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Impi

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Something that i felt was sorely missing from HOI2 was the option of a british style "scramble" mission, which would make radar useful.

essentially, it revolved around giving radars the ability to spot enemies from further and further away as their tech increased, and inteceptors/fighters within range of the incoming aircraft who are given the "scramble" mission would then take off to intercept based on radar guidance.

of course, for countries with no radar tech, an initial installation, the spotter, can be used for very basic early warning.

early radars' unreliabilty and their subsequent improvement (and the various countermeasures employed against them) could be modelled in the same way as the encryption/decryption techs in HOI2, i.e. with question marks instead of accurate numbers for the incoming aircraft, or indeed incorrect numbers (to simulate the effects of things like "window"). if one had more than one target inbound, then the fighters would scramble to take out the greater threat. of course, such fighter groups could be deceived with the appropriate countermeasures.

it would therefore be a good idea for a faction who wishes to rely on air superiority to protect their IC to research things like radar tech, and it would be a good idea for factions who wish to carry out strategic or logistical bombing against the other side to come up with countermeasures.

of course, espionage and covert warfare would also play a role to see where the other side were at in relation to their tech capabilities. perhaps a series of spy missions labelled as "commando raids" could take out key coastal facilities, and extract valuable bits of intel, as they did in dieppe. a series of commando raids to take out radar towers in preparation for a large aerial bombardment would become a viable strategy.
 

Gen.Schuermann

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I really like that idea! The scramble mission could be like the "reserves" mission for land based armies. If given to the planes, they will sit still, but once the bombers are in range or detected by radar, the planes will scramble to intercept it. Would save heaps of oil, especially for the nation that will lack it later, and would finally make radar something worth of researching.
 

Lusitan

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Gen.Schuermann said:
I really like that idea! The scramble mission could be like the "reserves" mission for land based armies. If given to the planes, they will sit still, but once the bombers are in range or detected by radar, the planes will scramble to intercept it. Would save heaps of oil, especially for the nation that will lack it later, and would finally make radar something worth of researching.

Perfect!
 

Hollandia

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Then i guess there will also be a lot of options for the attacker to choose from to bomb. Maybe there will even be structures inside cities that you could protect by having your interceptors protect the region.
 

unmerged(35344)

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That would be very welcome.

It´s what I´m doing in hoi2 now actually: through micro management naturally. If a province or unit is being bombarded: I pause and check to see the opposers forces and select to respond with the minimal counterforce required.

You know it as the Dowding small-wing system... would be cool to see that automated.
 

humancalculator

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Good idea!
 

unmerged(17791)

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Micromanaging the planes in HoI2 on a near daily basis was a hassle. "Launch now - go there!" "Now land!" There should be some kind of basic intercept control center that coordinates the daily intercept routine... at least somewhat efficiently. That would defintely take a lot of the mindless 'busy work' out of the daily process.

Often times, I felt like I was an air traffic controller... vectoring aircraft all over the place constantly... oh, wait...
 

Impi

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the whole region will be protected (to the extent that your fighters can protect the region) irrespective of the missions the bombers carry out. the scramble command essentially models the britsh organisation of fighter command during the blitz and, to an extent, the german organisation of their fighters during their blitz. obviously, the tactics in fighter deployment to protect the reich and blightly will be different, due to the sheer geography each side has to protect.

to this end, bombers could have attachments as well, like "pathfinder squadron", or "navigational radar" or "ecm lvl. 2" which negates the effect of the radar stations or increases their mission efficiency at night. of course, radar would also be a boon to naval bombers in locating shipping. U-boats be wary!

you could even have heavy or multi-role fighter squadrons equipped with radar for night fighting if you find you have enemy bombers staging their attacks at night, with the "night scramble" mission engaged.

EDIT: and if one were to mod the game, one could also create an attachment representing a sufficiently powerful and advanced radar which could be fitted to transports or bombers to have them function as AWACS planes.
 

Van Diemen

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I read about this idea earlier in the HoI2 improvement suggestions subforum and think that this really should be implemented. Not only was this not working properly in HoI2 (and later not even working at all) it is a serious shortcoming IMO. Not only does the scramble option save fuel and organisation, it will also (if made correctly) direct fighters and interceptors towards the incoming aircraft. So in short three reasons why this MUST be implemented:

- It shouldn't be that hard to implement for paradox, if they can make things like a better AI as well

- It was done this way during WW2

- Radar will no longer be near to useless and fighters will be able to coordinate their attack much better making radar technology really beneficial.
 

unmerged(17791)

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Hey, also... let's make sure the enemy aircraft don't have unlimited range. AND, that they are under the same airfield capacity restrictions, etc.... as the human player. You know... all that 'realistic' jazz.
 

Wittman85

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Great ideas IMO :)

What would the 'scramble'-mission's range limitations be, though?
Any area(s) within the squadron's actual range limitation?
Or for example a squadron based in London having "Scramble: East England" as their mission? This squadron would then intercept any bombers moving through the 'East England'-area only.
If you catch my drift..?
 

blue emu

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Wittman85 said:
What would the 'scramble'-mission's range limitations be, though?
Any area(s) within the squadron's actual range limitation?
Or for example a squadron based in London having "Scramble: East England" as their mission? This squadron would then intercept any bombers moving through the 'East England'-area only.
If you catch my drift..?
This is just a guess, but since provinces are grouped into areas, I would expect the mission to be area-based rather than range-based.
 

Zwiback

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blue emu said:
This is just a guess, but since provinces are grouped into areas, I would expect the mission to be area-based rather than range-based.

Which would suck in point of interception. HOI2 was a backstep from HOI1 in this point, because the interception mission was missing. I really hate the fact that I need to have plenty of sqd. flying around in an area all the time (wasting fuel) only to see to pass an enemy bomber group by because they are one province left of my mission area.

I say: bring back interception.
 

unmerged(94832)

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I think its better if the mission covers all spotted enemy planes, not only the ones spotted by radar. So your force can assist near battles, and you will have the option: if have no radar, use spotter squadrons.
 
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