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Oct 9, 2009
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www.darkdiamond.net
Ok so, i was playing the Dangerous Valleys single player map, and everything was going cool, except that all of a sudden everything was aimed at my town, monsters from lairs across the map were spawning and running off to kill my city automatically, so it went from a nice manageable scene to total chaos as monsters from every corner was closing in on my town, i had skeletons running around my city a minotaur destroying my mage guild, wolves out my butt, rats and ratmen harrassing my guards, and dragons messing up my marketplace! THIS IS RIDICULOUS, this has happened before in a few of these maps where all of a sudden everything knew where my town was and was making a beeline as soon as they appeared, i can't handle them all, whats the reason for this?
 

unmerged(167185)

Second Lieutenant
1 Badges
Sep 19, 2009
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  • Majesty 2
Same as quite a few of the single missions, rather than being consistently harrassed from the start like the campaign, you have some time to build, explore and destroy, before everything comes at you. Just requires much more early exploration and destruction than the campaign ones.
 
Oct 9, 2009
10
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www.darkdiamond.net
Same as quite a few of the single missions, rather than being consistently harrassed from the start like the campaign, you have some time to build, explore and destroy, before everything comes at you. Just requires much more early exploration and destruction than the campaign ones.

it doesn't seem like its giving me much time at all... maybe thats just me, still though 2 vampires, a minotaur, and 2 dragons attacking the city at the same time? Along with 10+ skeletons with a constant stream of reinforcements? that can't be coincidence
 

unmerged(166420)

First Lieutenant
2 Badges
Sep 16, 2009
245
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After some time has passed, Lairs will upgrade their monsters. The reason everything goes to hell on the Dangerous Valleys mission is because the 5-6 undead graveyards around the vampire lair upgrade to Veteran and Snipers, effectively doubling the amount of skellies they send at you.

To make matters worse, Veteran undead are some of the highest 'fear' enemies in the game, and with the numbers they come at you in, any solo hero below level 20 is probably going to hide under a bed. Heroes in parties are fearless, so use that to fight the undead crusade.


You can do the mission fairly easy if you start early and go knock down all the lairs to the north. The solo dragon is easily dealt with and the ogre never attacks you so its only the Undead that are the dangerous ones. Everything else on the map are wolves and the minotaurs rarely attack you.

However its probably one of the most fun missions in the map if you don't kill any lairs. Provided you can stabilize yourself with some towers and enough heroes, you will be constantly under attack, have plenty of temples sites, and the mission isn't overly hard so its fairly relaxing with a giant undead crusade for you to battle.
 

unmerged(169164)

Lt. General
Sep 26, 2009
1.628
0
I've just run a few tests on this one.

Imo, your issues might come from your town design. Undead rushes come from North, beasts from south. Building your cleric guilds rather north and your ranger guild rather south will help avoid mismatches.

No big issues as you can rather easily turtled your way out of this map.
 

unmerged(169604)

Corporal
Sep 27, 2009
42
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I've just run a few tests on this one.

Imo, your issues might come from your town design. Undead rushes come from North, beasts from south. Building your cleric guilds rather north and your ranger guild rather south will help avoid mismatches.

No big issues as you can rather easily turtled your way out of this map.


Cleric with their level 2 skill rock on this map. 2-3 cleric guild will most likely stop the undead rush.
But then the wolve will most likely get you. so South need rangers or warriers or rogue.
 

unmerged(34615)

Sergeant
Sep 24, 2004
80
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I set up two advanced towers (within each other's fire radius) and a couple cleric guilds around the northern road and they just shut down the undead invasion completely. I think I killed a couple northern lairs just because it was becoming annoying to micromanage all the spawns, and eventually added a wiz tower because all sewers and GY spawned north of palace as well (that area got crazy, especially if you build mainly to the south). I wish all maps had this much chaos in them.
 

unmerged(170187)

Captain
2 Badges
Sep 30, 2009
351
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Ok so, i was playing the Dangerous Valleys single player map, and everything was going cool, except that all of a sudden everything was aimed at my town, monsters from lairs across the map were spawning and running off to kill my city automatically, so it went from a nice manageable scene to total chaos as monsters from every corner was closing in on my town, i had skeletons running around my city a minotaur destroying my mage guild, wolves out my butt, rats and ratmen harrassing my guards, and dragons messing up my marketplace! THIS IS RIDICULOUS, this has happened before in a few of these maps where all of a sudden everything knew where my town was and was making a beeline as soon as they appeared, i can't handle them all, whats the reason for this?
Yea that's because in order to control the flow of the game and to give the player a chance the lairs are set to not start spawning until a few days into the game.

On dangerous valley I played with a quick test a few days ago and a few self imposed restrictions (one of each T1 guild with no higher guilds and no towers). I also had some self made victory conditions and it took me a few tries (It's really hard not to loss a single hero ).

Anyway it got me to watching when the vampire and dragon showed up. They seem to show in the low 20s. After that they seem to come every 5 days. In the other post you mention there were TWO of them at once?? Either you got some weird bug or it's caused by not killing them fast enough. Monsters seem to keep coming and spawning so unless you kill them before the next wave hits you'll end up facing multiple waves at the same time.
I just beat the mission. In the end, my heroes didn't have any skills save for the ones you can research when you upgrade the guilds to lvl 2, and that happened after I have built all 3 temples.
Actually I think this is a mistake. The skills actually help improve your heroes a lot. A level 3 upgrade to palace cost 5K, A temple cost 3K, and two temple heroes cost 2K. That is a total of 10K to get out two more heroes. The upgrade for guild level 3 and skills for rangers is about 3K, the cost on clerics is 2.5K, the cost on rogue is 2.5K, and cost warriors is 2K. That's a cost of 10K right there which is a much better investment.

For the same 10K you get 12 heroes that are much better instead of simply 2 new ones. Don't underestimate the power of skills. Not only are they able to use them every few attacks but they have key effects that can really help turn the tide of battle. Stun on rogue for example is extremely handy. Ranger has two different heavy hitting skills on T3 one of which lowers melee attacks.

Also in your post you mention you didn't have any wizards which is fine. But my question is did you at least have the wizards guild? I know it sounds kinda odd but regardless of if you plan to use wizards you should still build there guild for two reasons. First is your heroes can buy the enchant weapon upgrade there which I know is not much of a boost but it's something. The second reason though is more important and that is it allows you to build the Bazzar.

Now regardless of if you think the potions in the bazzar are worth it or even if you don't bother to get them it is still worth it to get the bazzar. The palace upgrade to level 2 cost 2K and the market upgrade cost 1.5K for a total of 3.5K just to earn 100 more gold per day. Now in contrast the wizard guild cost 1.5K and the bazzar cost 1K for a total of 2.5K but you earn 200 a day from the bazzar.
 

unmerged(169164)

Lt. General
Sep 26, 2009
1.628
0
A great place to level up heroes is the King lich scenario as on this map, one cemeraty six slots get filled up to five (the one just down right of your castle)

Turtling on dangerous roads is not that bad. Main issue is mismatching units.

The high fear property of skeletons also negates their attrition property. If heroes are not enough in an area, they flee. So the danger of seeing one hero sucked up into the attrition loop under mass raid is very reduced.
 

unmerged(34615)

Sergeant
Sep 24, 2004
80
0
The problem with this, like every other SP map, is that once you know where and when the spawns come from, you can just start by wiping out most of the lairs pretty much by day 10. That'll leave you with just a couple big lairs in the north and south, which do grow as the game progresses, but again since you know where it's all coming from you can build a few towers to shut down the attacks and then the map becomes boring.

This game has one playthrough realistically, maybe two if you try some radically different strategy the second time through (like an all-rogues game). But really, nothing changes from one game to the next, and you'd have to pretend not to recall the lair locations and spawn timers, so what's the point?
 

ItsEggrollTime

Captain
2 Badges
Sep 16, 2009
497
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  • Majesty 2
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The problem with this, like every other SP map, is that once you know where and when the spawns come from, you can just start by wiping out most of the lairs pretty much by day 10. That'll leave you with just a couple big lairs in the north and south, which do grow as the game progresses, but again since you know where it's all coming from you can build a few towers to shut down the attacks and then the map becomes boring.

This game has one playthrough realistically, maybe two if you try some radically different strategy the second time through (like an all-rogues game). But really, nothing changes from one game to the next, and you'd have to pretend not to recall the lair locations and spawn timers, so what's the point?

I agree. There's not a lot of replay value in the SP maps which is why I stick to multiplayer. There's infinite replay value when playing against other humans and the game is balanced for multiplayer providing a more enjoyable experience. The single player mode feels like it was tacked on at the end of development.
 

unmerged(169164)

Lt. General
Sep 26, 2009
1.628
0
Once again, on the MP, considering that Majesty 2 MP has a strong potential is a fantasy. On the other hand, as I said, it might attract players who want to top a video game ladder while being unable to achieve that with MP games with a much denser competitive environment.
 

ItsEggrollTime

Captain
2 Badges
Sep 16, 2009
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Actually DG now that you mention it I don't think I've ever seen stone incantation used in MP since the patch was released. There's probably somebody out there who still tries to build dwarven towers in their opponent's town but I've yet to meet them. It was never a good strategy anyway, sovereign spells are wasted gold. An observant player will place attack flags on the towers before they do much damage. The person placing attack flags will have his gold recycled back into the economy while the person casting stone incantation won't.
 

unmerged(169164)

Lt. General
Sep 26, 2009
1.628
0
Reversely, on this board, comments by people who appreciated the information provided on the content in comparison with Majesty can be found.
Some people appreciated to know that the features they were fond of in Majesty no longer appear in Majesty 2.

I dont see how people providing feedback on their game experience can kill the fun a game provides.

To finish with this stuff,the negativity is not with people who exhibit a sane minimal level of expectation to what a Majesty should have been, those people are positive people with a healthy yet pretty small ambition.
The negativity is with people who exhibit such a high level of unexpectation, accepting a gameplay and a life time falling behind by long to the standards offered by Majesty.
 

unmerged(169164)

Lt. General
Sep 26, 2009
1.628
0
ChienAboyeur: This been quoted multiple times by the admin/moderators here so I wonder how they need wrote it to make you understand it.

There's the feedback thread capite? Il y a le thread des feedback t'a compris pauvre crétin? Tu va arrêter quand de faire l'imbécile? T'a vraiment rien à foutre de ta vie pour perdre ton temps dans un forum sur un jeu que t'aime pas? T'es vraiment trop con. :D

Ok I hope now you understand in your native language.

You and some other quite busy with a game you don't like take any opportunity to add out of topic negative remarks. There's the feedback thread for game feedback, is it that hard to understand? :rolleyes:
Nice respect of freedom of speech and nice exhibition of cowardice. Not sure that insulting is part of the forum charter. Not sure that using another language to conceal such an action will work.

I dont consider wasting my time intervening on a forum to do what I do. Even if I was wasting it, I am the only concerned by this.
 

unmerged(169231)

Sergeant
Sep 26, 2009
54
0
Don't worry, it's just his private little war against everyone that has negative opinion of the game and/or parts of it. I have already decided to leave the forum, keep the game and not re-sell it, and enjoy it without wasting my time with the private little war he has. The moderators were already informed of my decision and I expect my account to be deleted soon on my request. If this doesn't happen, I have deleted 80% of my posts (the others are in closed threads and/or thread starters), so I should keep a low profile here.

Analad, you should really read the forum rules. You keep on breaking one after another and you may get kicked out of here soon if you don't show some respect for the people here and stop that petty bickering. It is absolutely normal for everyone to have a different opinion than your own. And before you say it - I know what you wrote in French there. I can speak English, Russian, German and French and I'm working on my Japanese now. So don't bother. Better yet, get to your English studies since the English you display here is... rather unrefined. I wouldn't want to use abusive words since they are in violation of the forum rules. That's the last thing I can say as a friendly advice.

And besides, did you notice that you put your opinion after pretty much every person's post? I suppose it gives you a great satisfaction to be... as the saying goes in my country - "be the salt on every cooking pot" - that is the closest translation.

Good luck in the game and good bye to everyone. Time to return to the hardships of the real life. I have more than enough to worry about anyway to be bothered by private little wars here.
 
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unmerged(169231)

Sergeant
Sep 26, 2009
54
0
Analad, YOU KEEP ON READING THE THINGS YOU WANT TO READ - I have to add not only in my posts, but in the other people's posts as well. ChienAboyeur tried to tell you something the nice way, and you simply showed your thick head and thick skin by making a disparaging remark which can be clearly taken as an insult rather than giving a proper answer. And that once again is a violation of the forum rules. I doubt that the moderators are blind to that.

If you had read all my posts you would have known that I LOVE the game but I DO NOT THINK HIGHLY of it. There is a big difference between these two opinions on the same subject, which you are either unwilling to see, or you like to hear your own words and read your own posts everywhere, after each person's post - whether you have to contribute something meaningful or not. But that is pretty much meaningless for me now.

To conclude, your opinion on how wise my decision is happens to be irrelevant. I am not interested in your conclusions. Thank you.
 

Hassat Hunter

Lt. General
4 Badges
Jul 22, 2007
1.365
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  • Majesty 2
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Anyway it got me to watching when the vampire and dragon showed up. They seem to show in the low 20s. After that they seem to come every 5 days. In the other post you mention there were TWO of them at once?? Either you got some weird bug or it's caused by not killing them fast enough. Monsters seem to keep coming and spawning so unless you kill them before the next wave hits you'll end up facing multiple waves at the same time.

Not quite true. Unless something is wrong the the Y value in a lairs X/Y number is the maximum amount of foes that can be on the map at any given time (excluding lair destruction).
The 2 vampires here are caused by there being 2 vampire 1/1 slots in the crypt. No doubt a bug considering the quest description mentions 1 ogre, 1 vampire and 1 dragon...