Something that i felt was sorely missing from HOI2 was the option of a british style "scramble" mission, which would make radar useful.
essentially, it revolved around giving radars the ability to spot enemies from further and further away as their tech increased, and inteceptors/fighters within range of the incoming aircraft who are given the "scramble" mission would then take off to intercept based on radar guidance.
of course, for countries with no radar tech, an initial installation, the spotter, can be used for very basic early warning.
early radars' unreliabilty and their subsequent improvement (and the various countermeasures employed against them) could be modelled in the same way as the encryption/decryption techs in HOI2, i.e. with question marks instead of accurate numbers for the incoming aircraft, or indeed incorrect numbers (to simulate the effects of things like "window"). if one had more than one target inbound, then the fighters would scramble to take out the greater threat. of course, such fighter groups could be deceived with the appropriate countermeasures.
it would therefore be a good idea for a faction who wishes to rely on air superiority to protect their IC to research things like radar tech, and it would be a good idea for factions who wish to carry out strategic or logistical bombing against the other side to come up with countermeasures.
of course, espionage and covert warfare would also play a role to see where the other side were at in relation to their tech capabilities. perhaps a series of spy missions labelled as "commando raids" could take out key coastal facilities, and extract valuable bits of intel, as they did in dieppe. a series of commando raids to take out radar towers in preparation for a large aerial bombardment would become a viable strategy.
essentially, it revolved around giving radars the ability to spot enemies from further and further away as their tech increased, and inteceptors/fighters within range of the incoming aircraft who are given the "scramble" mission would then take off to intercept based on radar guidance.
of course, for countries with no radar tech, an initial installation, the spotter, can be used for very basic early warning.
early radars' unreliabilty and their subsequent improvement (and the various countermeasures employed against them) could be modelled in the same way as the encryption/decryption techs in HOI2, i.e. with question marks instead of accurate numbers for the incoming aircraft, or indeed incorrect numbers (to simulate the effects of things like "window"). if one had more than one target inbound, then the fighters would scramble to take out the greater threat. of course, such fighter groups could be deceived with the appropriate countermeasures.
it would therefore be a good idea for a faction who wishes to rely on air superiority to protect their IC to research things like radar tech, and it would be a good idea for factions who wish to carry out strategic or logistical bombing against the other side to come up with countermeasures.
of course, espionage and covert warfare would also play a role to see where the other side were at in relation to their tech capabilities. perhaps a series of spy missions labelled as "commando raids" could take out key coastal facilities, and extract valuable bits of intel, as they did in dieppe. a series of commando raids to take out radar towers in preparation for a large aerial bombardment would become a viable strategy.