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Agent.nihilist

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Notes for the hotfix are up! not live yet but should be tonight.
r21284c
------

Critical fixes:
+ Fixed a new core bug that was leading to AI expansion, design and fleet composition issues.
+ Fixed a crash that might occur if a homeworld was eliminated.
+ Fixed an admiral and Suul'ka related crash.


Other fixes:
+ Fixed a rendering error that was causing particle effects to LOD out early.
+ Fixed a bug that was allowing players to see enemy systems if they had naval stations.
+ Fixed hiver gate, badge icon, naval icon and homeworld effect persistence upon re-entering the star map.
+ It is now possible to build stations in independent systems.
+ Fixed a case where a player could attempt to send two colonization missions to a system with one habitable planet.
+ Fixed an issue that was preventing the star system tool tip from appearing in the first few turns.
+ Fixed an issue that was making clicking to zoom in on a fleet tricky.
+ Fleets no longer disband automatically when relocated unless there is not enough support capacity available.
+ Fixed an issue that was causing Suul'ka to bore node lines.
+ Station retrofit now has a scrollbar for weapon lists.
+ Fixed the issue that was preventing freighters from moving in combat.
+ Recent survey effects are now excluded from your own systems.
+ AI now retires obsolete designs.
 

unmerged(436542)

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Turn times are considerably longer after turn 50, for some reason. My pre-patch game turn times at around 150 were 60 seconds, and with this patch, it gets to 80 seconds after turn 70 with a smaller map.
 

unmerged(493677)

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Since last patch the game freezes about 50% of the time when entering combat. (its freezing right after i click the button to start combat at the pre-combat screen, it's just staying on that screen...)

First post btw, hello :)

Edit:i patched when my game was about on turn 50...not sure if that has anything to do with it, but i thought id mention it since others have problems at that stage of the game...
 

warchief_will

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For me, it is not just the station refit, i am unable to add any modules to my stations! I can place over a million credits worth of module upgrades per turn, but they all promptly cancel at the start of the new turn. Any module that is finished fails to attach to the station. Both the station management screen and actual station model confirm the fact that none of my stations have, or ever had modules. Ergo, I am unable to upgrade stations or support my fleets. Anyone got any tips?
 

plasticpanzers

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I just posted on that module thing in the wrong place. me too, by the way, when i pay
for modules they are cancelled but the money is gone. also my beginning naval station
(SolForce) has no modules.