Undead are still as powerful as ever, though it is worth noting you can no longer take Archmage with Favor of Fervus to get a bear every turn any more. Slight nerf, but won't really effect the power of this race.
Monsters are loving the new special city mechanics as they are currently implemented. As it stands, Monsters and Undead (due to their complete disregard for food) benefit the most from their being no food special cities. Monsters can focus on doing what the do best (food and the Best Archers in the WOOOORLD!) in their cities, while allowing the special cities to make up for where their race naturally lacks. I do hope they add food special cities, but, as of right now, Monsters are lookin' good.
Humans were already lackluster to begin with, having a solid, but unexceptional, unit roster. Size Two cities w/ Silver/Elemental weapons and a Rangers guild, early mages, and mass warrior/rogue were all strong early, but not as strong as what the other races allowed. Their late game, while powerful, wasn't notably more so than any other races. The Exiled hasn't really changed this, and, due to the lack of food special cities, they can't focus on gold the way Monsters can food, while allowing their special cities to make up for their weaknesses.
Arethi Elves will spam Archers and win games. Nothing changes. The special cities don't effect this balanced race's economy as much as they do those lacking food special cities in more extreme economies (Human and Svarts). It is worth noting they are one of the only two races that can spam research buildings (others being the Svarts). Moving on.
Planestriders seem to be a hodgepodge of the aforementioned four races. Versatility seems to be their keyword. However, their lack of a unit does Spirit damage as its base period, without capturing another race, is a cause for concern. None of their units stand out (save maybe that 20 gold price tag on Fighters of Planes) as exceptional, and I'm honestly not sure what I should be working towards with this race (perhaps one of you will enlighten me?). Balanced economy similar to Arethi elves, without the ability to spam research buildings, but seems to be more powerful at producing the other base resources. Meh.
Svarts have obscene gold production, and a powerful unit roster. If only their economy (outside gold and research) wasn't completely wretched. Temple special cities can make up for their lack of mana (though their god selection isn't exactly ideal), but they have a cripplingly weak food economy and using your main cities on food when they could be Warlock 2's El Dorado or Great Libraries leaves you feeling pretty terrible. You can always hope to conquer another race along the way, and allow them to do your farming, but this is unreliable at best. The Svarts, more than any other race, sorely need a food special city, as it is the only thing keeping them from being as powerful as they can be.
Anything I miss? Add your own comments, and feel free to discuss. Keep it civil, please.
Monsters are loving the new special city mechanics as they are currently implemented. As it stands, Monsters and Undead (due to their complete disregard for food) benefit the most from their being no food special cities. Monsters can focus on doing what the do best (food and the Best Archers in the WOOOORLD!) in their cities, while allowing the special cities to make up for where their race naturally lacks. I do hope they add food special cities, but, as of right now, Monsters are lookin' good.
Humans were already lackluster to begin with, having a solid, but unexceptional, unit roster. Size Two cities w/ Silver/Elemental weapons and a Rangers guild, early mages, and mass warrior/rogue were all strong early, but not as strong as what the other races allowed. Their late game, while powerful, wasn't notably more so than any other races. The Exiled hasn't really changed this, and, due to the lack of food special cities, they can't focus on gold the way Monsters can food, while allowing their special cities to make up for their weaknesses.
Arethi Elves will spam Archers and win games. Nothing changes. The special cities don't effect this balanced race's economy as much as they do those lacking food special cities in more extreme economies (Human and Svarts). It is worth noting they are one of the only two races that can spam research buildings (others being the Svarts). Moving on.
Planestriders seem to be a hodgepodge of the aforementioned four races. Versatility seems to be their keyword. However, their lack of a unit does Spirit damage as its base period, without capturing another race, is a cause for concern. None of their units stand out (save maybe that 20 gold price tag on Fighters of Planes) as exceptional, and I'm honestly not sure what I should be working towards with this race (perhaps one of you will enlighten me?). Balanced economy similar to Arethi elves, without the ability to spam research buildings, but seems to be more powerful at producing the other base resources. Meh.
Svarts have obscene gold production, and a powerful unit roster. If only their economy (outside gold and research) wasn't completely wretched. Temple special cities can make up for their lack of mana (though their god selection isn't exactly ideal), but they have a cripplingly weak food economy and using your main cities on food when they could be Warlock 2's El Dorado or Great Libraries leaves you feeling pretty terrible. You can always hope to conquer another race along the way, and allow them to do your farming, but this is unreliable at best. The Svarts, more than any other race, sorely need a food special city, as it is the only thing keeping them from being as powerful as they can be.
Anything I miss? Add your own comments, and feel free to discuss. Keep it civil, please.