• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Which 3 races would you most like to see enhanced with additional content?

  • Akaviri

    Votes: 66 8,0%
  • Altmer

    Votes: 101 12,2%
  • Argonian

    Votes: 151 18,3%
  • Ayleid

    Votes: 205 24,8%
  • Bosmer

    Votes: 49 5,9%
  • Breton

    Votes: 167 20,2%
  • Chimer

    Votes: 66 8,0%
  • Colovian

    Votes: 71 8,6%
  • Dunmer

    Votes: 262 31,8%
  • Heartlanders (Imperial Islanders)

    Votes: 241 29,2%
  • Kamal

    Votes: 19 2,3%
  • Khajiit

    Votes: 112 13,6%
  • Maormer

    Votes: 71 8,6%
  • Nibenean

    Votes: 30 3,6%
  • Nord

    Votes: 185 22,4%
  • Orsimer

    Votes: 220 26,7%
  • Po'Tun

    Votes: 21 2,5%
  • Quey

    Votes: 11 1,3%
  • Reachman

    Votes: 91 11,0%
  • Redguard

    Votes: 65 7,9%
  • Tang Mo

    Votes: 18 2,2%
  • Tsaesci

    Votes: 72 8,7%

  • Total voters
    825
  • Poll closed .

LordInsane

Lt. General
91 Badges
Nov 1, 2007
1.282
108
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Crusader Kings II
  • Arsenal of Democracy
  • Darkest Hour
  • Deus Vult
  • For The Glory
  • Stellaris: Apocalypse
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Age of Wonders III
  • Tyranny - Bastards Wound
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars
  • Europa Universalis IV: Mandate of Heaven
  • Imperator: Rome Sign Up
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Rule Britannia
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Ancient Relics
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Dharma Pre-order
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Common Sense
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV
  • VtM - Bloodlines 2 Blood Moon Edition
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
And note that if Heartlanders, Nibeneans, and Colovians were combined as Imperials, they would have won in a massive landslide.

Meanwhile, my poor Redguards couldn't even beat the Tsaesci:(
Given that the poll is multi-choice, it might be slightly less of a landslide than it would seem - some of those Heartlander/Nibenean/Colovian votes might be from the same voters, but obviously you could only vote for Imperial once if they were combined.
 
  • 1
Reactions:

Zsrai

Field Marshal
103 Badges
Aug 14, 2009
3.682
2.653
  • 500k Club
  • Hearts of Iron IV: La Resistance
  • Imperator: Rome - Magna Graecia
  • Battle for Bosporus
  • 200k Club
  • Hearts of Iron: The Card Game
  • Crusader Kings II: Holy Knight (pre-order)
  • Crusader Kings Complete
  • Crusader Kings II
  • Crusader Kings III
  • Rome Gold
  • Imperator: Rome
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Europa Universalis IV
I think Falmer should definitely be in the game, but how to implement them would be hard.

The Betrayed? They are basically beasts at this point. Or do you mean the "true" Falmer? Because they are in the RD, and that's probably about as deep as they should be.
 
  • 1
Reactions:

Jako473

Lt. General
37 Badges
Sep 20, 2012
1.683
92
  • Crusader Kings II
  • Hearts of Iron III
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Crusader Kings II: Way of Life
  • Crusader Kings III: Royal Edition
  • Magicka 2
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Jade Dragon
  • Cities: Skylines - Parklife
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Crusader Kings III
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III Complete
  • Cities: Skylines
  • Crusader Kings II: Sons of Abraham
The Betrayed? They are basically beasts at this point. Or do you mean the "true" Falmer? Because they are in the RD, and that's probably about as deep as they should be.

If you don't think the betrayed(which are more commonly referred to as 'falmer') have developments of society I would suggest you look into them more. They are tribalistic, and are slowly reforming some semblence of structure, which wildly isn't explored. Its well known that Skyrim wasn't finished, or at least, aspects of it weren't, but there is clearly something there about the Falmer that isn't just 'wild beast', which is a rhetoric the imperial scholars would like you to think, as well as the falmer themselves probably.
 
  • 4
  • 1
Reactions:

Ezumiyr

Field Marshal
73 Badges
Jul 21, 2012
4.063
7.631
  • Crusader Kings II
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Mare Nostrum
  • Magicka 2
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Third Rome
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Jade Dragon
  • Stellaris: Synthetic Dawn
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Cities in Motion
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Magicka
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Victoria 3 Sign Up
  • Surviving Mars
  • Age of Wonders III
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Warlock 2: The Exiled
  • Victoria 2
They are tribalistic, and are slowly reforming some semblence of structure, which wildly isn't explored. Its well known that Skyrim wasn't finished, or at least, aspects of it weren't, but there is clearly something there about the Falmer that isn't just 'wild beast', which is a rhetoric the imperial scholars would like you to think, as well as the falmer themselves probably.
What do you mean by "Skyrim wasn't finished" ?
Do you mean that they didn't do everything they planned to do in the game (including or not DLCs), especially scriptwriting elements ?
Because it is indeed well known that Skyrim wasn't finished, but because it had many bugs, not because there was lacking content (especially scenaristic content). Some game mechanics (like mounted combat or housing) could also be considered as things that should have been in the game at launch, but that's hardly comparable to story elements.

Additionally, if I remember well, there is a DLC that deals with what the Falmer are and what they used to be. I think if Bethesda wanted to say something about savage Falmer, they would have done it.

Falmer are not really wild beasts (I don't think anyone said that), but they don't look more "civilized" than goblins, ogres or giants, and those are not considered as "civilized" enough to played in the Elder Scrolls game or in this mod.
 
  • 2
Reactions:

LordInsane

Lt. General
91 Badges
Nov 1, 2007
1.282
108
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Crusader Kings II
  • Arsenal of Democracy
  • Darkest Hour
  • Deus Vult
  • For The Glory
  • Stellaris: Apocalypse
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Age of Wonders III
  • Tyranny - Bastards Wound
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars
  • Europa Universalis IV: Mandate of Heaven
  • Imperator: Rome Sign Up
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Rule Britannia
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Ancient Relics
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Dharma Pre-order
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Common Sense
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV
  • VtM - Bloodlines 2 Blood Moon Edition
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
What do you mean by "Skyrim wasn't finished" ?
Do you mean that they didn't do everything they planned to do in the game (including or not DLCs), especially scriptwriting elements ?
Because it is indeed well known that Skyrim wasn't finished, but because it had many bugs, not because there was lacking content (especially scenaristic content). Some game mechanics (like mounted combat or housing) could also be considered as things that should have been in the game at launch, but that's hardly comparable to story elements.

Additionally, if I remember well, there is a DLC that deals with what the Falmer are and what they used to be. I think if Bethesda wanted to say something about savage Falmer, they would have done it.

Falmer are not really wild beasts (I don't think anyone said that), but they don't look more "civilized" than goblins, ogres or giants, and those are not considered as "civilized" enough to played in the Elder Scrolls game or in this mod.
Oh, there were story elements that weren't finished in time but had the outlines left in the game files... but details in the civil war might matter to a Skyrim playthrough, not so much having any impact on Elder Kings.

And yes, there was a DLC that dealt with that. In fact, the reforming some semblance of structure is from Dawnguard.
 

Jako473

Lt. General
37 Badges
Sep 20, 2012
1.683
92
  • Crusader Kings II
  • Hearts of Iron III
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Crusader Kings II: Way of Life
  • Crusader Kings III: Royal Edition
  • Magicka 2
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Jade Dragon
  • Cities: Skylines - Parklife
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Crusader Kings III
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III Complete
  • Cities: Skylines
  • Crusader Kings II: Sons of Abraham
What do you mean by "Skyrim wasn't finished" ?
Do you mean that they didn't do everything they planned to do in the game (including or not DLCs), especially scriptwriting elements ?
Because it is indeed well known that Skyrim wasn't finished, but because it had many bugs, not because there was lacking content (especially scenaristic content). Some game mechanics (like mounted combat or housing) could also be considered as things that should have been in the game at launch, but that's hardly comparable to story elements.

Additionally, if I remember well, there is a DLC that deals with what the Falmer are and what they used to be. I think if Bethesda wanted to say something about savage Falmer, they would have done it.

Falmer are not really wild beasts (I don't think anyone said that), but they don't look more "civilized" than goblins, ogres or giants, and those are not considered as "civilized" enough to played in the Elder Scrolls game or in this mod.

No, I meant storyline. Skyrim was missing some large parts, namely the Guild Questlines, some of them were not quite complete, and this is in large part leads to the College of Winterhold off the top of my head. The questline was largely underwhelming I remember, and looking back there should have been more. Back when I did digging and was more into the whole forum thing I found some sources that led to speculation that the College was supposed to actually tie into the city's destruction. It made no sense for the Red Year to be Winterhold's destruction, and it was supposed to be explicitly related to the College, rather then it just be random rumor amongst the townsfolk.

Now you could debate this, debate that the College questline was complete, fine, dandy.. but I would argue that there is something going on. They have said something about Falmer! but the reason you cannot play a Falmer is aesthetically, they look nothing like other races, and they serve as a classic antagonist. Their entire way of life is different than many other races.

http://www.uesp.net/wiki/Skyrim:The_Falmer:_A_Study - This is perhaps the most factual evidence that the Falmer are not what they seem. They had led a full on war against the Dwemer, and their sophistication is known to be growing.

The Falmer torture their prisoners, something that could be described that they find joy or some type of leisure out of this. Falmer have actively domesticated Chaurus and Skeevers(even giant spiders), acting as cattle, because of this they are nomadic and often are traveling all the time. They can construct buildings, resembling tents, all of their own craft-work unlike goblins who steal. Everything the Falmer use, they make. They have an aptitude for Magic, and, surprisingly, Alchemy.

The females use Staves, why would they do this, if not to signify their status? This is seen with others, where they have an order of battle, often using a few Falmer to lure the prey into a trap sprung by having other Falmer close the escape path by jumping from a cliff.. Or stronger Falmer lurking in the background, using their magic as normal Falmer take in the front line. They have a Chieftain figure, who has better armor and weapons than normal Falmer. How could these things exist without some type of language, or cultural ladder?

They are able to farm, I've seen many mushrooms explicitly planted near their huts, as well as pens of Chaurus, this represents some type of ownership, they could be an entire rule of law we have no idea the Falmer follow. They have created urns to hold liquids in, and most peculiarly, even though they live so near Dwemer ruins, they use nothing of them. Why would they do this, if not for some type of pride, or, perhaps, they know what the Dwemer are. This could be another meaning that the Falmer have some type of system of remembrance.

This all points to a civilization. A primitive one, sort of like that of Native Americans.. Or the Steppe Hordes. Now, do I think Falmer should be able to invade all of Tamriel on a weekly basis? No, but they should play a larger role in the Skyrim region. The mechanics are there so they could play differently than other government types, so they could be as distinct as they obviously are. Just like how the Orcs can never remerge if they are conquered, the Falmer can never pop into the world following a crisis, a weakness of the overground! This is but a suggestion, but one I stand by.

6ZdxeKg.jpg
 
Last edited:
  • 9
Reactions:

Ezumiyr

Field Marshal
73 Badges
Jul 21, 2012
4.063
7.631
  • Crusader Kings II
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Mare Nostrum
  • Magicka 2
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Third Rome
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Jade Dragon
  • Stellaris: Synthetic Dawn
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Cities in Motion
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Magicka
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Victoria 3 Sign Up
  • Surviving Mars
  • Age of Wonders III
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Warlock 2: The Exiled
  • Victoria 2
Sure, of course, but we can also find this kind of evidences for other races (including Dreughs and Goblins). Goblins are also able to use magic, they make tools and weapons, they are organized into clans and tribes, they also domesticate animals (rats and durzogs). They even helped founding Orsinium. I always assumed that Falmer were some kind of goblin counter-part in Skyrim (they have the same place in the ecosystem and fight in a similar way). Dreughs are also similar to Falmer because they used to be a very civilized race, and we don't really know if there are still civilized Dreughs.

There may be something unfinished about Falmer (even if it's not my feeling, because there are many examples of this sort in the Elder Scrolls : I think their purpose is to leave the doors open for all kinds of theories), which would make them more "civilized" than other minor races, and frankly I wouldn't mind if they were added to the mod (more diversity of gameplay is welcome, as far as I'm concerned), and I wouldn't mind to consider them as a lore-friendly race in a Skyrim mod.

But I really doubt that the reason why they are not playable is that they don't look and behave like the other races. The most evident reason is that they are not part of the Elder Scrolls traditional pool, but I also think that they are considered as too inferior to the other cultures : in the ES, it is not enough to be a primitive culture (that's also why we can't play as some variants of Bestmer : too confined to their region, too primitive, no reason to be interested in other races affairs...).
 
  • 1
Reactions:

kart72

Sergeant
35 Badges
May 25, 2014
99
34
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris - Path to Destruction bundle
  • Knights of Honor
  • Surviving Mars
  • Stellaris: Synthetic Dawn
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Crusader Kings II: Jade Dragon
  • Stellaris: Apocalypse
  • Tyranny: Archon Edition
  • Stellaris: Distant Stars
  • Crusader Kings II: Holy Fury
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall - Revelations
  • Stellaris: Federations
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Reapers Due
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Charlemagne
for unfinished Skyrim see Civil War Overhaul on skyrim nexus it really shows the difference when a mod is entirely made by unblocking quest removed from game but left in the code
 
  • 1
Reactions:

Cianog

Sergeant
57 Badges
Apr 10, 2012
71
13
  • Crusader Kings II: Charlemagne
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Stellaris: Lithoids
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Federations
  • Stellaris: Humanoids Species Pack
  • Imperator: Rome - Magna Graecia
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Stellaris: Ancient Relics
  • Stellaris
  • Europa Universalis IV
  • Europa Universalis IV: El Dorado
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Galaxy Edition
  • Stellaris: Nemesis
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
It could be an event chain like i dunno "Auri-El takes pity on falmer and heals them etc" or a few snow elves who escaped come back and heal/lead the betrayed. many possible options with the haxxor trick of mana, maybe even get a daedric prince to heal/save some in order to build a following on tamriel
 
  • 3
Reactions:

Zsrai

Field Marshal
103 Badges
Aug 14, 2009
3.682
2.653
  • 500k Club
  • Hearts of Iron IV: La Resistance
  • Imperator: Rome - Magna Graecia
  • Battle for Bosporus
  • 200k Club
  • Hearts of Iron: The Card Game
  • Crusader Kings II: Holy Knight (pre-order)
  • Crusader Kings Complete
  • Crusader Kings II
  • Crusader Kings III
  • Rome Gold
  • Imperator: Rome
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Europa Universalis IV
It could be an event chain like i dunno "Auri-El takes pity on falmer and heals them etc" or a few snow elves who escaped come back and heal/lead the betrayed. many possible options with the haxxor trick of mana, maybe even get a daedric prince to heal/save some in order to build a following on tamriel

I think that's covered under "Deus Ex through Ruler Designer", honestly.
 
  • 2
Reactions:

Arakhor

Dremora Astronomer
102 Badges
Mar 20, 2010
3.185
951
  • Europa Universalis IV
  • Heir to the Throne
  • Cities: Skylines - Campus
  • Crusader Kings III: Royal Edition
  • Stellaris: Federations
  • Europa Universalis IV: Golden Century
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Cities: Skylines Industries
  • Surviving Mars: Digital Deluxe Edition
  • Surviving Mars
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Jade Dragon
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Common Sense
  • Humble Paradox Bundle
  • Tyranny: Archon Edition
  • Cities: Skylines - Natural Disasters
  • Stellaris: Lithoids
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Conclave
  • Prison Architect
  • Crusader Kings II: Holy Fury
  • Stellaris: Megacorp
  • Europa Universalis IV: Dharma
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Crusader Kings II: Monks and Mystics
  • Imperator: Rome Sign Up
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall Sign Up
  • Crusader Kings III Referal
  • Cities: Skylines - Green Cities
  • Age of Wonders
  • Europa Universalis IV: Mandate of Heaven
  • Imperator: Rome Deluxe Edition
  • Crusader Kings II: Horse Lords
  • Victoria 2
If you say so.
 

Zusk

Captain
83 Badges
Apr 29, 2011
446
96
  • Europa Universalis IV
  • 500k Club
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Stellaris: Nemesis
  • Divine Wind
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II
I spoke with the others a while back about incorporating Goblins; Its possible but not something anyone wants to focus on right now, especially when the current races are missing so much flavor it might be a bad idea to introduce something so small!

Goblins have shown in the lore through a few circumstances where they can negotiate peacefully with other races and arent entirely beastly. Additionally, I think ESO retconned them into being-or looking extremely close to Mer with upright proportions? Honestly I preferred their Oblivion/Morrowind look but this could be used as a excuse when designing their portraits so that they align with the other races. http://elderscrolls.wikia.com/wiki/King_Demog
 

Jako473

Lt. General
37 Badges
Sep 20, 2012
1.683
92
  • Crusader Kings II
  • Hearts of Iron III
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Crusader Kings II: Way of Life
  • Crusader Kings III: Royal Edition
  • Magicka 2
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Jade Dragon
  • Cities: Skylines - Parklife
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Crusader Kings III
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III Complete
  • Cities: Skylines
  • Crusader Kings II: Sons of Abraham
I spoke with the others a while back about incorporating Goblins; Its possible but not something anyone wants to focus on right now, especially when the current races are missing so much flavor it might be a bad idea to introduce something so small!

Goblins have shown in the lore through a few circumstances where they can negotiate peacefully with other races and arent entirely beastly. Additionally, I think ESO retconned them into being-or looking extremely close to Mer with upright proportions? Honestly I preferred their Oblivion/Morrowind look but this could be used as a excuse when designing their portraits so that they align with the other races. http://elderscrolls.wikia.com/wiki/King_Demog

It could be wavered away as MMO-nonsense. I wouldn't take the graphics of that game as the be-all end-all, as I don't even think the entire Elder scrolls team worked on it.
 
  • 1
Reactions:

Zusk

Captain
83 Badges
Apr 29, 2011
446
96
  • Europa Universalis IV
  • 500k Club
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Stellaris: Nemesis
  • Divine Wind
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II
Oh I am most definitely sure it is because they didnt want to make a custom animation set for Goblins. Still, in TES even game bugs can be treated as canon in some circumstances ( See the mention of the redguard visual bug in 36 lessons of vivec and the 'Spirit of Limitation' )
 
  • 1
Reactions: