a patch work of one or more noble houses whom controlled fiefs inside them at a barional level. Securing each barional holding in the province itself would give one the requirements IF the province was contested to determine IF they had a majority of holdings to claim the title. I enjoy the game but I think Paradox can do even better :} and this in my humble opinion would greatly contribute to the entire premise of the game.
As it stands the provinces are just too abstracted to give me a genuine feel of the period. IF on the other hand provinces held "fiefs" and each represented a unit of political control it would greatly enhance the entire political premise of the game.
I realise this is not a option for CK currently, however IF something like this was done to expand upon CK in say a CK2 I would be delighted. I am looking for a greater degree of modeling the period and CK falls short in this respect again in my humble opinion. IF CK2 includes a model along these lines as one of the improvements to the game concept I would most assuredly buy it! Fact where can I preorder Ck2 :}!
Sheytan
I have a idea on what would in my opinion contribute greatly to the core premise of the game. In a nutshell then here it is, what I propose to give the game more depth in my opinion and a greater feel of the medieval period I propose the following, put a layer of baronial fiefs INSIDE each province. Make each province a count level title, but INSIDE each, put anywhere from one to four barional fiefs. I know this means increasing the game size and scope greatly. In fact that issue was the core debate I had with myself before I decided to post this.
My reasoning for this is simple. It is currently too easy to assume province level control. As I recall from my medieval period reading/history it was quite common for provinces to be a patch work of one or more noble houses whom controlled fiefs inside them at a barional level. Securing each barional holding in the province itself would give one the requirements IF the province was contested to determine IF they had a majority of holdings to claim the title. I enjoy the game but I think Paradox can do even better :} and this in my humble opinion would greatly contribute to the entire premise of the game.
As it stands the provinces are just too abstracted to give me a genuine feel of the period. IF on the other hand provinces held "fiefs" and each represented a unit of political control it would greatly enhance the entire political premise of the game.
I realise this is not a option for CK currently, however IF something like this was done to expand upon CK in say a CK2 I would be delighted. I am looking for a greater degree of modeling the period and CK falls short in this respect again in my humble opinion. IF CK2 includes a model along these lines as one of the improvements to the game concept I would most assuredly buy it! Fact where can I preorder Ck2 :}!
Sheytan